mirror of
https://github.com/libSDL2pp/libSDL2pp.git
synced 2025-08-03 10:55:57 -04:00
84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
/*
|
|
libSDL2pp - C++11 bindings/wrapper for SDL2
|
|
Copyright (C) 2015 Dmitry Marakasov <amdmi3@amdmi3.ru>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#include <iostream>
|
|
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_mixer.h>
|
|
|
|
#include <SDL2pp/SDL.hh>
|
|
#include <SDL2pp/SDLMixer.hh>
|
|
#include <SDL2pp/Mixer.hh>
|
|
#include <SDL2pp/Chunk.hh>
|
|
|
|
using namespace SDL2pp;
|
|
|
|
int main() try {
|
|
SDL sdl(SDL_INIT_AUDIO);
|
|
SDLMixer mixerlib(MIX_INIT_OGG);
|
|
Mixer mixer(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 4096);
|
|
|
|
Chunk chunk(TESTDATA_DIR "/test.ogg");
|
|
|
|
int chan;
|
|
|
|
mixer.ChannelFinished([](int channel){
|
|
std::cerr << "Channel " << channel << " finished playback" << std::endl;
|
|
});
|
|
|
|
// Fade in
|
|
chan = mixer.FadeInChannel(-1, chunk, 0, 1000);
|
|
std::cerr << "Fading sound in on channel " << chan << "\n";
|
|
|
|
SDL_Delay(2000);
|
|
|
|
// Mix 3 sounds
|
|
chan = mixer.PlayChannel(-1, chunk);
|
|
std::cerr << "Playing sound on channel " << chan << "\n";
|
|
|
|
SDL_Delay(250);
|
|
|
|
chan = mixer.PlayChannel(-1, chunk);
|
|
std::cerr << "Playing sound on channel " << chan << "\n";
|
|
|
|
SDL_Delay(250);
|
|
|
|
chan = mixer.PlayChannel(-1, chunk);
|
|
std::cerr << "Playing sound on channel " << chan << "\n";
|
|
|
|
SDL_Delay(2000);
|
|
|
|
// Fade out
|
|
chan = mixer.PlayChannel(-1, chunk);
|
|
std::cerr << "Fading out sound on channel " << chan << "\n";
|
|
mixer.FadeOutChannel(chan, 2000);
|
|
|
|
SDL_Delay(2000);
|
|
|
|
// Make sure no chunks are being played before destroying Chunk
|
|
mixer.HaltChannel();
|
|
|
|
return 0;
|
|
} catch (std::exception& e) {
|
|
std::cerr << "Error: " << e.what() << std::endl;
|
|
return 1;
|
|
}
|