collide: Fix CollisionHandlerGravity docstrings

[skip ci]
This commit is contained in:
rdb 2021-02-08 19:41:46 +01:00
parent 03b96edfbc
commit 28ad032210

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@ -52,8 +52,6 @@ get_reach() const {
*
* The object might not necessarily be at rest. Use is_on_ground() if you
* want to know whether the object is on the ground and at rest.
*
* See Also: is_in_outer_space()
*/
INLINE PN_stdfloat CollisionHandlerGravity::
get_airborne_height() const {
@ -73,7 +71,7 @@ is_on_ground() const {
/**
* How hard did the object hit the ground. This value is set on impact with
* the ground. You may want to watch (poll) on is_on_groun() and when that is
* the ground. You may want to watch (poll) on is_on_ground() and when that is
* true, call get_impact_velocity(). Normally I avoid polling, but we are
* calling is_on_ground() frequently anyway.
*/