This commit is contained in:
Dave Schuyler 2003-10-28 01:22:35 +00:00
parent 1f8298e7fa
commit 2c76c19910

View File

@ -704,6 +704,7 @@ set_prev_transform(const NodePath &other, const TransformState *transform) {
// collision system will see the node as having suddenly
// appeared in the new position, without passing any
// points in between.
// See Also: NodePath::set_fluid_pos
////////////////////////////////////////////////////////////////////
void NodePath::
set_pos(const LVecBase3f &pos) {
@ -743,6 +744,7 @@ set_z(float z) {
// "previous" position, so that the collision system
// will see the node as moving fluidly from its previous
// position to its new position.
// See Also: NodePath::set_pos
////////////////////////////////////////////////////////////////////
void NodePath::
set_fluid_pos(const LVecBase3f &pos) {