mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-09-08 06:48:56 -04:00
Split AudioSpec into separate header
This commit is contained in:
parent
c14ec31ed8
commit
a6ef469487
@ -70,7 +70,8 @@ SET(LIBRARY_SOURCES
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)
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)
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SET(LIBRARY_HEADERS
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SET(LIBRARY_HEADERS
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SDL2pp/Audio.hh
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SDL2pp/AudioDevice.hh
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SDL2pp/AudioSpec.hh
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SDL2pp/ContainerRWops.hh
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SDL2pp/ContainerRWops.hh
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SDL2pp/Exception.hh
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SDL2pp/Exception.hh
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SDL2pp/Point.hh
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SDL2pp/Point.hh
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@ -20,8 +20,9 @@
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*/
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*/
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/AudioSpec.hh>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/AudioDevice.hh>
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namespace SDL2pp {
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namespace SDL2pp {
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@ -19,8 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#ifndef SDL2PP_AUDIO_HH
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#ifndef SDL2PP_AUDIODEVICE_HH
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#define SDL2PP_AUDIO_HH
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#define SDL2PP_AUDIODEVICE_HH
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#include <functional>
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#include <functional>
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#include <string>
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#include <string>
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@ -31,23 +31,7 @@
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namespace SDL2pp {
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namespace SDL2pp {
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class AudioSpec : public SDL_AudioSpec {
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class AudioSpec;
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public:
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AudioSpec();
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AudioSpec(int freq, SDL_AudioFormat format, Uint8 channels, Uint16 samples);
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~AudioSpec();
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AudioSpec(AudioSpec&& other);
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AudioSpec& operator=(AudioSpec&& other);
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AudioSpec(const AudioSpec& other) = delete;
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AudioSpec& operator=(const AudioSpec& other) = delete;
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void MergeChanges(const SDL_AudioSpec& obtained);
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const SDL_AudioSpec* Get() const;
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bool IsSameFormat(const AudioSpec& other) const;
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};
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class AudioDevice {
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class AudioDevice {
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public:
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public:
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@ -19,7 +19,7 @@
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3. This notice may not be removed or altered from any source distribution.
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3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/AudioDevice.hh>
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namespace SDL2pp {
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namespace SDL2pp {
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@ -21,7 +21,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/AudioSpec.hh>
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namespace SDL2pp {
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namespace SDL2pp {
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49
SDL2pp/AudioSpec.hh
Normal file
49
SDL2pp/AudioSpec.hh
Normal file
@ -0,0 +1,49 @@
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/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2014 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL2PP_AUDIOSPEC_HH
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#define SDL2PP_AUDIOSPEC_HH
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#include <SDL2/SDL_audio.h>
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namespace SDL2pp {
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class AudioSpec : public SDL_AudioSpec {
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public:
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AudioSpec();
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AudioSpec(int freq, SDL_AudioFormat format, Uint8 channels, Uint16 samples);
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~AudioSpec();
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AudioSpec(AudioSpec&& other);
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AudioSpec& operator=(AudioSpec&& other);
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AudioSpec(const AudioSpec& other) = delete;
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AudioSpec& operator=(const AudioSpec& other) = delete;
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void MergeChanges(const SDL_AudioSpec& obtained);
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const SDL_AudioSpec* Get() const;
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bool IsSameFormat(const AudioSpec& other) const;
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};
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}
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#endif
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@ -26,7 +26,8 @@
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#include <SDL2pp/Config.hh>
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#include <SDL2pp/Config.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/AudioDevice.hh>
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#include <SDL2pp/AudioSpec.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Window.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Renderer.hh>
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#include <SDL2pp/Texture.hh>
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#include <SDL2pp/Texture.hh>
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@ -22,7 +22,9 @@
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#ifndef SDL2PP_WAV_HH
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#ifndef SDL2PP_WAV_HH
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#define SDL2PP_WAV_HH
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#define SDL2PP_WAV_HH
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#include <SDL2pp/Audio.hh>
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#include <string>
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#include <SDL2pp/AudioSpec.hh>
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namespace SDL2pp {
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namespace SDL2pp {
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@ -24,7 +24,8 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/AudioDevice.hh>
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#include <SDL2pp/AudioSpec.hh>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Exception.hh>
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using namespace SDL2pp;
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using namespace SDL2pp;
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@ -25,7 +25,8 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/Audio.hh>
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#include <SDL2pp/AudioDevice.hh>
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#include <SDL2pp/AudioSpec.hh>
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#include <SDL2pp/Wav.hh>
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#include <SDL2pp/Wav.hh>
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#include <SDL2pp/Exception.hh>
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#include <SDL2pp/Exception.hh>
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