remove default u wrapping

This commit is contained in:
David Rose 2003-03-15 01:19:46 +00:00
parent dc9782ee09
commit 210afd30a4

View File

@ -363,11 +363,6 @@ set_projection_type(const string &type) {
_projection_type = PT_cylindrical;
_map_uvs = &MayaShader::map_cylindrical;
// We always want at least u wrapping with a cylindrical
// projection--this will help with the seams. Plus, if the
// _u_wrap value is less than 360, we want wrapping anyway.
_wrap_u = true;
// The cylindrical projection is orthographic in the Y axis; scale
// the range (-1, 1) in this axis into our UV range (0, 1).
_projection_matrix = _projection_matrix * LMatrix4d(1.0, 0.0, 0.0, 0.0,