1931 Commits

Author SHA1 Message Date
Ramen2X
e72435bea2
add note regarding usage (#56) [skip ci] 2025-01-11 16:17:39 -05:00
Christian Semmler
5c57b805de
Fix regression in LegoWorld::Enable (#1329)
* Fix regression in `LegoWorld::Enable`

* Update legoworld.cpp
2025-01-11 11:39:27 -07:00
Christian Semmler
21b6605ad8
Fix miniaudio glitch by disabling Doppler effect (#55) 2025-01-11 19:05:16 +01:00
Christian Semmler
c91260e440
Merge pull request #54 from foxtacles/isleupd2
Update from isledecomp/isle
2025-01-11 10:37:51 -07:00
Christian Semmler
ab8a382a24 Merge remote-tracking branch 'isle/master' into isleupd2 2025-01-11 10:28:06 -07:00
Christian Semmler
33d8192d75
Implement/match LegoWorld::ActorExists (#1330) 2025-01-11 17:55:19 +01:00
MS
4d3481d2bd
LegoWorld::Add to 100% (#1328) 2025-01-11 10:51:02 -05:00
Christian Semmler
ac3a551bcc
Improve symbol order until LegoActor, match LegoPlantManager::ScheduleAnimation (#1327)
* Order `LegoCarBuild`, `LegoPlantManager`

* Order until `LegoActor`
2025-01-11 01:42:03 +01:00
Christian Semmler
ee2bcb4d53
Order symbols in LegoWorld (#1321)
* Partially order `LegoWorld` symbols

* Further order `LegoWorld`
2025-01-10 01:31:45 +01:00
Christian Semmler
58d3bd39e1
Add missing SpawnLocation ctor annotation (#1320) 2025-01-09 01:36:54 +01:00
Christian Semmler
5cd365c4f1
Order until the end of LegoAnimActor (#1319) 2025-01-09 01:28:43 +01:00
Christian Semmler
646ee0d70a
Use COMPAT_MODE to fix inline function not defined warnings on modern compilers (#1315)
* Use `COMPAT_MODE` to fix inline function not defined

* Fix
2025-01-09 01:15:29 +01:00
Christian Semmler
8026025fbd
Improve LegoRacers HitActor matches (#1318) 2025-01-09 01:15:05 +01:00
Christian Semmler
fdb071149b
Merge pull request #53 from foxtacles/isleupd
Update from isledecomp/isle
2025-01-06 16:31:02 -07:00
Christian Semmler
9a7933482e Remove docker build 2025-01-06 16:15:38 -07:00
Christian Semmler
a31900a6d4 Merge remote-tracking branch 'isle/master' into isleupd 2025-01-06 16:15:16 -07:00
Christian Semmler
4c32abd16d
Add BETA10 macro to enable conditional compilation for BETA10 targets (#1270)
* Add BETA10 macro to enable conditional compilation for BETA10 targets

* Adjustments to CMakeLists.txt
2025-01-07 00:06:07 +01:00
MS
2cdbd1b94f
Beta match MxDSStreamingAction (#1314)
* Beta match MxDSStreamingAction

* Call the operator directly
2025-01-06 15:41:40 -07:00
MS
93815ca545
Refactor surrounding MxDSChunk utility functions (#1313) 2025-01-06 13:20:47 -07:00
Christian Semmler
7c452e9453
Order functions in binary up to end of Act2Actor (#1312)
* Order more functions

* Order LegoRaceActor

* Further ordering

* Order `Act2Actor`

* Fix
2025-01-05 21:00:50 +01:00
Christian Semmler
72aa7e330d
Order functions up to the end of GasStation, match GasStation::ReadyWorld (#1311)
* Minor improvements

* Match `GasStation::ReadyWorld`

* Reorder
2025-01-05 18:40:07 +01:00
Christian Semmler
c54805fde8
Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation

* Revert IslePathActor

* Fix order

* Fix inlining

* Fixes

* WIP

* WIP

* Refactor

* Refactor

* Fix operators

* Remove obsolete inline keyword

* Fix ctors

* Refactor

* Rename files

* Refactor

* Remove empty line
2025-01-04 15:07:04 -07:00
jonschz
b8f1364ac7
Add smack functions and math globals (#1310)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-01-04 12:56:15 -07:00
Ramen2X
3e5967f3f3
initial Docker support (#1308) 2025-01-02 19:16:23 -05:00
Christian Semmler
10d318a5de
Fix inlining in Helicopter::FUN_100042a0 (#1307) 2025-01-01 21:09:18 +01:00
MS
a7f008568a
Add MXIOINFO::CreateChunk (#1306) 2025-01-01 19:23:16 +01:00
MS
70e72de20f
Some tweaks to LegoCharacterManager (#1305) 2024-12-30 13:46:55 -07:00
Christian Semmler
e568740208
Merge remote-tracking branch 'isle/master' 2024-12-29 14:46:00 -07:00
Anonymous Maarten
c77b5869f5
Fix warnings triggered by isle-portable (#1304)
* Replace computed constant with more readable computed constants

* LegoAnim::GetActorUnknown0x04 returns a number, not a pointer

* Add macro for creating RGB555 colors

* Texture pixel data is passed through as const data

* Compare palette index against 0 instead of NULL pointer

* warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning

Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2
as a void pointer.

* Don't use floats

* Fix wrong op

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-29 22:45:00 +01:00
Christian Semmler
795d6e144d
Match LegoPathActor::VTable0x8c (#1303)
* Match `LegoPathActor::VTable0x8c`

* Fix
2024-12-29 20:46:03 +01:00
Anonymous Maarten
b97aea42d2
Use SDL_KeyCode in LEGO1.dll (#51)
* Pass SDL_Keycode in LEGO1.dll

* ISLE.EXE: use iniparser for getting isle.mediaPath

* Use SDL_isdigit instead of isdigit

* clang-format

* hdPath is a better default for mediaPath

* Replaced a stray 'A' with SDLK_A

* Use SDL_Keycode to store the ogel cheat code
2024-12-29 18:56:47 +01:00
Christian Semmler
34bfa1b345
Merge pull request #50 from foxtacles/isle-merge3
Merge from isledecomp/isle
2024-12-29 09:29:32 -07:00
Christian Semmler
b0a4d0e06b Merge remote-tracking branch 'isle/master' into isle-merge3 2024-12-29 09:21:06 -07:00
Christian Semmler
d97ce96768
Use Windows virtual key macros for keys (#1302)
* Use Windows virtual key macros for keys

* Add `VK_OEM_MINUS`

* Fix missing key

* Name variable
2024-12-29 17:14:36 +01:00
Christian Semmler
9b96f3c338
Match LegoWorld::Find (#1301) 2024-12-28 21:17:03 +01:00
Christian Semmler
3140ba73eb
Match TglD3DRMIMAGE::FillRowsOfTexture (#1300) 2024-12-28 19:10:02 +01:00
Christian Semmler
724a566c2e
Match MxDiskStreamProvider::FUN_100d1780 (#1299) 2024-12-28 18:41:35 +01:00
Christian Semmler
a97934e188
Match LegoNavController::ProcessKeyboardInput (#1298) 2024-12-28 18:30:07 +01:00
Christian Semmler
e4e8ad6da5
Match LegoWorld::Tickle (#1297) 2024-12-28 18:23:27 +01:00
Christian Semmler
fd27efcc22
Match LegoCarBuild::FUN_10024c20 (#1296) 2024-12-28 18:00:53 +01:00
Christian Semmler
63bfb95d80
Match LegoActor::SetROI (#1295) 2024-12-28 17:43:06 +01:00
Christian Semmler
2303dafaae
Match LegoInputManager::ProcessOneEvent (#1294) 2024-12-28 17:11:00 +01:00
Anonymous Maarten
05cfe4ee25
Even more SDL usage (#49)
* Texture pixel data is passed through as const data

* Use SDL_Surface/SDL_Palette in LegoImage

* Use SDL_Process to run subprocess

* Pass SDL_Window handle to SDL_ShowSimpleMessageBox

this makes sure the message dialog is shown as modal dialog and is on top

* Log errors during initialization

* Show SDL error during initialization

* Include <climits> for INT_MAX

* Replace _access with SDL_GetPathInfo

* Use SDL_RemovePath instead of DeleteFile

* Use SDL_RenamePath instead of MoveFile

* Use MxS32 in legoutils.cpp

* Update LEGO1/lego/legoomni/src/common/legoutils.cpp

* Naming

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-12-28 16:52:34 +01:00
MS
29e77210e8
Rename some things in Infocenter (#1293) 2024-12-27 17:21:49 -07:00
Christian Semmler
8afa64048b
More BETA matches in MxDiskStreamController (#1292)
* More BETA matches in `MxDiskStreamController`

* Fix
2024-12-27 21:03:04 +01:00
Christian Semmler
2422d997cf
Match some more MxDiskStreamController functions (#1291) 2024-12-27 20:14:16 +01:00
Christian Semmler
a3b191f601
Match MxPresenter::StartAction (#1290) 2024-12-27 20:05:22 +01:00
Christian Semmler
d5fdea372b
Match LegoAnimationManager::FUN_10063b90 (#1289) 2024-12-27 19:11:25 +01:00
Ramen2X
fb2e9fb5ec
rename MxSmack to MxSmk (#1288)
* rename MxSmack to MxSmk

* format
2024-12-27 13:00:56 -05:00
Christian Semmler
4457f94153
Merge pull request #48 from foxtacles/merge-isle-2
Merge from isledecomp/isle
2024-12-27 10:57:13 -07:00