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_glsl_parameter_map has moved to GLShaderContext
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@ -445,9 +445,6 @@ public:
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void clear_parameters();
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void clear_parameters();
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public:
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pvector<int> _glsl_parameter_map;
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#ifdef HAVE_CG
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#ifdef HAVE_CG
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private:
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private:
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ShaderArgClass cg_parameter_class(CGparameter p);
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ShaderArgClass cg_parameter_class(CGparameter p);
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