mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-28 07:48:37 -04:00
parent
4a33e8866e
commit
20e081482f
@ -2134,6 +2134,8 @@ reset() {
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get_extension_func("glGetProgramResourceName");
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get_extension_func("glGetProgramResourceName");
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_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)
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_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)
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get_extension_func("glGetProgramResourceiv");
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get_extension_func("glGetProgramResourceiv");
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_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)
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get_extension_func("glShaderStorageBlockBinding");
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} else
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} else
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#endif
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#endif
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{
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{
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@ -1068,6 +1068,7 @@ public:
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PFNGLGETPROGRAMINTERFACEIVPROC _glGetProgramInterfaceiv;
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PFNGLGETPROGRAMINTERFACEIVPROC _glGetProgramInterfaceiv;
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PFNGLGETPROGRAMRESOURCENAMEPROC _glGetProgramResourceName;
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PFNGLGETPROGRAMRESOURCENAMEPROC _glGetProgramResourceName;
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PFNGLGETPROGRAMRESOURCEIVPROC _glGetProgramResourceiv;
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PFNGLGETPROGRAMRESOURCEIVPROC _glGetProgramResourceiv;
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PFNGLSHADERSTORAGEBLOCKBINDINGPROC _glShaderStorageBlockBinding;
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#endif // !OPENGLES
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#endif // !OPENGLES
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GLenum _edge_clamp;
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GLenum _edge_clamp;
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@ -341,6 +341,8 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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block_maxlength = max(64, block_maxlength);
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block_maxlength = max(64, block_maxlength);
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char *block_name_cstr = (char *)alloca(block_maxlength);
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char *block_name_cstr = (char *)alloca(block_maxlength);
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BitArray bindings;
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for (int i = 0; i < block_count; ++i) {
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for (int i = 0; i < block_count; ++i) {
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block_name_cstr[0] = 0;
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block_name_cstr[0] = 0;
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_glgsg->_glGetProgramResourceName(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, block_maxlength, nullptr, block_name_cstr);
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_glgsg->_glGetProgramResourceName(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, block_maxlength, nullptr, block_name_cstr);
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@ -349,6 +351,20 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
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GLint values[2];
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GLint values[2];
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_glgsg->_glGetProgramResourceiv(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, 2, props, 2, nullptr, values);
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_glgsg->_glGetProgramResourceiv(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, 2, props, 2, nullptr, values);
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if (bindings.get_bit(values[0])) {
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// Binding index already in use, assign a different one.
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values[0] = bindings.get_lowest_off_bit();
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_glgsg->_glShaderStorageBlockBinding(_glsl_program, i, values[0]);
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}
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bindings.set_bit(values[0]);
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if (GLCAT.is_debug()) {
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GLCAT.debug()
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<< "Active shader storage block " << block_name_cstr
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<< " with size " << values[1] << " is bound to binding "
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<< values[0] << "\n";
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}
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StorageBlock block;
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StorageBlock block;
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block._name = InternalName::make(block_name_cstr);
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block._name = InternalName::make(block_name_cstr);
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block._binding_index = values[0];
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block._binding_index = values[0];
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