bam2egg: change overloaded method (for ABI reasons) to default arg

This is a follow-up to ebd538a7f83bd4ff9938a7e5f97a9ad8e6198552
This commit is contained in:
rdb 2020-03-14 15:02:52 +01:00
parent f524f00e8e
commit 244c880f38
2 changed files with 1 additions and 11 deletions

View File

@ -339,15 +339,6 @@ convert_anim_node(AnimBundleNode *node, const WorkingNodePath &node_path,
eggTable->add_child(eggAnimation);
}
/**
* Converts the indicated Character Bundle to the corresponding Egg joints
* structure.
*/
void EggSaver::
convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *joint_map) {
convert_character_bundle(bundleNode, egg_parent, joint_map, nullptr);
}
/**
* Converts the indicated Character Bundle to the corresponding Egg joints
* structure.

View File

@ -77,10 +77,9 @@ private:
EggGroupNode *egg_parent, bool has_decal);
void convert_character_node(Character *node, const WorkingNodePath &node_path,
EggGroupNode *egg_parent, bool has_decal);
void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *jointMap);
void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent,
CharacterJointMap *jointMap,
const CharacterJoint *parent_joint);
const CharacterJoint *parent_joint = nullptr);
void convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
EggGroupNode *egg_parent, bool has_decal,
CharacterJointMap *joint_map);