panda3d/panda/src/physics/linearForce.h
2001-01-24 23:55:50 +00:00

67 lines
1.6 KiB
C++

// Filename: LinearForce.h
// Created by: charles (13Jun00)
//
////////////////////////////////////////////////////////////////////
#ifndef LINEARFORCE_H
#define LINEARFORCE_H
#include "baseForce.h"
///////////////////////////////////////////////////////////////////
// Class : LinearForce
// Description : A force that acts on a PhysicsObject by way of an
// Integrator. This is a pure virtual base class.
///////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSICS LinearForce : public BaseForce {
private:
float _amplitude;
bool _mass_dependent;
bool _x_mask;
bool _y_mask;
bool _z_mask;
virtual LVector3f get_child_vector(const PhysicsObject *po) = 0;
protected:
LinearForce(float a, bool mass);
LinearForce(const LinearForce& copy);
PUBLISHED:
~LinearForce(void);
INLINE void set_amplitude(const float a);
INLINE void set_mass_dependent(bool m);
INLINE float get_amplitude(void) const;
INLINE bool get_mass_dependent(void) const;
INLINE void set_vector_masks(bool x, bool y, bool z);
virtual LVector3f get_vector(const PhysicsObject *po);
virtual LinearForce *make_copy(void) = 0;
public:
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
BaseForce::init_type();
register_type(_type_handle, "LinearForce",
BaseForce::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearForce.I"
#endif // BASELINEARFORCE_H