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Implement Renderer::FillCopy()
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@ -114,6 +114,86 @@ Renderer& Renderer::Copy(Texture& texture, const Optional<Rect>& srcrect, const
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return Copy(texture, srcrect, dstrect, angle, center, flip);
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}
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Renderer& Renderer::FillCopy(Texture& texture, const Optional<Rect>& srcrect, const Optional<Rect>& dstrect, const Point& offset, int flip) {
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// resolve rectangles
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Rect src = srcrect ? *srcrect : Rect(0, 0, texture.GetWidth(), texture.GetHeight());
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Rect dst = dstrect ? *dstrect : Rect(0, 0, GetOutputWidth(), GetOutputHeight());
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// rectangle for single tile
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Rect start_tile(
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offset.x,
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offset.y,
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src.w,
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src.h
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);
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// ensure tile is leftmost and topmost
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if (start_tile.x + start_tile.w <= 0)
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start_tile.x += (-start_tile.x) / start_tile.w * start_tile.w;
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if (start_tile.x > 0)
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start_tile.x -= (start_tile.x + start_tile.w - 1) / start_tile.w * start_tile.w;
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if (start_tile.y + start_tile.h <= 0)
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start_tile.y += (-start_tile.y) / start_tile.h * start_tile.h;
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if (start_tile.y > 0)
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start_tile.y -= (start_tile.y + start_tile.h - 1) / start_tile.h * start_tile.h;
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// paint tile array
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for (int y = start_tile.y; y < dst.h; y += start_tile.h) {
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for (int x = start_tile.x; x < dst.w; x += start_tile.w) {
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Rect tile_src = src;
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Rect tile_dst(x, y, start_tile.w, start_tile.h);
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// clamp with dstrect
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int xunderflow = -x;
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if (xunderflow > 0) {
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tile_src.w -= xunderflow;
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tile_src.x += xunderflow;
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tile_dst.w -= xunderflow;
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tile_dst.x += xunderflow;
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}
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int yunderflow = -y;
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if (yunderflow > 0) {
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tile_src.h -= yunderflow;
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tile_src.y += yunderflow;
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tile_dst.h -= yunderflow;
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tile_dst.y += yunderflow;
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}
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int xoverflow = tile_dst.x + tile_dst.w - dst.w;
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if (xoverflow > 0) {
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tile_src.w -= xoverflow;
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tile_dst.w -= xoverflow;
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}
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int yoverflow = tile_dst.y + tile_dst.h - dst.h;
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if (yoverflow > 0) {
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tile_src.h -= yoverflow;
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tile_dst.h -= yoverflow;
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}
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// make tile_dst absolute
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tile_dst.x += dst.x;
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tile_dst.y += dst.y;
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if (flip != 0) {
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// mirror tile_src inside src to take flipping into account
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if (flip & SDL_FLIP_HORIZONTAL)
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tile_src.x = src.w - tile_src.x - tile_src.w;
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if (flip & SDL_FLIP_VERTICAL)
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tile_src.y = src.h - tile_src.y - tile_src.h;
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Copy(texture, tile_src, tile_dst, 0.0, NullOpt, flip);
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} else {
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Copy(texture, tile_src, tile_dst);
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}
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}
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}
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return *this;
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}
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Renderer& Renderer::SetDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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if (SDL_SetRenderDrawColor(renderer_, r, g, b, a) != 0)
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throw Exception("SDL_SetRenderDrawColor");
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@ -275,6 +275,29 @@ public:
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////////////////////////////////////////////////////////////
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Renderer& Copy(Texture& texture, const Optional<Rect>& srcrect, const SDL2pp::Point& dstpoint, double angle, const Optional<Point>& center = NullOpt, int flip = 0);
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////////////////////////////////////////////////////////////
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/// \brief Fill the target with repeated source texture
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///
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/// \param[in] texture Source texture
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/// \param[in] srcrect Source rectangle, NullOpt for the entire texture
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/// \param[in] dstrect Destination rectangle, NullOpt for the entire
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/// rendering target
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/// \param[in] offset Offset of tiled texture in pixels relative to
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/// dstrect
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/// \param[in] flip SDL_RendererFlip value stating which flipping
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/// actions should be performed on the texture
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///
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/// \returns Reference to self
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///
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/// \throws SDL2pp::Exception
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///
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/// \see http://wiki.libsdl.org/SDL_RendererFlip
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/// \see http://wiki.libsdl.org/SDL_RenderCopy
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/// \see http://wiki.libsdl.org/SDL_RenderCopyEx
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///
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////////////////////////////////////////////////////////////
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Renderer& FillCopy(Texture& texture, const Optional<Rect>& srcrect = NullOpt, const Optional<Rect>& dstrect = NullOpt, const Point& offset = Point(0, 0), int flip = 0);
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////////////////////////////////////////////////////////////
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/// \brief Set color user for drawing operations
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///
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