mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-02 18:03:56 -04:00
Fixed incorrect note
This commit is contained in:
parent
101e61504e
commit
213976bd97
@ -150,11 +150,11 @@ class FilterManager(DirectObject):
|
||||
offscreen buffer. A shader is applied that tints the
|
||||
results pink.
|
||||
|
||||
* Automatic shader generation is enabled by default for
|
||||
the main camera. You can override this by setting
|
||||
shaders on individual nodes, or on the root of your
|
||||
scene graph, but if you do, your own shaders need to
|
||||
generate the outputs that the filter manager is expecting.
|
||||
* Automatic shader generation NOT enabled.
|
||||
If you have a filter that depends on a render target from
|
||||
the auto-shader, you either need to set an auto-shader
|
||||
attrib on the main camera or scene, or, you need to provide
|
||||
these outputs in your own shader.
|
||||
|
||||
* All clears are disabled on the original display region.
|
||||
If the display region fills the whole window, then clears
|
||||
|
Loading…
x
Reference in New Issue
Block a user