No need for SDL_RENDERER_TARGETTEXTURE here

This commit is contained in:
Dmitry Marakasov 2014-02-01 00:17:45 +04:00
parent a50a6943f4
commit 2decf5162f

View File

@ -38,7 +38,7 @@ unsigned char pixels[4 * 4 * 4] = {
int Run() { int Run() {
SDL sdl(SDL_INIT_VIDEO); SDL sdl(SDL_INIT_VIDEO);
Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE); Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
Renderer render(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE); Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
// Load sprite texture // Load sprite texture
Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4); Texture sprite(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, 4, 4);