*** empty log message ***

This commit is contained in:
Joe Shochet 2001-03-08 02:31:45 +00:00
parent 3e3366e031
commit 1b2adc5663

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@ -33,7 +33,8 @@ COLOR_TYPES = ['wall_color', 'window_color',
DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark',
'prop', 'street']
BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10',
'5_10', '5_15', '5_20', '5_10_10']
'4_21', '3_22', '4_13_8', '3_13_9'
]
# The list of neighborhoods to edit
NEIGHBORHOODS = ['toontown_central',
'donalds_dock',
@ -764,17 +765,19 @@ class LevelEditor(NodePath, PandaObject):
# Select a list of wall heights
chance = randint(1,100)
if buildingType == 'random20':
if chance <= 35:
if chance <= 65:
return '10_10'
elif chance <= 65:
return '5_15'
else:
return '20'
elif buildingType == 'random25':
if chance <= 35:
return '5_10_10'
if chance <= 25:
return '4_21'
elif chance <= 50:
return '3_22'
elif chance <= 75:
return '4_13_8'
else:
return '5_20'
return '3_13_9'
elif buildingType == 'random30':
if chance <= 40:
return '10_20'