better output when one NodePath is empty

This commit is contained in:
David Rose 2005-09-30 00:30:58 +00:00
parent bc355b45bc
commit 1e87ce30c8

View File

@ -168,8 +168,8 @@ output(ostream &out) const {
for (mi = _stages.begin(); mi != _stages.end(); ++mi) {
TextureStage *stage = (*mi).first;
const StageDef &def = (*mi).second;
out << " " << stage->get_name() << "(" << def._to.get_name()
<< ", " << def._from.get_name() << ")";
out << " " << stage->get_name() << "(" << def._to
<< ", " << def._from << ")";
}
}