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@ -704,6 +704,7 @@ set_prev_transform(const NodePath &other, const TransformState *transform) {
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// collision system will see the node as having suddenly
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// appeared in the new position, without passing any
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// points in between.
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// See Also: NodePath::set_fluid_pos
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_pos(const LVecBase3f &pos) {
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@ -743,6 +744,7 @@ set_z(float z) {
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// "previous" position, so that the collision system
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// will see the node as moving fluidly from its previous
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// position to its new position.
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// See Also: NodePath::set_pos
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////////////////////////////////////////////////////////////////////
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void NodePath::
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set_fluid_pos(const LVecBase3f &pos) {
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