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It turns out that it should be initialized after Mixer class (SDL_mixer docs say so, however official examples use it the other way around. But also it doesn't seem to ne necessary at all, as SDL loads needed libraries automatically anyway
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
/*
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libSDL2pp - C++11 bindings/wrapper for SDL2
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Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <iostream>
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#include <SDL.h>
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#include <SDL_mixer.h>
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#include <SDL2pp/SDL.hh>
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#include <SDL2pp/SDLMixer.hh>
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#include <SDL2pp/Mixer.hh>
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#include <SDL2pp/Chunk.hh>
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using namespace SDL2pp;
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int main(int, char*[]) try {
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SDL sdl(SDL_INIT_AUDIO);
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Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, MIX_DEFAULT_CHANNELS, 4096);
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Chunk sound(TESTDATA_DIR "/test.ogg");
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// Panning
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std::cerr << "Panning: left" << std::endl;
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mixer.SetPanning(MIX_CHANNEL_POST, 255, 0);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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std::cerr << "Panning: right" << std::endl;
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mixer.SetPanning(MIX_CHANNEL_POST, 0, 255);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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mixer.UnsetPanning(MIX_CHANNEL_POST);
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// Distance
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std::cerr << "Distance: somewhat far" << std::endl;
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mixer.SetDistance(MIX_CHANNEL_POST, 128);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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std::cerr << "Distance: further" << std::endl;
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mixer.SetDistance(MIX_CHANNEL_POST, 192);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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std::cerr << "Distance: even further" << std::endl;
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mixer.SetDistance(MIX_CHANNEL_POST, 224);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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mixer.UnsetDistance(MIX_CHANNEL_POST);
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// Position
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std::cerr << "Position: closest left" << std::endl;
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mixer.SetPosition(MIX_CHANNEL_POST, 270, 0);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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std::cerr << "Position: somewhat far front" << std::endl;
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mixer.SetPosition(MIX_CHANNEL_POST, 0, 128);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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std::cerr << "Position: further right" << std::endl;
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mixer.SetPosition(MIX_CHANNEL_POST, 90, 192);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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std::cerr << "Position: even further back" << std::endl;
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mixer.SetPosition(MIX_CHANNEL_POST, 180, 224);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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mixer.UnsetPosition(MIX_CHANNEL_POST);
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// Position
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std::cerr << "Reverse stereo" << std::endl;
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mixer.SetReverseStereo(MIX_CHANNEL_POST);
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mixer.PlayChannel(-1, sound);
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SDL_Delay(2000);
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mixer.HaltChannel(-1);
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mixer.UnsetReverseStereo(MIX_CHANNEL_POST);
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return 0;
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} catch (std::exception& e) {
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std::cerr << "Error: " << e.what() << std::endl;
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return 1;
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}
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