panda3d/panda/src/collide/config_collide.cxx

115 lines
4.0 KiB
C++

// Filename: config_collide.cxx
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "config_collide.h"
#include "collisionEntry.h"
#include "collisionHandler.h"
#include "collisionHandlerEvent.h"
#include "collisionHandlerFloor.h"
#include "collisionHandlerGravity.h"
#include "collisionHandlerPhysical.h"
#include "collisionHandlerPusher.h"
#include "collisionHandlerQueue.h"
#include "collisionLine.h"
#include "collisionNode.h"
#include "collisionPlane.h"
#include "collisionPolygon.h"
#include "collisionRay.h"
#include "collisionRecorder.h"
#include "collisionSegment.h"
#include "collisionSolid.h"
#include "collisionSphere.h"
#include "collisionTube.h"
#include "collisionVisualizer.h"
#include "dconfig.h"
Configure(config_collide);
NotifyCategoryDef(collide, "");
ConfigureFn(config_collide) {
init_libcollide();
}
ConfigVariableBool respect_prev_transform
("respect-prev-transform", false,
PRC_DESC("Set this true to have all CollisionTraversers in the world respect "
"the previous frame's transform (position) for a given object when "
"determining motion for collision tests. If this is false, you must "
"explicitly enable motion detection for a particular traverser. It "
"is false by default to force programmers to decide on a "
"case-by-case basis whether they really need this feature."));
ConfigVariableBool respect_effective_normal
("respect-effective-normal", true,
PRC_DESC("This should be true to support the effective_normal interface of "
"polygons. Set it false to disable this feature, so that all "
"collision solids (including polygons and planes) use their actual "
"normal for intersection and physics tests."));
////////////////////////////////////////////////////////////////////
// Function: init_libcollide
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libcollide() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
CollisionEntry::init_type();
CollisionHandler::init_type();
CollisionHandlerEvent::init_type();
CollisionHandlerFloor::init_type();
CollisionHandlerGravity::init_type();
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerQueue::init_type();
CollisionLine::init_type();
CollisionNode::init_type();
CollisionPlane::init_type();
CollisionPolygon::init_type();
CollisionRay::init_type();
CollisionSegment::init_type();
CollisionSolid::init_type();
CollisionSphere::init_type();
CollisionTube::init_type();
#ifdef DO_COLLISION_RECORDING
CollisionRecorder::init_type();
CollisionVisualizer::init_type();
#endif
// Registration of writeable object's creation
// functions with BamReader's factory
CollisionLine::register_with_read_factory();
CollisionNode::register_with_read_factory();
CollisionPlane::register_with_read_factory();
CollisionPolygon::register_with_read_factory();
CollisionRay::register_with_read_factory();
CollisionSegment::register_with_read_factory();
CollisionSphere::register_with_read_factory();
CollisionTube::register_with_read_factory();
}