libSDL2pp/tests/live_audiodevice.cc
2016-02-03 00:04:04 +03:00

62 lines
1.2 KiB
C++

#include <atomic>
#include <algorithm>
#include <SDL2/SDL.h>
#include <SDL2pp/SDL2pp.hh>
#include "testing.h"
using namespace SDL2pp;
BEGIN_TEST(int, char*[])
SDL sdl(SDL_INIT_AUDIO);
static constexpr int samplerate = 48000;
AudioSpec spec(samplerate, AUDIO_S16SYS, 1, 4096);
std::atomic_long callback_requests(0);
AudioDevice device(NullOpt, 0, spec, [&callback_requests](Uint8* stream, int len) {
std::fill(stream, stream + len, 0);
++callback_requests;
});
{
EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PAUSED);
EXPECT_TRUE(callback_requests == 0);
long saved_reqs1 = callback_requests;
device.Pause(false);
EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PLAYING);
SDL_Delay(1000);
EXPECT_TRUE(callback_requests > saved_reqs1);
device.Pause(true);
EXPECT_TRUE(device.GetStatus(), SDL_AUDIO_PLAYING);
long saved_reqs2 = callback_requests;
SDL_Delay(1000);
EXPECT_TRUE(callback_requests == saved_reqs2);
device.Pause(false);
long saved_reqs3;
{
AudioDevice::LockHandle lock = device.Lock();
saved_reqs3 = callback_requests;
SDL_Delay(1000);
EXPECT_TRUE(callback_requests == saved_reqs3);
}
SDL_Delay(1000);
EXPECT_TRUE(callback_requests > saved_reqs3);
}
END_TEST()