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Implement some Renderer getters
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@ -227,4 +227,50 @@ bool Renderer::TargetSupported() {
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return SDL_RenderTargetSupported(renderer_) == SDL_TRUE;
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}
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Rect Renderer::GetClipRect() const {
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SDL_Rect rect;
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SDL_RenderGetClipRect(renderer_, &rect);
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return rect;
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}
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Point Renderer::GetLogicalSize() const {
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int w, h;
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SDL_RenderGetLogicalSize(renderer_, &w, &h);
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return Point(w, h);
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}
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int Renderer::GetLogicalWidth() const {
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int w;
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SDL_RenderGetLogicalSize(renderer_, &w, nullptr);
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return w;
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}
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int Renderer::GetLogicalHeight() const {
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int h;
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SDL_RenderGetLogicalSize(renderer_, nullptr, &h);
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return h;
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}
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void Renderer::GetScale(float& scalex, float& scaley) const {
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SDL_RenderGetScale(renderer_, &scalex, &scaley);
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}
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float Renderer::GetXScale() const {
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float scalex;
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SDL_RenderGetScale(renderer_, &scalex, nullptr);
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return scalex;
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}
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float Renderer::GetYScale() const {
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float scaley;
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SDL_RenderGetScale(renderer_, nullptr, &scaley);
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return scaley;
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}
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Rect Renderer::GetViewport() const {
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SDL_Rect rect;
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SDL_RenderGetViewport(renderer_, &rect);
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return rect;
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}
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}
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@ -539,6 +539,99 @@ public:
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///
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////////////////////////////////////////////////////////////
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bool TargetSupported();
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////////////////////////////////////////////////////////////
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/// \brief Get the clip rectangle for the current target
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///
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/// \returns Rect representing current clipping area
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetClipRect
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///
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////////////////////////////////////////////////////////////
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Rect GetClipRect() const;
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////////////////////////////////////////////////////////////
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/// \brief Get device independent resolution for rendering
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///
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/// \returns Point representing logical resolution
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetClipRect
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///
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/// \note If this function is called on an Renderer who never had
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/// its logical size set by SetLogicalSize(), this function
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/// returns {0, 0}
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///
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////////////////////////////////////////////////////////////
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Point GetLogicalSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Get device independent width resolution for rendering
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///
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/// \returns Logical resolution width
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetClipRect
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///
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/// \note If this function is called on an Renderer who never had
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/// its logical size set by SetLogicalSize(), this function
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/// returns 0
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///
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////////////////////////////////////////////////////////////
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int GetLogicalWidth() const;
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////////////////////////////////////////////////////////////
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/// \brief Get device independent width resolution for rendering
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///
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/// \returns Logical resolution height
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetClipRect
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///
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/// \note If this function is called on an Renderer who never had
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/// its logical size set by SetLogicalSize(), this function
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/// returns 0
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///
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////////////////////////////////////////////////////////////
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int GetLogicalHeight() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the drawing scale for the current target
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///
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/// \param[out] Variable to be filled with the horizontal scaling factor
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/// \param[out] Variable to be filled with the vertical scaling factor
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetScale
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///
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////////////////////////////////////////////////////////////
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void GetScale(float& scalex, float& scaley) const;
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////////////////////////////////////////////////////////////
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/// \brief Get the drawing scale for the current target
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///
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/// \returns Horizontal scaling factor
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetScale
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///
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////////////////////////////////////////////////////////////
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float GetXScale() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the drawing scale for the current target
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///
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/// \returns Vertical scaling factor
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetScale
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///
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////////////////////////////////////////////////////////////
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float GetYScale() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the drawing area for the current target
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///
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/// \returns Rect representing current drawing area
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///
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/// \see http://wiki.libsdl.org/SDL_RenderGetViewport
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///
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////////////////////////////////////////////////////////////
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Rect GetViewport() const;
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};
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}
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