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@ -33,7 +33,8 @@ COLOR_TYPES = ['wall_color', 'window_color',
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DNA_TYPES = ['wall', 'window', 'sign', 'door', 'cornice', 'toon_landmark',
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'prop', 'street']
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BUILDING_TYPES = ['10_10', '20', '10_20', '20_10', '10_10_10',
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'5_10', '5_15', '5_20', '5_10_10']
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'4_21', '3_22', '4_13_8', '3_13_9'
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]
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# The list of neighborhoods to edit
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NEIGHBORHOODS = ['toontown_central',
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'donalds_dock',
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@ -764,17 +765,19 @@ class LevelEditor(NodePath, PandaObject):
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# Select a list of wall heights
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chance = randint(1,100)
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if buildingType == 'random20':
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if chance <= 35:
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if chance <= 65:
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return '10_10'
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elif chance <= 65:
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return '5_15'
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else:
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return '20'
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elif buildingType == 'random25':
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if chance <= 35:
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return '5_10_10'
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if chance <= 25:
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return '4_21'
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elif chance <= 50:
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return '3_22'
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elif chance <= 75:
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return '4_13_8'
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else:
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return '5_20'
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return '3_13_9'
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elif buildingType == 'random30':
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if chance <= 40:
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return '10_20'
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