This commit is contained in:
David Rose 2004-06-14 19:01:19 +00:00
parent 88b9702137
commit 1898df8d54

View File

@ -1,288 +1,288 @@
#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m
#define LOCAL_LIBS \
lerp event gsgbase gobj putil linmath \
downloader express pandabase pstatclient
#begin lib_target
#define TARGET pgraph
#define SOURCES \
accumulatedAttribs.I accumulatedAttribs.h \
alphaTestAttrib.I alphaTestAttrib.h \
ambientLight.I ambientLight.h \
bamFile.I bamFile.h \
billboardEffect.I billboardEffect.h \
binCullHandler.I binCullHandler.h \
camera.I camera.h \
clipPlaneAttrib.I clipPlaneAttrib.h \
colorAttrib.I colorAttrib.h \
colorBlendAttrib.I colorBlendAttrib.h \
colorScaleAttrib.I colorScaleAttrib.h \
colorWriteAttrib.I colorWriteAttrib.h \
compassEffect.I compassEffect.h \
config_pgraph.h \
cullBin.I cullBin.h \
cullBinAttrib.I cullBinAttrib.h \
cullBinBackToFront.I cullBinBackToFront.h \
cullBinFixed.I cullBinFixed.h \
cullBinFrontToBack.I cullBinFrontToBack.h \
cullBinManager.I cullBinManager.h \
cullBinUnsorted.I cullBinUnsorted.h \
cullFaceAttrib.I cullFaceAttrib.h \
cullHandler.I cullHandler.h \
cullResult.I cullResult.h \
cullTraverser.I cullTraverser.h \
cullTraverserData.I cullTraverserData.h \
cullableObject.I cullableObject.h \
decalEffect.I decalEffect.h \
depthOffsetAttrib.I depthOffsetAttrib.h \
depthTestAttrib.I depthTestAttrib.h \
depthWriteAttrib.I depthWriteAttrib.h \
directionalLight.I directionalLight.h \
drawCullHandler.I drawCullHandler.h \
findApproxLevel.I findApproxLevel.h \
findApproxLevelEntry.I findApproxLevelEntry.h \
findApproxPath.I findApproxPath.h \
fog.I fog.h \
fogAttrib.I fogAttrib.h \
geomNode.I geomNode.h \
geomTransformer.I geomTransformer.h \
lensNode.I lensNode.h \
light.I light.h \
lightAttrib.I lightAttrib.h \
lightLensNode.I lightLensNode.h \
lightNode.I lightNode.h \
loader.I loader.h \
loaderFileType.h \
loaderFileTypeBam.h \
loaderFileTypeRegistry.h \
lodNode.I lodNode.h \
materialAttrib.I materialAttrib.h \
modelNode.I modelNode.h \
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h nodePath.cxx \
nodePathCollection.I nodePathCollection.h \
nodePathComponent.I nodePathComponent.h \
nodePathLerps.h \
pandaNode.I pandaNode.h \
planeNode.I planeNode.h \
pointLight.I pointLight.h \
polylightNode.I polylightNode.h \
polylightEffect.I polylightEffect.h \
portalNode.I portalNode.h \
portalClipper.I portalClipper.h \
renderAttrib.I renderAttrib.h \
renderEffect.I renderEffect.h \
renderEffects.I renderEffects.h \
renderModeAttrib.I renderModeAttrib.h \
renderState.I renderState.h \
sceneGraphAnalyzer.h \
sceneGraphReducer.I sceneGraphReducer.h \
sceneSetup.I sceneSetup.h \
selectiveChildNode.I selectiveChildNode.h \
sequenceNode.I sequenceNode.h \
showBoundsEffect.I showBoundsEffect.h \
spotlight.I spotlight.h \
switchNode.I switchNode.h \
texMatrixAttrib.I texMatrixAttrib.h \
textureApplyAttrib.I textureApplyAttrib.h \
textureAttrib.I textureAttrib.h \
textureCollection.I textureCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
workingNodePath.I workingNodePath.h
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define INCLUDED_SOURCES \
accumulatedAttribs.cxx \
alphaTestAttrib.cxx \
ambientLight.cxx \
bamFile.cxx \
billboardEffect.cxx \
binCullHandler.cxx \
camera.cxx \
clipPlaneAttrib.cxx \
colorAttrib.cxx \
colorBlendAttrib.cxx \
colorScaleAttrib.cxx \
colorWriteAttrib.cxx \
compassEffect.cxx \
config_pgraph.cxx \
cullBin.cxx \
cullBinAttrib.cxx \
cullBinBackToFront.cxx \
cullBinFixed.cxx \
cullBinFrontToBack.cxx \
cullBinManager.cxx \
cullBinUnsorted.cxx \
cullFaceAttrib.cxx \
cullHandler.cxx \
cullResult.cxx \
cullTraverser.cxx \
cullTraverserData.cxx \
cullableObject.cxx \
decalEffect.cxx \
depthOffsetAttrib.cxx \
depthTestAttrib.cxx \
depthWriteAttrib.cxx \
directionalLight.cxx \
drawCullHandler.cxx \
findApproxLevel.cxx \
findApproxLevelEntry.cxx \
findApproxPath.cxx \
fog.cxx \
fogAttrib.cxx \
geomNode.cxx \
geomTransformer.cxx \
lensNode.cxx \
light.cxx \
lightAttrib.cxx \
lightLensNode.cxx \
lightNode.cxx \
loader.cxx \
loaderFileType.cxx \
loaderFileTypeBam.cxx \
loaderFileTypeRegistry.cxx \
lodNode.cxx \
materialAttrib.cxx \
modelNode.cxx \
modelPool.cxx \
modelRoot.cxx \
nodePath.cxx \
nodePathCollection.cxx \
nodePathComponent.cxx \
nodePathLerps.cxx \
pandaNode.cxx \
planeNode.cxx \
pointLight.cxx \
polylightNode.cxx \
polylightEffect.cxx \
portalNode.cxx \
portalClipper.cxx \
renderAttrib.cxx \
renderEffect.cxx \
renderEffects.cxx \
renderModeAttrib.cxx \
renderState.cxx \
sceneGraphAnalyzer.cxx \
sceneGraphReducer.cxx \
sceneSetup.cxx \
selectiveChildNode.cxx \
sequenceNode.cxx \
showBoundsEffect.cxx \
spotlight.cxx \
switchNode.cxx \
texMatrixAttrib.cxx \
textureApplyAttrib.cxx \
textureAttrib.cxx \
textureCollection.cxx \
transformState.cxx \
transparencyAttrib.cxx \
workingNodePath.cxx
#define INSTALL_HEADERS \
accumulatedAttribs.I accumulatedAttribs.h \
alphaTestAttrib.I alphaTestAttrib.h \
ambientLight.I ambientLight.h \
bamFile.I bamFile.h \
billboardEffect.I billboardEffect.h \
binCullHandler.I binCullHandler.h \
camera.I camera.h \
clipPlaneAttrib.I clipPlaneAttrib.h \
colorAttrib.I colorAttrib.h \
colorBlendAttrib.I colorBlendAttrib.h \
colorScaleAttrib.I colorScaleAttrib.h \
colorWriteAttrib.I colorWriteAttrib.h \
compassEffect.I compassEffect.h \
config_pgraph.h \
cullBin.I cullBin.h \
cullBinAttrib.I cullBinAttrib.h \
cullBinBackToFront.I cullBinBackToFront.h \
cullBinFixed.I cullBinFixed.h \
cullBinFrontToBack.I cullBinFrontToBack.h \
cullBinManager.I cullBinManager.h \
cullBinUnsorted.I cullBinUnsorted.h \
cullFaceAttrib.I cullFaceAttrib.h \
cullHandler.I cullHandler.h \
cullResult.I cullResult.h \
cullTraverser.I cullTraverser.h \
cullTraverserData.I cullTraverserData.h \
cullableObject.I cullableObject.h \
decalEffect.I decalEffect.h \
depthOffsetAttrib.I depthOffsetAttrib.h \
depthTestAttrib.I depthTestAttrib.h \
depthWriteAttrib.I depthWriteAttrib.h \
directionalLight.I directionalLight.h \
drawCullHandler.I drawCullHandler.h \
fog.I fog.h \
fogAttrib.I fogAttrib.h \
geomNode.I geomNode.h \
geomTransformer.I geomTransformer.h \
lensNode.I lensNode.h \
light.I light.h \
lightAttrib.I lightAttrib.h \
lightLensNode.I lightLensNode.h \
lightNode.I lightNode.h \
loader.I loader.h \
loaderFileType.h \
loaderFileTypeBam.h \
loaderFileTypeRegistry.h \
lodNode.I lodNode.h \
materialAttrib.I materialAttrib.h \
modelNode.I modelNode.h \
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h \
nodePathCollection.I nodePathCollection.h \
nodePathComponent.I nodePathComponent.h \
nodePathLerps.h \
pandaNode.I pandaNode.h \
planeNode.I planeNode.h \
pointLight.I pointLight.h \
polylightNode.I polylightNode.h \
polylightEffect.I polylightEffect.h \
portalNode.I portalNode.h \
portalClipper.I portalClipper.h \
renderAttrib.I renderAttrib.h \
renderEffect.I renderEffect.h \
renderEffects.I renderEffects.h \
renderModeAttrib.I renderModeAttrib.h \
renderState.I renderState.h \
sceneGraphAnalyzer.h \
sceneGraphReducer.I sceneGraphReducer.h \
sceneSetup.I sceneSetup.h \
selectiveChildNode.I selectiveChildNode.h \
sequenceNode.I sequenceNode.h \
showBoundsEffect.I showBoundsEffect.h \
spotlight.I spotlight.h \
switchNode.I switchNode.h \
texMatrixAttrib.I texMatrixAttrib.h \
textureApplyAttrib.I textureApplyAttrib.h \
textureAttrib.I textureAttrib.h \
textureCollection.I textureCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
workingNodePath.I workingNodePath.h
// No need to install these.
// findApproxLevel.I findApproxLevel.h \
// findApproxLevelEntry.I findApproxLevelEntry.h \
// findApproxPath.I findApproxPath.h \
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_pgraph
#define SOURCES \
test_pgraph.cxx
#define LOCAL_LIBS $[LOCAL_LIBS] pgraph
#define OTHER_LIBS $[OTHER_LIBS] pystub
#end test_bin_target
#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m
#define LOCAL_LIBS \
lerp event gsgbase gobj putil linmath \
downloader express pandabase pstatclient
#begin lib_target
#define TARGET pgraph
#define SOURCES \
accumulatedAttribs.I accumulatedAttribs.h \
alphaTestAttrib.I alphaTestAttrib.h \
ambientLight.I ambientLight.h \
bamFile.I bamFile.h \
billboardEffect.I billboardEffect.h \
binCullHandler.I binCullHandler.h \
camera.I camera.h \
clipPlaneAttrib.I clipPlaneAttrib.h \
colorAttrib.I colorAttrib.h \
colorBlendAttrib.I colorBlendAttrib.h \
colorScaleAttrib.I colorScaleAttrib.h \
colorWriteAttrib.I colorWriteAttrib.h \
compassEffect.I compassEffect.h \
config_pgraph.h \
cullBin.I cullBin.h \
cullBinAttrib.I cullBinAttrib.h \
cullBinBackToFront.I cullBinBackToFront.h \
cullBinFixed.I cullBinFixed.h \
cullBinFrontToBack.I cullBinFrontToBack.h \
cullBinManager.I cullBinManager.h \
cullBinUnsorted.I cullBinUnsorted.h \
cullFaceAttrib.I cullFaceAttrib.h \
cullHandler.I cullHandler.h \
cullResult.I cullResult.h \
cullTraverser.I cullTraverser.h \
cullTraverserData.I cullTraverserData.h \
cullableObject.I cullableObject.h \
decalEffect.I decalEffect.h \
depthOffsetAttrib.I depthOffsetAttrib.h \
depthTestAttrib.I depthTestAttrib.h \
depthWriteAttrib.I depthWriteAttrib.h \
directionalLight.I directionalLight.h \
drawCullHandler.I drawCullHandler.h \
findApproxLevel.I findApproxLevel.h \
findApproxLevelEntry.I findApproxLevelEntry.h \
findApproxPath.I findApproxPath.h \
fog.I fog.h \
fogAttrib.I fogAttrib.h \
geomNode.I geomNode.h \
geomTransformer.I geomTransformer.h \
lensNode.I lensNode.h \
light.I light.h \
lightAttrib.I lightAttrib.h \
lightLensNode.I lightLensNode.h \
lightNode.I lightNode.h \
loader.I loader.h \
loaderFileType.h \
loaderFileTypeBam.h \
loaderFileTypeRegistry.h \
lodNode.I lodNode.h \
materialAttrib.I materialAttrib.h \
modelNode.I modelNode.h \
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h nodePath.cxx \
nodePathCollection.I nodePathCollection.h \
nodePathComponent.I nodePathComponent.h \
nodePathLerps.h \
pandaNode.I pandaNode.h \
planeNode.I planeNode.h \
pointLight.I pointLight.h \
polylightNode.I polylightNode.h \
polylightEffect.I polylightEffect.h \
portalNode.I portalNode.h \
portalClipper.I portalClipper.h \
renderAttrib.I renderAttrib.h \
renderEffect.I renderEffect.h \
renderEffects.I renderEffects.h \
renderModeAttrib.I renderModeAttrib.h \
renderState.I renderState.h \
sceneGraphAnalyzer.h \
sceneGraphReducer.I sceneGraphReducer.h \
sceneSetup.I sceneSetup.h \
selectiveChildNode.I selectiveChildNode.h \
sequenceNode.I sequenceNode.h \
showBoundsEffect.I showBoundsEffect.h \
spotlight.I spotlight.h \
switchNode.I switchNode.h \
texMatrixAttrib.I texMatrixAttrib.h \
textureApplyAttrib.I textureApplyAttrib.h \
textureAttrib.I textureAttrib.h \
textureCollection.I textureCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
workingNodePath.I workingNodePath.h
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define INCLUDED_SOURCES \
accumulatedAttribs.cxx \
alphaTestAttrib.cxx \
ambientLight.cxx \
bamFile.cxx \
billboardEffect.cxx \
binCullHandler.cxx \
camera.cxx \
clipPlaneAttrib.cxx \
colorAttrib.cxx \
colorBlendAttrib.cxx \
colorScaleAttrib.cxx \
colorWriteAttrib.cxx \
compassEffect.cxx \
config_pgraph.cxx \
cullBin.cxx \
cullBinAttrib.cxx \
cullBinBackToFront.cxx \
cullBinFixed.cxx \
cullBinFrontToBack.cxx \
cullBinManager.cxx \
cullBinUnsorted.cxx \
cullFaceAttrib.cxx \
cullHandler.cxx \
cullResult.cxx \
cullTraverser.cxx \
cullTraverserData.cxx \
cullableObject.cxx \
decalEffect.cxx \
depthOffsetAttrib.cxx \
depthTestAttrib.cxx \
depthWriteAttrib.cxx \
directionalLight.cxx \
drawCullHandler.cxx \
findApproxLevel.cxx \
findApproxLevelEntry.cxx \
findApproxPath.cxx \
fog.cxx \
fogAttrib.cxx \
geomNode.cxx \
geomTransformer.cxx \
lensNode.cxx \
light.cxx \
lightAttrib.cxx \
lightLensNode.cxx \
lightNode.cxx \
loader.cxx \
loaderFileType.cxx \
loaderFileTypeBam.cxx \
loaderFileTypeRegistry.cxx \
lodNode.cxx \
materialAttrib.cxx \
modelNode.cxx \
modelPool.cxx \
modelRoot.cxx \
nodePath.cxx \
nodePathCollection.cxx \
nodePathComponent.cxx \
nodePathLerps.cxx \
pandaNode.cxx \
planeNode.cxx \
pointLight.cxx \
polylightNode.cxx \
polylightEffect.cxx \
portalNode.cxx \
portalClipper.cxx \
renderAttrib.cxx \
renderEffect.cxx \
renderEffects.cxx \
renderModeAttrib.cxx \
renderState.cxx \
sceneGraphAnalyzer.cxx \
sceneGraphReducer.cxx \
sceneSetup.cxx \
selectiveChildNode.cxx \
sequenceNode.cxx \
showBoundsEffect.cxx \
spotlight.cxx \
switchNode.cxx \
texMatrixAttrib.cxx \
textureApplyAttrib.cxx \
textureAttrib.cxx \
textureCollection.cxx \
transformState.cxx \
transparencyAttrib.cxx \
workingNodePath.cxx
#define INSTALL_HEADERS \
accumulatedAttribs.I accumulatedAttribs.h \
alphaTestAttrib.I alphaTestAttrib.h \
ambientLight.I ambientLight.h \
bamFile.I bamFile.h \
billboardEffect.I billboardEffect.h \
binCullHandler.I binCullHandler.h \
camera.I camera.h \
clipPlaneAttrib.I clipPlaneAttrib.h \
colorAttrib.I colorAttrib.h \
colorBlendAttrib.I colorBlendAttrib.h \
colorScaleAttrib.I colorScaleAttrib.h \
colorWriteAttrib.I colorWriteAttrib.h \
compassEffect.I compassEffect.h \
config_pgraph.h \
cullBin.I cullBin.h \
cullBinAttrib.I cullBinAttrib.h \
cullBinBackToFront.I cullBinBackToFront.h \
cullBinFixed.I cullBinFixed.h \
cullBinFrontToBack.I cullBinFrontToBack.h \
cullBinManager.I cullBinManager.h \
cullBinUnsorted.I cullBinUnsorted.h \
cullFaceAttrib.I cullFaceAttrib.h \
cullHandler.I cullHandler.h \
cullResult.I cullResult.h \
cullTraverser.I cullTraverser.h \
cullTraverserData.I cullTraverserData.h \
cullableObject.I cullableObject.h \
decalEffect.I decalEffect.h \
depthOffsetAttrib.I depthOffsetAttrib.h \
depthTestAttrib.I depthTestAttrib.h \
depthWriteAttrib.I depthWriteAttrib.h \
directionalLight.I directionalLight.h \
drawCullHandler.I drawCullHandler.h \
fog.I fog.h \
fogAttrib.I fogAttrib.h \
geomNode.I geomNode.h \
geomTransformer.I geomTransformer.h \
lensNode.I lensNode.h \
light.I light.h \
lightAttrib.I lightAttrib.h \
lightLensNode.I lightLensNode.h \
lightNode.I lightNode.h \
loader.I loader.h \
loaderFileType.h \
loaderFileTypeBam.h \
loaderFileTypeRegistry.h \
lodNode.I lodNode.h \
materialAttrib.I materialAttrib.h \
modelNode.I modelNode.h \
modelPool.I modelPool.h \
modelRoot.I modelRoot.h \
nodePath.I nodePath.h \
nodePathCollection.I nodePathCollection.h \
nodePathComponent.I nodePathComponent.h \
nodePathLerps.h \
pandaNode.I pandaNode.h \
planeNode.I planeNode.h \
pointLight.I pointLight.h \
polylightNode.I polylightNode.h \
polylightEffect.I polylightEffect.h \
portalNode.I portalNode.h \
portalClipper.I portalClipper.h \
renderAttrib.I renderAttrib.h \
renderEffect.I renderEffect.h \
renderEffects.I renderEffects.h \
renderModeAttrib.I renderModeAttrib.h \
renderState.I renderState.h \
sceneGraphAnalyzer.h \
sceneGraphReducer.I sceneGraphReducer.h \
sceneSetup.I sceneSetup.h \
selectiveChildNode.I selectiveChildNode.h \
sequenceNode.I sequenceNode.h \
showBoundsEffect.I showBoundsEffect.h \
spotlight.I spotlight.h \
switchNode.I switchNode.h \
texMatrixAttrib.I texMatrixAttrib.h \
textureApplyAttrib.I textureApplyAttrib.h \
textureAttrib.I textureAttrib.h \
textureCollection.I textureCollection.h \
transformState.I transformState.h \
transparencyAttrib.I transparencyAttrib.h \
workingNodePath.I workingNodePath.h
// No need to install these.
// findApproxLevel.I findApproxLevel.h \
// findApproxLevelEntry.I findApproxLevelEntry.h \
// findApproxPath.I findApproxPath.h \
#define IGATESCAN all
#end lib_target
#begin test_bin_target
#define TARGET test_pgraph
#define SOURCES \
test_pgraph.cxx
#define LOCAL_LIBS $[LOCAL_LIBS] pgraph
#define OTHER_LIBS $[OTHER_LIBS] pystub
#end test_bin_target