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doc: update release notes for 1.10.1
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------------------------ RELEASE 1.10.1 -----------------------
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------------------------ RELEASE 1.10.1 -----------------------
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This is a bugfix release intended to fix several issues in 1.10.0.
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* Fix crashes when gamepad is plugged in on 32-bit Windows
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* Fix deploy-ng error regarding 'exist_ok' on Python 2
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* Fix compatibility issues with upcoming Python 3.8
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* Fix regression with Audio3DManager.setSoundVelocityAuto()
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* Fix regression with Audio3DManager.setSoundVelocityAuto()
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* Fix issues when awaiting loader.loadModel in Python 3.7
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* Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
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* Audio3DManager accepts tuple in setSoundVelocity/setListenerVelocity
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* Fix lighting being disabled when only an AmbientLight is active
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* Fix an error saving from Particle Panel in Python 3
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* Depth buffer now defaults to 24-bit on macOS (fixes flickering)
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* Fix no devices being detected on Windows with threading-model
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* Implement collision tests from Capsule and Box into InvSphere
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* Fix SpriteAnim error in particle system
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* Fix ShaderGenerator error when using too many shadowing lights
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* Fix interrogate crash in Python 3 with optional wstring args
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* Fix compilation errors for x86 Android platform
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* Fix permissions of directories created by installpanda
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* Improvements to API reference documentation
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* Fix incorrect features printed out when printing an InputDevice
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* Support cross-compiling for Android platforms in makepanda
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* Work around various bugs when compiling with OS X 10.7's libc++
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* Fix wrong error sometimes being reported when loading plug-in
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* Allow getting NodePath from CullTraverserData object
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* Add config options to Assimp loader for generating normals
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* Fix multisampling in floating-point framebuffers on OpenGL
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* Parse egg files with 4-component tangents (must be 1 or -1)
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* StencilAttrib.make() write_mask argument is now optional
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------------------------ RELEASE 1.10.0 -----------------------
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------------------------ RELEASE 1.10.0 -----------------------
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