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Add AudioDevice test
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@ -10,6 +10,7 @@ SET(CLI_TESTS
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# live tests require X11 display and/or audio output
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SET(LIVE_TESTS
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live_audiodevice
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live_rendering
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live_window
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)
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61
tests/live_audiodevice.cc
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61
tests/live_audiodevice.cc
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@ -0,0 +1,61 @@
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#include <atomic>
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#include <algorithm>
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL2pp.hh>
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#include "testing.h"
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using namespace SDL2pp;
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BEGIN_TEST(int, char*[])
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SDL sdl(SDL_INIT_AUDIO);
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static constexpr int samplerate = 48000;
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AudioSpec spec(samplerate, AUDIO_S16SYS, 1, 4096);
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std::atomic_long callback_requests(0);
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AudioDevice device(NullOpt, 0, spec, [&callback_requests](Uint8* stream, int len) {
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std::fill(stream, stream + len, 0);
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++callback_requests;
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});
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{
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EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PAUSED);
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EXPECT_TRUE(callback_requests == 0);
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long saved_reqs1 = callback_requests;
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device.Pause(false);
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EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PLAYING);
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SDL_Delay(1000);
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EXPECT_TRUE(callback_requests > saved_reqs1);
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device.Pause(true);
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EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PLAYING);
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long saved_reqs2 = callback_requests;
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SDL_Delay(1000);
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EXPECT_TRUE(callback_requests == saved_reqs2);
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device.Pause(false);
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long saved_reqs3;
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{
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AudioDevice::LockHandle lock = device.Lock();
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saved_reqs3 = callback_requests;
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SDL_Delay(1000);
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EXPECT_TRUE(callback_requests == saved_reqs3);
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}
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SDL_Delay(1000);
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EXPECT_TRUE(callback_requests > saved_reqs3);
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}
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END_TEST()
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