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https://github.com/panda3d/panda3d.git
synced 2025-09-30 08:44:19 -04:00
add CollisionLine, compute normals for ray, line, and segment intersection tests
This commit is contained in:
parent
5cd636691f
commit
347c04032b
@ -18,11 +18,12 @@
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collisionHandlerPhysical.I collisionHandlerPhysical.h \
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collisionHandlerPusher.I collisionHandlerPusher.h \
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collisionHandlerQueue.h \
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collisionLine.I collisionLine.h \
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collisionLevelState.I collisionLevelState.h \
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collisionNode.I collisionNode.h \
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collisionPlane.I collisionPlane.h \
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collisionPolygon.I collisionPolygon.h collisionRay.I \
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collisionRay.h \
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collisionPolygon.I collisionPolygon.h \
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collisionRay.I collisionRay.h \
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collisionRecorder.I collisionRecorder.h \
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collisionSegment.I collisionSegment.h \
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collisionSolid.I collisionSolid.h \
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@ -42,9 +43,11 @@
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collisionHandlerPusher.cxx \
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collisionHandlerQueue.cxx \
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collisionLevelState.cxx \
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collisionLine.cxx \
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collisionNode.cxx \
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collisionPlane.cxx \
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collisionPolygon.cxx collisionRay.cxx \
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collisionPolygon.cxx \
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collisionRay.cxx \
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collisionRecorder.cxx \
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collisionSegment.cxx \
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collisionSolid.cxx \
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@ -64,9 +67,11 @@
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collisionHandlerPusher.I collisionHandlerPusher.h \
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collisionHandlerQueue.h \
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collisionLevelState.I collisionLevelState.h \
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collisionLine.I collisionLine.h \
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collisionNode.I collisionNode.h \
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collisionPlane.I collisionPlane.h \
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collisionPolygon.I collisionPolygon.h collisionRay.I collisionRay.h \
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collisionPolygon.I collisionPolygon.h \
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collisionRay.I collisionRay.h \
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collisionRecorder.I collisionRecorder.h \
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collisionSegment.I collisionSegment.h \
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collisionSolid.I collisionSolid.h \
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@ -8,5 +8,6 @@
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#include "collisionHandlerPusher.cxx"
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#include "collisionHandlerQueue.cxx"
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#include "collisionLevelState.cxx"
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#include "collisionLine.cxx"
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#include "collisionNode.cxx"
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64
panda/src/collide/collisionLine.I
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64
panda/src/collide/collisionLine.I
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@ -0,0 +1,64 @@
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// Filename: collisionLine.I
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// Created by: drose (05Jan05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::Default Constructor
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// Access: Public
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// Description: Creates an invalid line. This isn't terribly useful;
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// it's expected that the user will subsequently adjust
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// the line via set_origin()/set_direction() or
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// set_from_lens().
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////////////////////////////////////////////////////////////////////
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INLINE CollisionLine::
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CollisionLine() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionLine::
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CollisionLine(const LPoint3f &origin, const LVector3f &direction) :
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CollisionRay(origin, direction)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionLine::
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CollisionLine(float ox, float oy, float oz,
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float dx, float dy, float dz) :
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CollisionRay(ox, oy, oz, dx, dy, dz)
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{
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE CollisionLine::
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CollisionLine(const CollisionLine ©) :
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CollisionRay(copy)
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{
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}
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161
panda/src/collide/collisionLine.cxx
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161
panda/src/collide/collisionLine.cxx
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@ -0,0 +1,161 @@
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// Filename: collisionLine.cxx
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// Created by: drose (05Jan05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "collisionLine.h"
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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#include "config_collide.h"
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#include "geom.h"
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#include "geomNode.h"
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#include "geomLinestrip.h"
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#include "boundingLine.h"
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#include "lensNode.h"
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#include "lens.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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TypeHandle CollisionLine::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CollisionSolid *CollisionLine::
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make_copy() {
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return new CollisionLine(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::test_intersection
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionLine::
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test_intersection(const CollisionEntry &entry) const {
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return entry.get_into()->test_intersection_from_line(entry);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void CollisionLine::
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output(ostream &out) const {
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out << "line, o (" << get_origin() << "), d (" << get_direction() << ")";
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::fill_viz_geom
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// Access: Protected, Virtual
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// Description: Fills the _viz_geom GeomNode up with Geoms suitable
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// for rendering this solid.
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////////////////////////////////////////////////////////////////////
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void CollisionLine::
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fill_viz_geom() {
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "Recomputing viz for " << *this << "\n";
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}
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GeomLinestrip *line = new GeomLinestrip;
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PTA_Vertexf verts;
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PTA_Colorf colors;
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PTA_int lengths;
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static const int num_points = 100;
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static const double scale = 100.0;
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verts.reserve(num_points);
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colors.reserve(num_points);
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for (int i = 0; i < num_points; i++) {
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double t = ((double)i / (double)num_points - 0.5) * 2.0;
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verts.push_back(get_origin() + t * scale * get_direction());
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colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f) +
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fabs(t) * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
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}
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line->set_coords(verts);
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line->set_colors(colors, G_PER_VERTEX);
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lengths.push_back(num_points-1);
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line->set_lengths(lengths);
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line->set_num_prims(1);
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_viz_geom->add_geom(line, get_other_viz_state());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::register_with_read_factory
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// Access: Public, Static
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// Description: Tells the BamReader how to create objects of type
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// CollisionLine.
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////////////////////////////////////////////////////////////////////
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void CollisionLine::
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register_with_read_factory() {
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BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::write_datagram
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// Access: Public, Virtual
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// Description: Writes the contents of this object to the datagram
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// for shipping out to a Bam file.
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////////////////////////////////////////////////////////////////////
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void CollisionLine::
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write_datagram(BamWriter *manager, Datagram &dg) {
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CollisionRay::write_datagram(manager, dg);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::make_from_bam
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// Access: Protected, Static
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// Description: This function is called by the BamReader's factory
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// when a new object of type CollisionLine is encountered
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// in the Bam file. It should create the CollisionLine
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// and extract its information from the file.
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////////////////////////////////////////////////////////////////////
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TypedWritable *CollisionLine::
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make_from_bam(const FactoryParams ¶ms) {
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CollisionLine *node = new CollisionLine();
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DatagramIterator scan;
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BamReader *manager;
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parse_params(params, scan, manager);
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node->fillin(scan, manager);
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return node;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionLine::fillin
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// Access: Protected
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// Description: This internal function is called by make_from_bam to
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// read in all of the relevant data from the BamFile for
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// the new CollisionLine.
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////////////////////////////////////////////////////////////////////
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void CollisionLine::
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fillin(DatagramIterator &scan, BamReader *manager) {
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CollisionRay::fillin(scan, manager);
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}
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81
panda/src/collide/collisionLine.h
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81
panda/src/collide/collisionLine.h
Normal file
@ -0,0 +1,81 @@
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// Filename: collisionLine.h
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// Created by: drose (05Jan05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef COLLISIONLINE_H
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#define COLLISIONLINE_H
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#include "pandabase.h"
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#include "collisionRay.h"
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///////////////////////////////////////////////////////////////////
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// Class : CollisionLine
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// Description : An infinite line, similar to a CollisionRay, except
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// that it extends in both directions. It is, however,
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// directional.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA CollisionLine : public CollisionRay {
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PUBLISHED:
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INLINE CollisionLine();
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INLINE CollisionLine(const LPoint3f &origin, const LVector3f &direction);
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INLINE CollisionLine(float ox, float oy, float oz,
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float dx, float dy, float dz);
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public:
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INLINE CollisionLine(const CollisionLine ©);
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virtual CollisionSolid *make_copy();
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virtual PT(CollisionEntry)
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test_intersection(const CollisionEntry &entry) const;
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virtual void output(ostream &out) const;
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protected:
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virtual void fill_viz_geom();
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionRay::init_type();
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register_type(_type_handle, "CollisionLine",
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CollisionRay::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionLine.I"
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#endif
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@ -21,7 +21,9 @@
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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#include "collisionSphere.h"
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#include "collisionLine.h"
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#include "collisionRay.h"
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#include "collisionSegment.h"
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#include "config_collide.h"
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#include "pointerToArray.h"
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@ -138,6 +140,44 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionPlane::test_intersection_from_line
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionPlane::
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test_intersection_from_line(const CollisionEntry &entry) const {
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const CollisionLine *line;
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DCAST_INTO_R(line, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_origin = line->get_origin() * wrt_mat;
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LVector3f from_direction = line->get_direction() * wrt_mat;
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float t;
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if (!_plane.intersects_line(t, from_origin, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point = from_origin + t * from_direction;
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LVector3f normal = (has_effective_normal() && line->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
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new_entry->set_surface_normal(normal);
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new_entry->set_surface_point(into_intersection_point);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionPlane::test_intersection_from_ray
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// Access: Public, Virtual
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@ -166,8 +206,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path() << " into "
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<< entry.get_into_node_path() << "\n";
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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@ -181,6 +221,51 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionPlane::test_intersection_from_segment
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionPlane::
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test_intersection_from_segment(const CollisionEntry &entry) const {
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const CollisionSegment *segment;
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DCAST_INTO_R(segment, entry.get_from(), 0);
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const LMatrix4f &wrt_mat = entry.get_wrt_mat();
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LPoint3f from_a = segment->get_point_a() * wrt_mat;
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LPoint3f from_b = segment->get_point_b() * wrt_mat;
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LVector3f from_direction = from_b - from_a;
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float t;
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if (!_plane.intersects_line(t, from_a, from_direction)) {
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// No intersection.
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return NULL;
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}
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if (t < 0.0f || t > 1.0f) {
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// The intersection point is before the start of the segment or
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// after the end of the segment.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << entry.get_from_node_path()
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<< " into " << entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point = from_a + t * from_direction;
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LVector3f normal = (has_effective_normal() && segment->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
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new_entry->set_surface_normal(normal);
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new_entry->set_surface_point(into_intersection_point);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionPlane::fill_viz_geom
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// Access: Protected, Virtual
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@ -60,7 +60,11 @@ protected:
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virtual PT(CollisionEntry)
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test_intersection_from_sphere(const CollisionEntry &entry) const;
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virtual PT(CollisionEntry)
|
||||
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||
|
||||
virtual void fill_viz_geom();
|
||||
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "collisionHandler.h"
|
||||
#include "collisionEntry.h"
|
||||
#include "collisionSphere.h"
|
||||
#include "collisionLine.h"
|
||||
#include "collisionRay.h"
|
||||
#include "collisionSegment.h"
|
||||
#include "config_collide.h"
|
||||
@ -552,6 +553,70 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionPolygon::test_intersection_from_line
|
||||
// Access: Protected, Virtual
|
||||
// Description: This is part of the double-dispatch implementation of
|
||||
// test_intersection(). It is called when the "from"
|
||||
// object is a line.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(CollisionEntry) CollisionPolygon::
|
||||
test_intersection_from_line(const CollisionEntry &entry) const {
|
||||
if (_points.size() < 3) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const CollisionLine *line;
|
||||
DCAST_INTO_R(line, entry.get_from(), 0);
|
||||
|
||||
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||
|
||||
LPoint3f from_origin = line->get_origin() * wrt_mat;
|
||||
LVector3f from_direction = line->get_direction() * wrt_mat;
|
||||
|
||||
float t;
|
||||
if (!get_plane().intersects_line(t, from_origin, from_direction)) {
|
||||
// No intersection.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
LPoint3f plane_point = from_origin + t * from_direction;
|
||||
LPoint2f p = to_2d(plane_point);
|
||||
|
||||
const ClipPlaneAttrib *cpa = entry.get_into_clip_planes();
|
||||
if (cpa != (ClipPlaneAttrib *)NULL) {
|
||||
// We have a clip plane; apply it.
|
||||
Points new_points;
|
||||
apply_clip_plane(new_points, cpa, entry.get_into_node_path().get_net_transform());
|
||||
if (new_points.size() < 3) {
|
||||
return NULL;
|
||||
}
|
||||
if (!point_is_inside(p, new_points)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
} else {
|
||||
// No clip plane is in effect. Do the default test.
|
||||
if (!point_is_inside(p, _points)) {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
LVector3f normal = (has_effective_normal() && line->get_respect_effective_normal()) ? get_effective_normal() : get_normal();
|
||||
|
||||
new_entry->set_surface_normal(normal);
|
||||
new_entry->set_surface_point(plane_point);
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionPolygon::test_intersection_from_ray
|
||||
// Access: Protected, Virtual
|
||||
@ -608,8 +673,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
@ -679,8 +744,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
|
@ -72,6 +72,8 @@ protected:
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_sphere(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||
|
@ -16,6 +16,7 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionRay::Default Constructor
|
||||
// Access: Public
|
||||
|
@ -87,7 +87,7 @@ get_collision_origin() const {
|
||||
////////////////////////////////////////////////////////////////////
|
||||
void CollisionRay::
|
||||
output(ostream &out) const {
|
||||
out << "ray, o (" << _origin << "), d (" << _direction << ")";
|
||||
out << "ray, o (" << get_origin() << "), d (" << get_direction() << ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
@ -149,29 +149,33 @@ fill_viz_geom() {
|
||||
<< "Recomputing viz for " << *this << "\n";
|
||||
}
|
||||
|
||||
GeomLinestrip *ray = new GeomLinestrip;
|
||||
GeomLinestrip *line = new GeomLinestrip;
|
||||
PTA_Vertexf verts;
|
||||
PTA_Colorf colors;
|
||||
PTA_int lengths;
|
||||
|
||||
#define NUM_POINTS 100
|
||||
verts.reserve(NUM_POINTS);
|
||||
colors.reserve(NUM_POINTS);
|
||||
static const int num_points = 100;
|
||||
static const double scale = 100.0;
|
||||
|
||||
for (int i = 0; i < NUM_POINTS; i++) {
|
||||
verts.push_back(_origin + (double)i * _direction);
|
||||
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f)+
|
||||
((double)i / 100.0) * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
|
||||
verts.reserve(num_points);
|
||||
colors.reserve(num_points);
|
||||
|
||||
for (int i = 0; i < num_points; i++) {
|
||||
double t = ((double)i / (double)num_points);
|
||||
verts.push_back(get_origin() + t * scale * get_direction());
|
||||
|
||||
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f) +
|
||||
t * Colorf(0.0f, 0.0f, 0.0f, -1.0f));
|
||||
}
|
||||
ray->set_coords(verts);
|
||||
ray->set_colors(colors, G_PER_VERTEX);
|
||||
line->set_coords(verts);
|
||||
line->set_colors(colors, G_PER_VERTEX);
|
||||
|
||||
lengths.push_back(NUM_POINTS-1);
|
||||
ray->set_lengths(lengths);
|
||||
lengths.push_back(num_points-1);
|
||||
line->set_lengths(lengths);
|
||||
|
||||
ray->set_num_prims(1);
|
||||
line->set_num_prims(1);
|
||||
|
||||
_viz_geom->add_geom(ray, get_other_viz_state());
|
||||
_viz_geom->add_geom(line, get_other_viz_state());
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "collisionSolid.h"
|
||||
#include "config_collide.h"
|
||||
#include "collisionSphere.h"
|
||||
#include "collisionLine.h"
|
||||
#include "collisionRay.h"
|
||||
#include "collisionSegment.h"
|
||||
|
||||
@ -154,6 +155,20 @@ test_intersection_from_sphere(const CollisionEntry &) const {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSolid::test_intersection_from_line
|
||||
// Access: Protected, Virtual
|
||||
// Description: This is part of the double-dispatch implementation of
|
||||
// test_intersection(). It is called when the "from"
|
||||
// object is a line.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(CollisionEntry) CollisionSolid::
|
||||
test_intersection_from_line(const CollisionEntry &) const {
|
||||
report_undefined_intersection_test(CollisionLine::get_class_type(),
|
||||
get_type());
|
||||
return NULL;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSolid::test_intersection_from_ray
|
||||
// Access: Protected, Virtual
|
||||
|
@ -87,6 +87,8 @@ protected:
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_sphere(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||
@ -143,6 +145,7 @@ private:
|
||||
static TypeHandle _type_handle;
|
||||
|
||||
friend class CollisionSphere;
|
||||
friend class CollisionLine;
|
||||
friend class CollisionRay;
|
||||
friend class CollisionSegment;
|
||||
};
|
||||
|
@ -18,6 +18,7 @@
|
||||
|
||||
|
||||
#include "collisionSphere.h"
|
||||
#include "collisionLine.h"
|
||||
#include "collisionRay.h"
|
||||
#include "collisionSegment.h"
|
||||
#include "collisionHandler.h"
|
||||
@ -164,6 +165,48 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSphere::test_intersection_from_line
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(CollisionEntry) CollisionSphere::
|
||||
test_intersection_from_line(const CollisionEntry &entry) const {
|
||||
const CollisionLine *line;
|
||||
DCAST_INTO_R(line, entry.get_from(), 0);
|
||||
|
||||
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||
|
||||
LPoint3f from_origin = line->get_origin() * wrt_mat;
|
||||
LVector3f from_direction = line->get_direction() * wrt_mat;
|
||||
|
||||
double t1, t2;
|
||||
if (!intersects_line(t1, t2, from_origin, from_direction)) {
|
||||
// No intersection.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
LPoint3f into_intersection_point = from_origin + t1 * from_direction;
|
||||
new_entry->set_surface_point(into_intersection_point);
|
||||
|
||||
if (has_effective_normal() && line->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point - _center;
|
||||
normal.normalize();
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionSphere::test_intersection_from_ray
|
||||
// Access: Public, Virtual
|
||||
@ -192,8 +235,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
@ -209,6 +252,14 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
}
|
||||
new_entry->set_surface_point(into_intersection_point);
|
||||
|
||||
if (has_effective_normal() && ray->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point - _center;
|
||||
normal.normalize();
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
@ -242,8 +293,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
@ -259,6 +310,14 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
}
|
||||
new_entry->set_surface_point(into_intersection_point);
|
||||
|
||||
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point - _center;
|
||||
normal.normalize();
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
|
@ -61,6 +61,8 @@ protected:
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_sphere(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||
|
@ -17,6 +17,10 @@
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "collisionTube.h"
|
||||
#include "collisionSphere.h"
|
||||
#include "collisionLine.h"
|
||||
#include "collisionRay.h"
|
||||
#include "collisionSegment.h"
|
||||
#include "collisionHandler.h"
|
||||
#include "collisionEntry.h"
|
||||
#include "config_collide.h"
|
||||
@ -186,6 +190,56 @@ test_intersection_from_sphere(const CollisionEntry &entry) const {
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionTube::test_intersection_from_line
|
||||
// Access: Public, Virtual
|
||||
// Description:
|
||||
////////////////////////////////////////////////////////////////////
|
||||
PT(CollisionEntry) CollisionTube::
|
||||
test_intersection_from_line(const CollisionEntry &entry) const {
|
||||
const CollisionLine *line;
|
||||
DCAST_INTO_R(line, entry.get_from(), 0);
|
||||
|
||||
const LMatrix4f &wrt_mat = entry.get_wrt_mat();
|
||||
|
||||
LPoint3f from_origin = line->get_origin() * wrt_mat;
|
||||
LVector3f from_direction = line->get_direction() * wrt_mat;
|
||||
|
||||
double t1, t2;
|
||||
if (!intersects_line(t1, t2, from_origin, from_direction, 0.0f)) {
|
||||
// No intersection.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
LPoint3f into_intersection_point = from_origin + t1 * from_direction;
|
||||
set_intersection_point(new_entry, into_intersection_point, 0.0);
|
||||
|
||||
if (has_effective_normal() && line->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point * _inv_mat;
|
||||
if (normal[1] > _length) {
|
||||
// The point is within the top endcap.
|
||||
normal[1] -= _length;
|
||||
} else if (normal[1] > 0.0f) {
|
||||
// The point is within the cylinder body.
|
||||
normal[1] = 0;
|
||||
}
|
||||
normal = normalize(normal * _mat);
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: CollisionTube::test_intersection_from_ray
|
||||
// Access: Public, Virtual
|
||||
@ -214,8 +268,8 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
@ -231,6 +285,22 @@ test_intersection_from_ray(const CollisionEntry &entry) const {
|
||||
}
|
||||
set_intersection_point(new_entry, into_intersection_point, 0.0);
|
||||
|
||||
if (has_effective_normal() && ray->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point * _inv_mat;
|
||||
if (normal[1] > _length) {
|
||||
// The point is within the top endcap.
|
||||
normal[1] -= _length;
|
||||
} else if (normal[1] > 0.0f) {
|
||||
// The point is within the cylinder body.
|
||||
normal[1] = 0;
|
||||
}
|
||||
normal = normalize(normal * _mat);
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
@ -264,8 +334,8 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
|
||||
if (collide_cat.is_debug()) {
|
||||
collide_cat.debug()
|
||||
<< "intersection detected from " << entry.get_from_node_path() << " into "
|
||||
<< entry.get_into_node_path() << "\n";
|
||||
<< "intersection detected from " << entry.get_from_node_path()
|
||||
<< " into " << entry.get_into_node_path() << "\n";
|
||||
}
|
||||
PT(CollisionEntry) new_entry = new CollisionEntry(entry);
|
||||
|
||||
@ -281,6 +351,22 @@ test_intersection_from_segment(const CollisionEntry &entry) const {
|
||||
}
|
||||
set_intersection_point(new_entry, into_intersection_point, 0.0);
|
||||
|
||||
if (has_effective_normal() && segment->get_respect_effective_normal()) {
|
||||
new_entry->set_surface_normal(get_effective_normal());
|
||||
|
||||
} else {
|
||||
LVector3f normal = into_intersection_point * _inv_mat;
|
||||
if (normal[1] > _length) {
|
||||
// The point is within the top endcap.
|
||||
normal[1] -= _length;
|
||||
} else if (normal[1] > 0.0f) {
|
||||
// The point is within the cylinder body.
|
||||
normal[1] = 0;
|
||||
}
|
||||
normal = normalize(normal * _mat);
|
||||
new_entry->set_surface_normal(normal);
|
||||
}
|
||||
|
||||
return new_entry;
|
||||
}
|
||||
|
||||
|
@ -70,6 +70,8 @@ protected:
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_sphere(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_line(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_ray(const CollisionEntry &entry) const;
|
||||
virtual PT(CollisionEntry)
|
||||
test_intersection_from_segment(const CollisionEntry &entry) const;
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "collisionHandlerPhysical.h"
|
||||
#include "collisionHandlerPusher.h"
|
||||
#include "collisionHandlerQueue.h"
|
||||
#include "collisionLine.h"
|
||||
#include "collisionNode.h"
|
||||
#include "collisionPlane.h"
|
||||
#include "collisionPolygon.h"
|
||||
@ -85,6 +86,7 @@ init_libcollide() {
|
||||
CollisionHandlerPhysical::init_type();
|
||||
CollisionHandlerPusher::init_type();
|
||||
CollisionHandlerQueue::init_type();
|
||||
CollisionLine::init_type();
|
||||
CollisionNode::init_type();
|
||||
CollisionPlane::init_type();
|
||||
CollisionPolygon::init_type();
|
||||
@ -101,6 +103,7 @@ init_libcollide() {
|
||||
|
||||
// Registration of writeable object's creation
|
||||
// functions with BamReader's factory
|
||||
CollisionLine::register_with_read_factory();
|
||||
CollisionNode::register_with_read_factory();
|
||||
CollisionPlane::register_with_read_factory();
|
||||
CollisionPolygon::register_with_read_factory();
|
||||
|
Loading…
x
Reference in New Issue
Block a user