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115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
// Filename: config_collide.cxx
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// Created by: drose (24Apr00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_collide.h"
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#include "collisionEntry.h"
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#include "collisionHandler.h"
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#include "collisionHandlerEvent.h"
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#include "collisionHandlerFloor.h"
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#include "collisionHandlerGravity.h"
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#include "collisionHandlerPhysical.h"
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#include "collisionHandlerPusher.h"
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#include "collisionHandlerQueue.h"
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#include "collisionLine.h"
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#include "collisionNode.h"
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#include "collisionPlane.h"
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#include "collisionPolygon.h"
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#include "collisionRay.h"
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#include "collisionRecorder.h"
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#include "collisionSegment.h"
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#include "collisionSolid.h"
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#include "collisionSphere.h"
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#include "collisionTube.h"
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#include "collisionVisualizer.h"
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#include "dconfig.h"
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Configure(config_collide);
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NotifyCategoryDef(collide, "");
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ConfigureFn(config_collide) {
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init_libcollide();
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}
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ConfigVariableBool respect_prev_transform
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("respect-prev-transform", false,
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PRC_DESC("Set this true to have all CollisionTraversers in the world respect "
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"the previous frame's transform (position) for a given object when "
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"determining motion for collision tests. If this is false, you must "
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"explicitly enable motion detection for a particular traverser. It "
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"is false by default to force programmers to decide on a "
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"case-by-case basis whether they really need this feature."));
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ConfigVariableBool respect_effective_normal
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("respect-effective-normal", true,
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PRC_DESC("This should be true to support the effective_normal interface of "
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"polygons. Set it false to disable this feature, so that all "
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"collision solids (including polygons and planes) use their actual "
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"normal for intersection and physics tests."));
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////////////////////////////////////////////////////////////////////
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// Function: init_libcollide
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libcollide() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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CollisionEntry::init_type();
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CollisionHandler::init_type();
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CollisionHandlerEvent::init_type();
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CollisionHandlerFloor::init_type();
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CollisionHandlerGravity::init_type();
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CollisionHandlerPhysical::init_type();
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CollisionHandlerPusher::init_type();
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CollisionHandlerQueue::init_type();
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CollisionLine::init_type();
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CollisionNode::init_type();
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CollisionPlane::init_type();
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CollisionPolygon::init_type();
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CollisionRay::init_type();
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CollisionSegment::init_type();
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CollisionSolid::init_type();
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CollisionSphere::init_type();
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CollisionTube::init_type();
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#ifdef DO_COLLISION_RECORDING
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CollisionRecorder::init_type();
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CollisionVisualizer::init_type();
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#endif
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// Registration of writeable object's creation
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// functions with BamReader's factory
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CollisionLine::register_with_read_factory();
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CollisionNode::register_with_read_factory();
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CollisionPlane::register_with_read_factory();
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CollisionPolygon::register_with_read_factory();
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CollisionRay::register_with_read_factory();
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CollisionSegment::register_with_read_factory();
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CollisionSphere::register_with_read_factory();
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CollisionTube::register_with_read_factory();
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}
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