18 Commits

Author SHA1 Message Date
Dmitry Marakasov
853c159257 No need to use accessors here 2014-12-25 19:32:55 +03:00
Dmitry Marakasov
65b5446fd1 Axe out remaining uses of old Point/Rect API 2014-12-25 19:30:37 +03:00
Dmitry Marakasov
6d0213810b Switch to Optional
Remove "valid" flag from Rect and Point, derive them directly from
SDL_Rect and SDL_Point structures, simplify logic. Now x/y/w/h member
variables are directly accessible and Rect/Point may be passed as
SDL_Rect/SDL_Point via pointer or reference.

Change all cases where Null Rects and Points were used to Optional.

invalid state related functions like Null(), IsNull() and Get() are
now deprecated but are not removed yet for compatibility sake.
2014-12-25 19:10:41 +03:00
Dmitry Marakasov
46591a9cbf Update project comment 2014-12-18 02:52:08 +03:00
Dmitry Marakasov
0124e2703a Update copyright years 2014-12-18 02:51:49 +03:00
Dmitry Marakasov
93a77542d8 Fix move assignments
- Add self-assignment checks
- Free resources of object which is going to be replaced to avoid
  resource leaks
2014-11-30 01:22:22 +03:00
Dmitry Marakasov
42fa7bdd70 Fix return value checking 2014-07-21 19:12:48 +04:00
Dmitry Marakasov
2c7cb50fd9 Implement SetClipRect, SetScale, SetViewport, TargetSupported in Renderer 2014-02-17 03:28:57 +04:00
Dmitry Marakasov
2f91553068 Implement Renderer::ReadPixels 2014-02-11 07:41:20 +04:00
Dmitry Marakasov
c3702a1eb8 Add explicit check for nullptr before destroying SDL objects
This is not really needed as SDL has these checks internally,
but this way it's still safer and more apparent that moved-from
objects are handled properly.
2014-02-01 03:36:48 +04:00
Dmitry Marakasov
411c62a3cc Implement c++11 move for renderers, textures and windows 2014-02-01 00:18:15 +04:00
Dmitry Marakasov
151f9704ac Merge branch 'master' of github.com:AMDmi3/libSDL2pp 2013-12-18 06:22:47 +04:00
Dmitry Marakasov
51aee70136 Use int type for flip argument, as it's a bitfield and not a real enum 2013-12-18 06:16:10 +04:00
Dmitry Marakasov
7698a2522e Add method to retrieve SDL_RendererInfo 2013-12-18 06:16:10 +04:00
Dmitry Marakasov
acebd488aa Add a way to reset render target to default (e.g. screen) 2013-12-18 06:14:08 +04:00
Carl Schwope
0e663f21d7 call SDL_RenderFillRect 2013-11-15 01:44:22 -05:00
Dmitry Marakasov
df56f312ed Add draw functions 2013-09-18 03:05:45 +04:00
Dmitry Marakasov
c122f11643 Initial import 2013-09-06 01:47:05 +04:00