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* Emscripten port * Fix NCC * Update CMakeLists.txt Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Update CMakeLists.txt Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Update CMakeLists.txt Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Update CMakeLists.txt * cmake: set iniparser cmake options in local scope * ci: try adding emscripten to test matrix * cmake: try to make CMake install package more usable * cmake: fix typo * Update CMakeLists.txt Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Add support for .ini loading * Different default full screen behavior for Emscripten * Add comments * Add web platform --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
366 lines
10 KiB
C++
366 lines
10 KiB
C++
#ifdef USE_OPENGL1
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#include "d3drmrenderer_opengl1.h"
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#endif
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#include "d3drmrenderer_sdl3gpu.h"
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#include "d3drmrenderer_software.h"
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#include "ddpalette_impl.h"
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#include "ddraw_impl.h"
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#include "ddsurface_impl.h"
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#include "miniwin.h"
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#include "miniwin/d3d.h"
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#include <SDL3/SDL.h>
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#include <assert.h>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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SDL_Window* DDWindow;
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SDL_Surface* DDBackBuffer;
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SDL_Texture* HWBackBuffer;
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SDL_PixelFormat HWBackBufferFormat;
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SDL_Renderer* DDRenderer;
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HRESULT DirectDrawImpl::QueryInterface(const GUID& riid, void** ppvObject)
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{
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if (SDL_memcmp(&riid, &IID_IDirectDraw2, sizeof(GUID)) == 0) {
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this->IUnknown::AddRef();
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*ppvObject = static_cast<IDirectDraw2*>(this);
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return S_OK;
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}
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if (SDL_memcmp(&riid, &IID_IDirect3D2, sizeof(GUID)) == 0) {
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this->IUnknown::AddRef();
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*ppvObject = static_cast<IDirect3D2*>(this);
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return S_OK;
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}
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MINIWIN_NOT_IMPLEMENTED();
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return E_NOINTERFACE;
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}
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// IDirectDraw interface
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HRESULT DirectDrawImpl::CreateClipper(DWORD dwFlags, LPDIRECTDRAWCLIPPER* lplpDDClipper, IUnknown* pUnkOuter)
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{
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*lplpDDClipper = new IDirectDrawClipper;
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return DD_OK;
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}
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HRESULT DirectDrawImpl::CreatePalette(
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DDPixelCaps dwFlags,
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LPPALETTEENTRY lpColorTable,
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LPDIRECTDRAWPALETTE* lplpDDPalette,
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IUnknown* pUnkOuter
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)
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{
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if ((dwFlags & DDPCAPS_8BIT) != DDPCAPS_8BIT) {
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return DDERR_INVALIDPARAMS;
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}
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*lplpDDPalette = static_cast<LPDIRECTDRAWPALETTE>(new DirectDrawPaletteImpl(lpColorTable));
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return DD_OK;
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}
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HRESULT DirectDrawImpl::CreateSurface(
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LPDDSURFACEDESC lpDDSurfaceDesc,
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LPDIRECTDRAWSURFACE* lplpDDSurface,
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IUnknown* pUnkOuter
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)
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{
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SDL_PixelFormat format;
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#ifdef MINIWIN_PIXELFORMAT
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format = MINIWIN_PIXELFORMAT;
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#else
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format = SDL_PIXELFORMAT_RGBA8888;
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#endif
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if ((lpDDSurfaceDesc->dwFlags & DDSD_PIXELFORMAT) == DDSD_PIXELFORMAT) {
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if ((lpDDSurfaceDesc->ddpfPixelFormat.dwFlags & DDPF_RGB) == DDPF_RGB) {
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switch (lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount) {
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case 8:
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format = SDL_PIXELFORMAT_INDEX8;
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break;
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case 16:
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format = SDL_PIXELFORMAT_RGB565;
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break;
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}
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}
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}
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if ((lpDDSurfaceDesc->dwFlags & DDSD_CAPS) == DDSD_CAPS) {
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) == DDSCAPS_ZBUFFER) {
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if ((lpDDSurfaceDesc->dwFlags & DDSD_ZBUFFERBITDEPTH) != DDSD_ZBUFFERBITDEPTH) {
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return DDERR_INVALIDPARAMS;
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}
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SDL_Log("Todo: Set %dbit Z-Buffer", lpDDSurfaceDesc->dwZBufferBitDepth);
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*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl);
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return DD_OK;
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}
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) == DDSCAPS_PRIMARYSURFACE) {
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SDL_Surface* windowSurface = SDL_GetWindowSurface(DDWindow);
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if (!windowSurface) {
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return DDERR_GENERIC;
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}
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int width, height;
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SDL_GetWindowSize(DDWindow, &width, &height);
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bool implicitFlip = (lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_FLIP) != DDSCAPS_FLIP;
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auto frontBuffer = new DirectDrawSurfaceImpl(width, height, windowSurface->format);
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frontBuffer->SetAutoFlip(implicitFlip);
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*lplpDDSurface = static_cast<IDirectDrawSurface*>(frontBuffer);
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return DD_OK;
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}
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_OFFSCREENPLAIN) == DDSCAPS_OFFSCREENPLAIN) {
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MINIWIN_TRACE("DDSCAPS_OFFSCREENPLAIN"); // 2D surfaces?
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}
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) == DDSCAPS_SYSTEMMEMORY) {
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MINIWIN_TRACE("DDSCAPS_SYSTEMMEMORY"); // Software rendering?
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}
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_TEXTURE) == DDSCAPS_TEXTURE) {
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MINIWIN_TRACE("DDSCAPS_TEXTURE"); // Texture for use in 3D
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}
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) == DDSCAPS_3DDEVICE) {
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MINIWIN_TRACE("DDSCAPS_3DDEVICE"); // back buffer
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}
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if ((lpDDSurfaceDesc->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == DDSCAPS_VIDEOMEMORY) {
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MINIWIN_TRACE("DDSCAPS_VIDEOMEMORY"); // front / back buffer
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}
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}
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if ((lpDDSurfaceDesc->dwFlags & (DDSD_WIDTH | DDSD_HEIGHT)) != (DDSD_WIDTH | DDSD_HEIGHT)) {
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return DDERR_INVALIDPARAMS;
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}
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int width = lpDDSurfaceDesc->dwWidth;
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int height = lpDDSurfaceDesc->dwHeight;
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if (width == 0 || height == 0) {
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return DDERR_INVALIDPARAMS;
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}
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*lplpDDSurface = static_cast<IDirectDrawSurface*>(new DirectDrawSurfaceImpl(width, height, format));
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return DD_OK;
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}
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HRESULT DirectDrawImpl::EnumDisplayModes(
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DWORD dwFlags,
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LPDDSURFACEDESC lpDDSurfaceDesc,
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LPVOID lpContext,
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LPDDENUMMODESCALLBACK lpEnumModesCallback
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)
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{
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SDL_DisplayID displayID = SDL_GetPrimaryDisplay();
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if (!displayID) {
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return DDERR_GENERIC;
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}
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int count_modes;
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SDL_DisplayMode** modes = SDL_GetFullscreenDisplayModes(displayID, &count_modes);
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if (!modes) {
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return DDERR_GENERIC;
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}
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SDL_PixelFormat format;
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HRESULT status = S_OK;
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for (int i = 0; i < count_modes; i++) {
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#ifdef MINIWIN_PIXELFORMAT
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format = MINIWIN_PIXELFORMAT;
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#else
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format = modes[i]->format;
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#endif
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const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(format);
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if (!details) {
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continue;
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}
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DDSURFACEDESC ddsd = {};
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ddsd.dwSize = sizeof(DDSURFACEDESC);
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ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.dwWidth = modes[i]->w;
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ddsd.dwHeight = modes[i]->h;
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ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
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ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
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ddsd.ddpfPixelFormat.dwRGBBitCount = details->bits_per_pixel;
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if (details->bits_per_pixel == 8) {
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ddsd.ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
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}
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ddsd.ddpfPixelFormat.dwRBitMask = details->Rmask;
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ddsd.ddpfPixelFormat.dwGBitMask = details->Gmask;
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ddsd.ddpfPixelFormat.dwBBitMask = details->Bmask;
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if (!lpEnumModesCallback(&ddsd, lpContext)) {
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status = DDERR_GENERIC;
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}
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}
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SDL_free(modes);
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return status;
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}
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HRESULT DirectDrawImpl::FlipToGDISurface()
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{
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MINIWIN_NOT_IMPLEMENTED();
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return DD_OK;
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}
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HRESULT DirectDrawImpl::GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDHELCaps)
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{
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if (lpDDDriverCaps) {
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if (lpDDDriverCaps->dwSize >= sizeof(DDCAPS)) {
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lpDDDriverCaps->dwCaps2 = DDCAPS2_CERTIFIED; // Required to enable lighting
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}
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}
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if (lpDDHELCaps) {
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if (lpDDDriverCaps->dwSize >= sizeof(DDCAPS)) {
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lpDDDriverCaps->dwCaps2 = DDCAPS2_CERTIFIED; // Required to enable lighting
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}
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}
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return S_OK;
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}
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void EnumDevice(LPD3DENUMDEVICESCALLBACK cb, void* ctx, Direct3DRMRenderer* device, GUID deviceGuid)
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{
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D3DDEVICEDESC halDesc = {};
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D3DDEVICEDESC helDesc = {};
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device->GetDesc(&halDesc, &helDesc);
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char* deviceNameDup = SDL_strdup(device->GetName());
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char* deviceDescDup = SDL_strdup("Miniwin driver");
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cb(&deviceGuid, deviceNameDup, deviceDescDup, &halDesc, &helDesc, ctx);
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SDL_free(deviceDescDup);
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SDL_free(deviceNameDup);
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}
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HRESULT DirectDrawImpl::EnumDevices(LPD3DENUMDEVICESCALLBACK cb, void* ctx)
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{
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Direct3DRMSDL3GPU_EnumDevice(cb, ctx);
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#ifdef USE_OPENGL1
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OpenGL1Renderer_EnumDevice(cb, ctx);
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#endif
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Direct3DRMSoftware_EnumDevice(cb, ctx);
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return S_OK;
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}
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HRESULT DirectDrawImpl::GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc)
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{
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SDL_DisplayID displayID = SDL_GetPrimaryDisplay();
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if (!displayID) {
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return DDERR_GENERIC;
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}
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const SDL_DisplayMode* mode = SDL_GetCurrentDisplayMode(displayID);
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if (!mode) {
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return DDERR_GENERIC;
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}
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SDL_PixelFormat format;
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#ifdef MINIWIN_PIXELFORMAT
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format = MINIWIN_PIXELFORMAT;
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#else
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format = mode->format;
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#endif
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const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(format);
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lpDDSurfaceDesc->dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
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lpDDSurfaceDesc->dwWidth = mode->w;
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lpDDSurfaceDesc->dwHeight = mode->h;
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lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = details->bits_per_pixel;
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lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
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if (details->bits_per_pixel == 8) {
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lpDDSurfaceDesc->ddpfPixelFormat.dwFlags |= DDPF_PALETTEINDEXED8;
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}
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lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = details->Rmask;
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lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = details->Gmask;
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lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = details->Bmask;
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return DD_OK;
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}
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HRESULT DirectDrawImpl::RestoreDisplayMode()
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{
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MINIWIN_NOT_IMPLEMENTED();
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return DD_OK;
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}
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HRESULT DirectDrawImpl::SetCooperativeLevel(HWND hWnd, DDSCLFlags dwFlags)
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{
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SDL_Window* sdlWindow = reinterpret_cast<SDL_Window*>(hWnd);
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if (sdlWindow) {
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bool fullscreen;
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if ((dwFlags & DDSCL_NORMAL) == DDSCL_NORMAL) {
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fullscreen = false;
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}
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else if ((dwFlags & DDSCL_FULLSCREEN) == DDSCL_FULLSCREEN) {
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fullscreen = true;
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}
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else {
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return DDERR_INVALIDPARAMS;
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}
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if (!SDL_SetWindowFullscreen(sdlWindow, fullscreen)) {
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#ifndef __EMSCRIPTEN__
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return DDERR_GENERIC;
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#endif
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}
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DDWindow = sdlWindow;
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DDRenderer = SDL_CreateRenderer(DDWindow, NULL);
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SDL_SetRenderLogicalPresentation(DDRenderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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}
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return DD_OK;
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}
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HRESULT DirectDrawImpl::SetDisplayMode(DWORD dwWidth, DWORD dwHeight, DWORD dwBPP)
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{
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MINIWIN_NOT_IMPLEMENTED();
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return DD_OK;
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}
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// IDirect3D2 interface
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HRESULT DirectDrawImpl::CreateDevice(
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const GUID& guid,
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IDirectDrawSurface* pBackBuffer,
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IDirect3DDevice2** ppDirect3DDevice
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)
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{
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DDSURFACEDESC DDSDesc;
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DDSDesc.dwSize = sizeof(DDSURFACEDESC);
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pBackBuffer->GetSurfaceDesc(&DDSDesc);
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Direct3DRMRenderer* renderer;
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if (SDL_memcmp(&guid, &SDL3_GPU_GUID, sizeof(GUID)) == 0) {
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renderer = Direct3DRMSDL3GPURenderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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#ifdef USE_OPENGL1
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else if (SDL_memcmp(&guid, &OpenGL1_GUID, sizeof(GUID)) == 0) {
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renderer = OpenGL1Renderer::Create(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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#endif
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else if (SDL_memcmp(&guid, &SOFTWARE_GUID, sizeof(GUID)) == 0) {
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renderer = new Direct3DRMSoftwareRenderer(DDSDesc.dwWidth, DDSDesc.dwHeight);
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}
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else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Device GUID not recognized");
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return E_NOINTERFACE;
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}
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*ppDirect3DDevice = static_cast<IDirect3DDevice2*>(renderer);
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return DD_OK;
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}
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HRESULT DirectDrawEnumerate(LPDDENUMCALLBACKA cb, void* context)
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{
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const char* driverName = SDL_GetCurrentVideoDriver();
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char* driverNameDup = SDL_strdup(driverName);
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BOOL callback_result = cb(NULL, driverNameDup, NULL, context);
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SDL_free(driverNameDup);
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if (!callback_result) {
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return DDERR_GENERIC;
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}
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return DD_OK;
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}
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HRESULT DirectDrawCreate(LPGUID lpGuid, LPDIRECTDRAW* lplpDD, IUnknown* pUnkOuter)
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{
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*lplpDD = new DirectDrawImpl;
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return DD_OK;
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}
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