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Fixed incorrect note
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@ -150,11 +150,11 @@ class FilterManager(DirectObject):
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offscreen buffer. A shader is applied that tints the
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offscreen buffer. A shader is applied that tints the
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results pink.
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results pink.
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* Automatic shader generation is enabled by default for
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* Automatic shader generation NOT enabled.
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the main camera. You can override this by setting
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If you have a filter that depends on a render target from
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shaders on individual nodes, or on the root of your
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the auto-shader, you either need to set an auto-shader
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scene graph, but if you do, your own shaders need to
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attrib on the main camera or scene, or, you need to provide
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generate the outputs that the filter manager is expecting.
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these outputs in your own shader.
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* All clears are disabled on the original display region.
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* All clears are disabled on the original display region.
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If the display region fills the whole window, then clears
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If the display region fills the whole window, then clears
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