libSDL2pp/examples/mixer.cc
Dmitry Marakasov 96bd99a9a7 Don't use SDLMixer class in examples
It turns out that it should be initialized after Mixer class (SDL_mixer docs say so,
however official examples use it the other way around. But also it doesn't seem to
ne necessary at all, as SDL loads needed libraries automatically anyway
2018-02-04 18:55:23 +03:00

80 lines
2.2 KiB
C++

/*
libSDL2pp - C++11 bindings/wrapper for SDL2
Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <iostream>
#include <SDL.h>
#include <SDL_mixer.h>
#include <SDL2pp/SDL.hh>
#include <SDL2pp/SDLMixer.hh>
#include <SDL2pp/Mixer.hh>
#include <SDL2pp/Chunk.hh>
using namespace SDL2pp;
int main(int, char*[]) try {
SDL sdl(SDL_INIT_AUDIO);
Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
Chunk sound(TESTDATA_DIR "/test.ogg");
mixer.SetChannelFinishedHandler([](int channel){
std::cerr << "Channel " << channel << " finished playback" << std::endl;
});
int chan;
// Fade in
chan = mixer.FadeInChannel(-1, sound, 0, 1000);
std::cerr << "Fading sound in on channel " << chan << "\n";
SDL_Delay(2000);
// Mix 3 sounds
chan = mixer.PlayChannel(-1, sound);
std::cerr << "Playing sound on channel " << chan << "\n";
SDL_Delay(250);
chan = mixer.PlayChannel(-1, sound);
std::cerr << "Playing sound on channel " << chan << "\n";
SDL_Delay(250);
chan = mixer.PlayChannel(-1, sound);
std::cerr << "Playing sound on channel " << chan << "\n";
SDL_Delay(2000);
// Fade out
chan = mixer.PlayChannel(-1, sound);
std::cerr << "Fading out sound on channel " << chan << "\n";
mixer.FadeOutChannel(chan, 2000);
SDL_Delay(2000);
return 0;
} catch (std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
return 1;
}