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@ -29,14 +29,14 @@ class DisplayRegion;
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA ImageBuffer : public dDrawable, public Namable
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{
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public:
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PUBLISHED:
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ImageBuffer( void ) : dDrawable() { }
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virtual ~ImageBuffer( void ) { }
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virtual bool read( const string& name ) = 0;
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virtual bool write( const string& name = "" ) const = 0;
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public:
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virtual void config( void ) { WriteableConfigurable::config(); }
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virtual void copy(GraphicsStateGuardianBase *, const DisplayRegion *)=0;
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@ -58,6 +58,7 @@ public:
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WM_repeat,
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};
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PUBLISHED:
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Texture();
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~Texture();
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@ -65,6 +66,7 @@ public:
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virtual bool read(const string &name, const string &gray);
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virtual bool write(const string& name = "") const;
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public:
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bool load( const PNMImage& pnmimage );
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bool store( PNMImage& pnmimage ) const;
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@ -27,7 +27,7 @@ private:
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virtual LinearForce *make_copy(void);
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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public:
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PUBLISHED:
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LinearCylinderVortexForce(float radius = 1.0f,
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float length = 0.0f,
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float coef = 1.0f,
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@ -21,7 +21,7 @@ class BamReader;
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// Description : Pure virtual class for sinks and sources
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSICS LinearDistanceForce : public LinearForce {
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public:
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PUBLISHED:
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INLINE void set_radius(float r);
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INLINE void set_falloff_type(FalloffType ft);
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INLINE void set_force_center(const LPoint3f& p);
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@ -28,7 +28,7 @@ protected:
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LinearForce(float a, bool mass);
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LinearForce(const LinearForce& copy);
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public:
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PUBLISHED:
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~LinearForce(void);
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INLINE void set_amplitude(const float a);
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@ -19,7 +19,7 @@ private:
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virtual LinearForce *make_copy(void);
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virtual LVector3f get_child_vector(const PhysicsObject *);
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public:
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PUBLISHED:
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LinearFrictionForce(float coef = 1.0f, float a = 1.0f, bool m = false);
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LinearFrictionForce(const LinearFrictionForce ©);
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virtual ~LinearFrictionForce(void);
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@ -18,7 +18,7 @@ private:
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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virtual LinearForce *make_copy(void);
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public:
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PUBLISHED:
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LinearJitterForce(float a = 1.0f, bool m = false);
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LinearJitterForce(const LinearJitterForce ©);
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virtual ~LinearJitterForce(void);
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@ -26,7 +26,7 @@ protected:
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virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
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virtual LinearForce *make_copy(void) = 0;
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public:
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PUBLISHED:
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virtual ~LinearRandomForce(void);
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public:
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@ -17,7 +17,7 @@ private:
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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virtual LinearForce *make_copy(void);
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public:
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PUBLISHED:
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LinearSinkForce(const LPoint3f& p, FalloffType f, float r, float a = 1.0f,
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bool m = true);
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LinearSinkForce(void);
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@ -17,7 +17,7 @@ private:
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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virtual LinearForce *make_copy(void);
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public:
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PUBLISHED:
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LinearSourceForce(const LPoint3f& p, FalloffType f, float r, float a = 1.0f,
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bool mass = true);
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LinearSourceForce(void);
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@ -25,7 +25,7 @@ private:
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virtual LVector3f get_child_vector(const PhysicsObject *po);
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virtual LinearForce *make_copy(void);
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public:
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PUBLISHED:
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LinearUserDefinedForce(LVector3f (*proc)(const PhysicsObject *) = NULL,
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float a = 1.0f,
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bool md = false);
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