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RigidBodyCombiner
This commit is contained in:
parent
7afd31f361
commit
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@ -36,7 +36,7 @@ UserVertexTransform(const string &name) :
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////////////////////////////////////////////////////////////////////
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// Function: UserVertexTransform::get_matrix
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// Access: Published, Virtual
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// Description: Stores the transform's matrix in the indicated object.
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// Description: Returns the transform's matrix.
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////////////////////////////////////////////////////////////////////
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void UserVertexTransform::
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get_matrix(LMatrix4f &matrix) const {
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@ -12,34 +12,41 @@
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#define SOURCES \
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cardMaker.I cardMaker.h \
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fisheyeMaker.I fisheyeMaker.h \
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config_grutil.h \
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ffmpegTexture.I ffmpegTexture.h \
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fisheyeMaker.I fisheyeMaker.h \
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frameRateMeter.I frameRateMeter.h \
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heightfieldTesselator.I heightfieldTesselator.h \
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lineSegs.I lineSegs.h \
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multitexReducer.I multitexReducer.h multitexReducer.cxx \
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openCVTexture.h openCVTexture.I ffmpegTexture.h ffmpegTexture.I
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nodeVertexTransform.I nodeVertexTransform.h \
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openCVTexture.I openCVTexture.h \
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rigidBodyCombiner.I rigidBodyCombiner.h
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#define INCLUDED_SOURCES \
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cardMaker.cxx \
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ffmpegTexture.cxx \
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fisheyeMaker.cxx \
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config_grutil.cxx \
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frameRateMeter.cxx \
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heightfieldTesselator.cxx \
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nodeVertexTransform.cxx \
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openCVTexture.cxx \
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lineSegs.cxx \
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ffmpegTexture.cxx
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rigidBodyCombiner.cxx
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#define INSTALL_HEADERS \
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cardMaker.I cardMaker.h \
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ffmpegTexture.I ffmpegTexture.h \
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fisheyeMaker.I fisheyeMaker.h \
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frameRateMeter.I frameRateMeter.h \
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heightfieldTesselator.I heightfieldTesselator.h \
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lineSegs.I lineSegs.h \
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multitexReducer.I multitexReducer.h \
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openCVTexture.I openCVTexture.h\
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ffmpegTexture.I ffmpegTexture.h
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nodeVertexTransform.I nodeVertexTransform.h \
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openCVTexture.I openCVTexture.h \
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rigidBodyCombiner.I rigidBodyCombiner.h
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#define IGATESCAN all
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@ -22,6 +22,8 @@
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#include "ffmpegTexture.h"
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#include "pandaSystem.h"
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#include "texturePool.h"
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#include "nodeVertexTransform.h"
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#include "rigidBodyCombiner.h"
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#include "dconfig.h"
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@ -65,6 +67,9 @@ init_libgrutil() {
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initialized = true;
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FrameRateMeter::init_type();
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NodeVertexTransform::init_type();
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RigidBodyCombiner::init_type();
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#ifdef HAVE_OPENCV
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{
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@ -6,4 +6,6 @@
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#include "frameRateMeter.cxx"
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#include "openCVTexture.cxx"
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#include "ffmpegTexture.cxx"
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#include "nodeVertexTransform.cxx"
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#include "rigidBodyCombiner.cxx"
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40
panda/src/grutil/nodeVertexTransform.I
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40
panda/src/grutil/nodeVertexTransform.I
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@ -0,0 +1,40 @@
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// Filename: nodeVertexTransform.I
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::get_node
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// Access: Published
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// Description: Returns the PandaNode whose transform supplies this
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// object.
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////////////////////////////////////////////////////////////////////
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INLINE const PandaNode *NodeVertexTransform::
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get_node() const {
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return _node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::get_prev
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// Access: Published
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// Description: Returns the VertexTransform object whose matrix will
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// be composed with the result of this node's transform.
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////////////////////////////////////////////////////////////////////
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INLINE const VertexTransform *NodeVertexTransform::
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get_prev() const {
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return _prev;
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}
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68
panda/src/grutil/nodeVertexTransform.cxx
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68
panda/src/grutil/nodeVertexTransform.cxx
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@ -0,0 +1,68 @@
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// Filename: nodeVertexTransform.cxx
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "nodeVertexTransform.h"
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TypeHandle NodeVertexTransform::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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NodeVertexTransform::
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NodeVertexTransform(const PandaNode *node,
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const VertexTransform *prev) :
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_node(node),
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_prev(prev)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::get_matrix
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// Access: Published, Virtual
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// Description: Returns the transform of the associated node,
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// composed with the previous VertexTransform if any,
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// expressed as a matrix.
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////////////////////////////////////////////////////////////////////
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void NodeVertexTransform::
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get_matrix(LMatrix4f &matrix) const {
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if (_prev != (const VertexTransform *)NULL) {
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LMatrix4f prev_matrix;
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_prev->get_matrix(prev_matrix);
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matrix.multiply(_node->get_transform()->get_mat(), prev_matrix);
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} else {
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matrix = _node->get_transform()->get_mat();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: NodeVertexTransform::output
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// Access: Published, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void NodeVertexTransform::
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output(ostream &out) const {
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if (_prev != (const VertexTransform *)NULL) {
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_prev->output(out);
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out << " * ";
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}
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out << "NodeVertexTransform(" << _node->get_name() << ")";
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}
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74
panda/src/grutil/nodeVertexTransform.h
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74
panda/src/grutil/nodeVertexTransform.h
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@ -0,0 +1,74 @@
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// Filename: nodeVertexTransform.h
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef NODEVERTEXTRANSFORM_H
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#define NODEVERTEXTRANSFORM_H
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#include "pandabase.h"
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#include "vertexTransform.h"
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class FactoryParams;
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////////////////////////////////////////////////////////////////////
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// Class : NodeVertexTransform
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// Description : This VertexTransform gets its matrix from the
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// Transform stored on a node. It can also compose its
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// node's transform with another VertexTransform,
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// allowing you to build up a chain of
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// NodeVertexTransforms that represent a list of
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// composed matrices.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA NodeVertexTransform : public VertexTransform {
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PUBLISHED:
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NodeVertexTransform(const PandaNode *node,
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const VertexTransform *prev = NULL);
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INLINE const PandaNode *get_node() const;
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INLINE const VertexTransform *get_prev() const;
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virtual void get_matrix(LMatrix4f &matrix) const;
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virtual void output(ostream &out) const;
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private:
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CPT(PandaNode) _node;
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CPT(VertexTransform) _prev;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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VertexTransform::init_type();
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register_type(_type_handle, "NodeVertexTransform",
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VertexTransform::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class RigidBodyCombiner;
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};
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#include "nodeVertexTransform.I"
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#endif
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18
panda/src/grutil/rigidBodyCombiner.I
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18
panda/src/grutil/rigidBodyCombiner.I
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@ -0,0 +1,18 @@
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// Filename: rigidBodyCombiner.I
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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258
panda/src/grutil/rigidBodyCombiner.cxx
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258
panda/src/grutil/rigidBodyCombiner.cxx
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@ -0,0 +1,258 @@
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// Filename: rigidBodyCombiner.cxx
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "rigidBodyCombiner.h"
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#include "nodePath.h"
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#include "geomNode.h"
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#include "modelNode.h"
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#include "geomVertexData.h"
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#include "geomVertexFormat.h"
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#include "geomVertexArrayFormat.h"
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#include "geomVertexAnimationSpec.h"
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#include "sceneGraphReducer.h"
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TypeHandle RigidBodyCombiner::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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RigidBodyCombiner::
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RigidBodyCombiner(const string &name) : PandaNode(name) {
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set_cull_callback();
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_internal_root = new PandaNode(name);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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RigidBodyCombiner::
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RigidBodyCombiner(const RigidBodyCombiner ©) : PandaNode(copy) {
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set_cull_callback();
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_internal_root = copy._internal_root;
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_internal_transforms = copy._internal_transforms;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::make_copy
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// Access: Public, Virtual
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// Description: Returns a newly-allocated PandaNode that is a shallow
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// copy of this one. It will be a different pointer,
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// but its internal data may or may not be shared with
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// that of the original PandaNode. No children will be
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// copied.
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////////////////////////////////////////////////////////////////////
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PandaNode *RigidBodyCombiner::
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make_copy() const {
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return new RigidBodyCombiner(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::collect
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// Access: Published
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// Description: Walks through the entire subgraph of nodes rooted at
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// this node, accumulates all of the RenderAttribs and
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// Geoms below this node, flattening them into just one
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// Geom (or as few as possible, if there are multiple
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// different states).
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//
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// Nodes that have transforms on them at the time of
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// collect(), or any ModelNodes with the
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// preserve_transform flag, will be identified as
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// "moving" nodes, and their transforms will be
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// monitored as they change in future frames and each
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// new transform directly applied to the vertices.
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//
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// This call must be made after adding any nodes to or
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// removing any nodes from the subgraph rooted at this
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// node. It should not be made too often, as it is a
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// relatively expensive call. If you need to hide
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// children of this node, consider scaling them to zero
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// (or very near zero), or moving them behind the
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// camera, instead.
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////////////////////////////////////////////////////////////////////
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void RigidBodyCombiner::
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collect() {
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_internal_root = new GeomNode(get_name());
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_internal_transforms.clear();
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Children cr = get_children();
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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r_collect(cr.get_child(i), RenderState::make_empty(), NULL);
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}
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SceneGraphReducer gr;
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gr.apply_attribs(_internal_root);
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gr.collect_vertex_data(_internal_root, ~(SceneGraphReducer::CVD_format | SceneGraphReducer::CVD_name | SceneGraphReducer::CVD_animation_type));
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gr.unify(_internal_root);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::get_internal_scene
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// Access: Published
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// Description: Returns a special NodePath that represents the
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// internal node of this object. This is the node that
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// is actually sent to the graphics card for rendering;
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// it contains the collection of the children of this
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// node into as few Geoms as possible.
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//
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// This node is filled up by the last call to collect().
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////////////////////////////////////////////////////////////////////
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NodePath RigidBodyCombiner::
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get_internal_scene() {
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return NodePath(_internal_root);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::cull_callback
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// Access: Protected, Virtual
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// Description: This function will be called during the cull
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// traversal to perform any additional operations that
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// should be performed at cull time. This may include
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// additional manipulation of render state or additional
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// visible/invisible decisions, or any other arbitrary
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// operation.
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//
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// Note that this function will *not* be called unless
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// set_cull_callback() is called in the constructor of
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// the derived class. It is necessary to call
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// set_cull_callback() to indicated that we require
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// cull_callback() to be called.
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//
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// By the time this function is called, the node has
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// already passed the bounding-volume test for the
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// viewing frustum, and the node's transform and state
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// have already been applied to the indicated
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// CullTraverserData object.
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//
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// The return value is true if this node should be
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// visible, or false if it should be culled.
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////////////////////////////////////////////////////////////////////
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bool RigidBodyCombiner::
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cull_callback(CullTraverser *trav, CullTraverserData &data) {
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// Pretend that all of our transforms have been modified (since we
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// don't really know which ones have).
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Thread *current_thread = Thread::get_current_thread();
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Transforms::iterator ti;
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for (ti = _internal_transforms.begin();
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ti != _internal_transforms.end();
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++ti) {
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(*ti)->mark_modified(current_thread);
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}
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// Render the internal scene only--this is the optimized scene.
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CullTraverserData next_data(data, _internal_root);
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trav->traverse(next_data);
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// Do not directly render the nodes beneath this node.
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::r_collect
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// Access: Private
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// Description: Recursively visits each child or descedant of this
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// node, accumulating state and transform as we go.
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// When GeomNodes are encountered, their Geoms are
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// extracted and added to the _internal_root node.
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////////////////////////////////////////////////////////////////////
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void RigidBodyCombiner::
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r_collect(PandaNode *node, const RenderState *state,
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const VertexTransform *transform) {
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CPT(RenderState) next_state = state->compose(node->get_state());
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CPT(VertexTransform) next_transform = transform;
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if (!node->get_transform()->is_identity() ||
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node->is_of_type(ModelNode::get_class_type()) &&
|
||||
DCAST(ModelNode, node)->get_preserve_transform() != ModelNode::PT_none) {
|
||||
// This node has a transform we need to keep.
|
||||
PT(NodeVertexTransform) new_transform = new NodeVertexTransform(node, transform);
|
||||
_internal_transforms.push_back(new_transform);
|
||||
next_transform = new_transform.p();
|
||||
|
||||
}
|
||||
|
||||
if (node->is_geom_node()) {
|
||||
GeomNode *gnode = DCAST(GeomNode, node);
|
||||
GeomNode *root_gnode = DCAST(GeomNode, _internal_root);
|
||||
|
||||
int num_geoms = gnode->get_num_geoms();
|
||||
for (int i = 0; i < num_geoms; ++i) {
|
||||
PT(Geom) geom = gnode->get_geom(i)->make_copy();
|
||||
if (transform != (const VertexTransform *)NULL) {
|
||||
geom->set_vertex_data(convert_vd(transform, geom->get_vertex_data()));
|
||||
}
|
||||
CPT(RenderState) gstate = next_state->compose(gnode->get_geom_state(i));
|
||||
root_gnode->add_geom(geom, gstate);
|
||||
}
|
||||
}
|
||||
|
||||
Children cr = node->get_children();
|
||||
int num_children = cr.get_num_children();
|
||||
for (int i = 0; i < num_children; i++) {
|
||||
r_collect(cr.get_child(i), next_state, next_transform);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: RigidBodyCombiner::convert_vd
|
||||
// Access: Private
|
||||
// Description: Converts a GeomVertexData to a new form in which all
|
||||
// of the vertices are transformed by the node's
|
||||
// transform.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(GeomVertexData) RigidBodyCombiner::
|
||||
convert_vd(const VertexTransform *transform, const GeomVertexData *orig) {
|
||||
// TODO: unify this operation for unique transform/data combinations.
|
||||
|
||||
PT(GeomVertexFormat) format = new GeomVertexFormat(*orig->get_format());
|
||||
if (!orig->get_format()->has_column(InternalName::get_transform_blend())) {
|
||||
PT(GeomVertexArrayFormat) af =
|
||||
new GeomVertexArrayFormat(InternalName::get_transform_blend(), 1,
|
||||
Geom::NT_uint16, Geom::C_index);
|
||||
format->add_array(af);
|
||||
}
|
||||
|
||||
GeomVertexAnimationSpec spec;
|
||||
spec.set_panda();
|
||||
format->set_animation(spec);
|
||||
|
||||
CPT(GeomVertexFormat) new_format = GeomVertexFormat::register_format(format);
|
||||
CPT(GeomVertexData) converted = orig->convert_to(new_format);
|
||||
PT(GeomVertexData) new_data = new GeomVertexData(*converted);
|
||||
|
||||
if (new_data->get_transform_blend_table() == (TransformBlendTable *)NULL) {
|
||||
// Create a new table that has just the one blend: all vertices
|
||||
// hard-assigned to the indicated transform.
|
||||
PT(TransformBlendTable) new_table = new TransformBlendTable;
|
||||
new_table->add_blend(TransformBlend(transform, 1.0f));
|
||||
new_table->set_rows(SparseArray::range(0, new_data->get_num_rows()));
|
||||
new_data->set_transform_blend_table(new_table);
|
||||
} else {
|
||||
// The GeomVertexData already has a TransformBlendTable. In this
|
||||
// case, we'll have to adjust it. TODO.
|
||||
}
|
||||
|
||||
return new_data;
|
||||
}
|
103
panda/src/grutil/rigidBodyCombiner.h
Normal file
103
panda/src/grutil/rigidBodyCombiner.h
Normal file
@ -0,0 +1,103 @@
|
||||
// Filename: rigidBodyCombiner.h
|
||||
// Created by: drose (22Feb07)
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// PANDA 3D SOFTWARE
|
||||
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
|
||||
//
|
||||
// All use of this software is subject to the terms of the Panda 3d
|
||||
// Software license. You should have received a copy of this license
|
||||
// along with this source code; you will also find a current copy of
|
||||
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
|
||||
//
|
||||
// To contact the maintainers of this program write to
|
||||
// panda3d-general@lists.sourceforge.net .
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef RIGIDBODYCOMBINER_H
|
||||
#define RIGIDBODYCOMBINER_H
|
||||
|
||||
#include "pandabase.h"
|
||||
|
||||
#include "pandaNode.h"
|
||||
#include "nodeVertexTransform.h"
|
||||
#include "pvector.h"
|
||||
|
||||
class NodePath;
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Class : RigidBodyCombiner
|
||||
// Description : This is a special node that combines multiple
|
||||
// independently-moving rigid nodes into one Geom
|
||||
// internally (or as few Geoms as possible), for the
|
||||
// purposes of improving rendering performance.
|
||||
//
|
||||
// To use it, parent a number of moving objects to this
|
||||
// node and call collect(). A child node is identified
|
||||
// as "moving" if (a) it has a non-identity transform
|
||||
// initially, or (b) it is a ModelNode with the
|
||||
// preserve_transform flag set. Any other nodes will be
|
||||
// considered static, and later transforms applied to
|
||||
// them will not be identified.
|
||||
//
|
||||
// You should call collect() only at startup or if you
|
||||
// change the set of children; it is a relatively
|
||||
// expensive call.
|
||||
//
|
||||
// Once you call collect(), you may change the
|
||||
// transforms on the child nodes freely without having
|
||||
// to call collect() again.
|
||||
//
|
||||
// RenderEffects such as Billboards are not supported
|
||||
// below this node.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
class EXPCL_PANDA RigidBodyCombiner : public PandaNode {
|
||||
PUBLISHED:
|
||||
RigidBodyCombiner(const string &name);
|
||||
protected:
|
||||
RigidBodyCombiner(const RigidBodyCombiner ©);
|
||||
virtual PandaNode *make_copy() const;
|
||||
|
||||
PUBLISHED:
|
||||
void collect();
|
||||
|
||||
NodePath get_internal_scene();
|
||||
|
||||
public:
|
||||
// From parent class PandaNode
|
||||
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
|
||||
|
||||
private:
|
||||
void r_collect(PandaNode *node, const RenderState *state,
|
||||
const VertexTransform *transform);
|
||||
PT(GeomVertexData) convert_vd(const VertexTransform *transform,
|
||||
const GeomVertexData *orig);
|
||||
|
||||
PT(PandaNode) _internal_root;
|
||||
|
||||
typedef pvector< PT(NodeVertexTransform) > Transforms;
|
||||
Transforms _internal_transforms;
|
||||
|
||||
public:
|
||||
static TypeHandle get_class_type() {
|
||||
return _type_handle;
|
||||
}
|
||||
static void init_type() {
|
||||
PandaNode::init_type();
|
||||
register_type(_type_handle, "RigidBodyCombiner",
|
||||
PandaNode::get_class_type());
|
||||
}
|
||||
virtual TypeHandle get_type() const {
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
||||
#include "rigidBodyCombiner.I"
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user