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https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 19:05:59 -04:00
Fix #134
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commit
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@ -30,7 +30,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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// XXX: these should be constexpr and not captured in lambda
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@ -55,9 +56,8 @@ int main(int, char*[]) try {
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// Play for 1 second, after which everything is stopped and closed
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SDL_Delay(1000);
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -32,7 +32,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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Wav wav(TESTDATA_DIR "/test.wav");
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@ -63,9 +64,8 @@ int main(int, char*[]) try {
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// Play for 5 seconds, after which everything is stopped and closed
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SDL_Delay(5000);
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -36,7 +36,8 @@ using namespace SDL2pp;
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static const float pi = 3.14159265358979323846f;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_VIDEO);
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SDLImage image(IMG_INIT_PNG); // optional
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Window window("libSDL2pp demo: loading", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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@ -77,9 +78,8 @@ int main(int, char*[]) try {
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// Frame limiter
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SDL_Delay(1);
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}
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -29,7 +29,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_VIDEO);
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Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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@ -86,9 +87,8 @@ int main(int, char*[]) try {
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// Frame limiter
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SDL_Delay(1);
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}
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -31,7 +31,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
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@ -71,9 +72,8 @@ int main(int, char*[]) try {
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mixer.FadeOutChannel(chan, 2000);
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SDL_Delay(2000);
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -31,7 +31,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
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@ -109,9 +110,8 @@ int main(int, char*[]) try {
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mixer.HaltChannel(-1);
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mixer.UnsetReverseStereo(MIX_CHANNEL_POST);
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -31,7 +31,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
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@ -40,9 +41,8 @@ int main(int, char*[]) try {
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mixer.FadeInMusic(music, -1, 2000);
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SDL_Delay(5000);
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -29,7 +29,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_AUDIO);
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Mixer mixer(MIX_DEFAULT_FREQUENCY, AUDIO_S16SYS, 1, 4096);
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@ -48,9 +49,8 @@ int main(int, char*[]) try {
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// Play for 1 second, after which everything is stopped and closed
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SDL_Delay(1000);
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -45,7 +45,8 @@ enum {
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MY_RENDERTARGET_SIZE = 512,
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};
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_VIDEO);
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Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, MY_SCREEN_WIDTH, MY_SCREEN_HEIGHT, SDL_WINDOW_RESIZABLE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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@ -112,9 +113,8 @@ int main(int, char*[]) try {
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// Frame limiter
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SDL_Delay(1);
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}
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -38,7 +38,8 @@ static const unsigned char pixels[4 * 4 * 4] = {
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RGBA(0x80, 0x00, 0xff, 0xff), RGBA(0x00, 0x00, 0xff, 0xff), RGBA(0x00, 0x80, 0xff, 0xff), RGBA(0x00, 0xff, 0xff, 0xff),
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};
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_VIDEO);
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Window window("libSDL2pp demo: sprites", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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Renderer render(window, -1, SDL_RENDERER_ACCELERATED);
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@ -85,9 +86,8 @@ int main(int, char*[]) try {
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// Frame limiter
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SDL_Delay(1);
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}
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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@ -33,7 +33,8 @@
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using namespace SDL2pp;
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int main(int, char*[]) try {
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int main(int, char*[]) {
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try {
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SDL sdl(SDL_INIT_VIDEO);
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SDLTTF ttf;
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Window window("libSDL2pp demo: font", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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@ -91,9 +92,8 @@ int main(int, char*[]) try {
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// Frame limiter
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SDL_Delay(1);
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}
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return 0;
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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}
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