Fixed incorrect note

This commit is contained in:
rdb 2009-04-12 06:18:51 +00:00
parent 101e61504e
commit 213976bd97

View File

@ -150,11 +150,11 @@ class FilterManager(DirectObject):
offscreen buffer. A shader is applied that tints the
results pink.
* Automatic shader generation is enabled by default for
the main camera. You can override this by setting
shaders on individual nodes, or on the root of your
scene graph, but if you do, your own shaders need to
generate the outputs that the filter manager is expecting.
* Automatic shader generation NOT enabled.
If you have a filter that depends on a render target from
the auto-shader, you either need to set an auto-shader
attrib on the main camera or scene, or, you need to provide
these outputs in your own shader.
* All clears are disabled on the original display region.
If the display region fills the whole window, then clears