_glsl_parameter_map has moved to GLShaderContext

This commit is contained in:
rdb 2012-12-20 16:21:54 +00:00
parent ccb80d7837
commit 052bf2b2bb

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@ -445,9 +445,6 @@ public:
void clear_parameters();
public:
pvector<int> _glsl_parameter_map;
#ifdef HAVE_CG
private:
ShaderArgClass cg_parameter_class(CGparameter p);