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better output when one NodePath is empty
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@ -168,8 +168,8 @@ output(ostream &out) const {
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for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
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TextureStage *stage = (*mi).first;
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const StageDef &def = (*mi).second;
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out << " " << stage->get_name() << "(" << def._to.get_name()
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<< ", " << def._from.get_name() << ")";
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out << " " << stage->get_name() << "(" << def._to
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<< ", " << def._from << ")";
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}
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}
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