10 Commits

Author SHA1 Message Date
Joshua Peisach
1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fefb2cebbeeec8428abd8508099f93ad4.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Christian Semmler
822a6a338c
Fix debug window 2025-06-24 09:23:32 -07:00
Danct12
3698f4fb0c
Bump version for SDL_SCALEMODE_PIXELART to 3.3.0 (#403) 2025-06-22 17:54:35 +00:00
Anders Jenbo
3678c97ec3
Allow for building on slightly older SDL3 versions (#394) 2025-06-22 03:29:37 +02:00
Christian Semmler
da825d42d4
Fix debug window 2025-06-17 10:40:25 -07:00
Anders Jenbo
975764dc17
Align OpenGL and SDL_GPU specular with software (#305) 2025-06-14 18:05:25 +02:00
Anonymous Maarten
99c0d2d744
Enable callgrind for specific scenarios (#276) 2025-06-10 23:03:12 +00:00
Anonymous Maarten
7e9acc8d04
Add IDirect3DRMMiniwinDevice interface (#267) 2025-06-09 16:34:37 +00:00
Anonymous Maarten
183efa3d8f
More debug features: pause/step/resume (#140)
* More debug features: pause/step/resume

* Fix palette order (I think)

* Revert "Fix palette order (I think)"

This reverts commit a81de08f7889398285e44a9798a604826b720c4f.
2025-05-21 19:54:22 +02:00
Anonymous Maarten
9d06cd9e53
Show imgui window when starting app with --debug (#138)
* Show imgui window when starting app with --debug

* g_closed test in SDL_AppIterate is still needed

* Allow disabling isleapp debugging by configuring with -DISLE_DEBUG=OFF

* clang-format
2025-05-20 23:36:51 +02:00