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No need for SDL_RENDERER_TARGETTEXTURE here
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@ -38,7 +38,7 @@ unsigned char pixels[4 * 4 * 4] = {
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int Run() {
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int Run() {
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SDL sdl(SDL_INIT_VIDEO);
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SDL sdl(SDL_INIT_VIDEO);
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Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
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// Load sprite texture
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// Load sprite texture
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Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4);
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Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4);
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