wgldisplay: Fix HDR framebuffers with newer NVIDIA drivers

[skip ci]
This commit is contained in:
rdb 2023-10-21 17:12:44 +02:00
parent 7c3e660b15
commit 0a7afb37d9

View File

@ -336,6 +336,8 @@ choose_pixel_format(const FrameBufferProperties &properties,
_supports_pixel_format = has_extension("WGL_ARB_pixel_format");
_supports_wgl_multisample = has_extension("WGL_ARB_multisample");
bool supports_pixel_format_float = _supports_pixel_format && has_extension("WGL_ARB_pixel_format_float");
if (has_extension("WGL_ARB_create_context")) {
_wglCreateContextAttribsARB =
(PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
@ -381,6 +383,10 @@ choose_pixel_format(const FrameBufferProperties &properties,
iattrib_list[ni++] = WGL_PIXEL_TYPE_ARB;
iattrib_list[ni++] = WGL_TYPE_RGBA_ARB;
}
else if (supports_pixel_format_float) {
iattrib_list[ni++] = WGL_PIXEL_TYPE_ARB;
iattrib_list[ni++] = WGL_TYPE_RGBA_FLOAT_ARB;
}
if (need_pbuffer) {
iattrib_list[ni++] = WGL_DRAW_TO_PBUFFER_ARB;