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https://github.com/panda3d/panda3d.git
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bam2egg: change overloaded method (for ABI reasons) to default arg
This is a follow-up to ebd538a7f83bd4ff9938a7e5f97a9ad8e6198552
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f524f00e8e
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@ -339,15 +339,6 @@ convert_anim_node(AnimBundleNode *node, const WorkingNodePath &node_path,
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eggTable->add_child(eggAnimation);
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eggTable->add_child(eggAnimation);
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}
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}
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/**
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* Converts the indicated Character Bundle to the corresponding Egg joints
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* structure.
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*/
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void EggSaver::
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convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *joint_map) {
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convert_character_bundle(bundleNode, egg_parent, joint_map, nullptr);
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}
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/**
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/**
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* Converts the indicated Character Bundle to the corresponding Egg joints
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* Converts the indicated Character Bundle to the corresponding Egg joints
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* structure.
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* structure.
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@ -77,10 +77,9 @@ private:
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EggGroupNode *egg_parent, bool has_decal);
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EggGroupNode *egg_parent, bool has_decal);
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void convert_character_node(Character *node, const WorkingNodePath &node_path,
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void convert_character_node(Character *node, const WorkingNodePath &node_path,
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EggGroupNode *egg_parent, bool has_decal);
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EggGroupNode *egg_parent, bool has_decal);
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void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *jointMap);
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void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent,
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void convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent,
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CharacterJointMap *jointMap,
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CharacterJointMap *jointMap,
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const CharacterJoint *parent_joint);
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const CharacterJoint *parent_joint = nullptr);
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void convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
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void convert_collision_node(CollisionNode *node, const WorkingNodePath &node_path,
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EggGroupNode *egg_parent, bool has_decal,
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EggGroupNode *egg_parent, bool has_decal,
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CharacterJointMap *joint_map);
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CharacterJointMap *joint_map);
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