Joshua Peisach
1ff768935e
3DS Port ( #450 )
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* [WIP] 3ds port
Recommit of everything after the 2d renderer merge
* VERY AWESOME FEATURE FRFR
* Stopped CPU suicide and app crashing for now
* put in Texture3DS function thing
* Fix clear color
* Implement 2D rendering via Citro3D
* Set 3dsx smdh metadata
* Render world content, sort of
* Push mesh dynamically
* Remove Citro3D init hacks
* Clean up Citro3D implementation
* Try to upload meshes and convert matricies
* Fix 3D rendering
* Apply optimizations
* Implement lighting
* Set 3dsx smdh metadata
* Revert "Apply optimizations"
This reverts commit 6660082fefb2cebbeeec8428abd8508099f93ad4.
* Apply optimizations
* Added a cleaner icon (#4 )
* Fix pure buffer clear frames (#9 )
* Disable OpenGL on 3DS (#10 )
* Fix tiled textures and improve UI image quality (#11 )
* Create 3DS default config overrides
* 3ds: implement apt hooks
* remove unused import
* Apply suggestions from code review
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP
* miniwin: use citro3dd if debugging
* Optimize texture encoding (#12 )
* Cleanup
* Set correct mipmap level for UI textures (#13 )
* cpack: include the .3dsx
* Add 3DS CI
* Fix CI
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* syntax
* Refactor c3d renderer (#14 )
* Refactor c3d renderer
* format
* Apply suggestions from code review
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
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Co-authored-by: Anders Jenbo <anders@jenbo.dk>
* n3ds: just distribute the .3dsx
* upload 3dsx
* Skip uploading 3DS artifacts
* Update ci.yml
* Update ci.yml
* Remove extraneous ifdef
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Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Christian Semmler
822a6a338c
Fix debug window
2025-06-24 09:23:32 -07:00
Danct12
3698f4fb0c
Bump version for SDL_SCALEMODE_PIXELART to 3.3.0 ( #403 )
2025-06-22 17:54:35 +00:00
Anders Jenbo
3678c97ec3
Allow for building on slightly older SDL3 versions ( #394 )
2025-06-22 03:29:37 +02:00
Christian Semmler
da825d42d4
Fix debug window
2025-06-17 10:40:25 -07:00
Anders Jenbo
975764dc17
Align OpenGL and SDL_GPU specular with software ( #305 )
2025-06-14 18:05:25 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios ( #276 )
2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface ( #267 )
2025-06-09 16:34:37 +00:00
Anonymous Maarten
183efa3d8f
More debug features: pause/step/resume ( #140 )
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* More debug features: pause/step/resume
* Fix palette order (I think)
* Revert "Fix palette order (I think)"
This reverts commit a81de08f7889398285e44a9798a604826b720c4f.
2025-05-21 19:54:22 +02:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug ( #138 )
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* Show imgui window when starting app with --debug
* g_closed test in SDL_AppIterate is still needed
* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF
* clang-format
2025-05-20 23:36:51 +02:00