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Added shader profiles to gsg.
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538885d1d7
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@ -135,7 +135,11 @@ DXGraphicsStateGuardian9(const FrameBufferProperties &properties) :
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_pixel_shader_version_major = 0;
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_pixel_shader_version_minor = 0;
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_vertex_shader_profile = 0;
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_pixel_shader_profile = 0;
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_vertex_shader_maximum_constants = 0;
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_supports_stream_offset = false;
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#ifdef HAVE_CGDX9
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@ -2236,7 +2240,12 @@ reset() {
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_vertex_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.VertexShaderVersion);
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_pixel_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.PixelShaderVersion);
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_pixel_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.PixelShaderVersion);
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_vertex_shader_profile = (char *) D3DXGetVertexShaderProfile (_d3d_device);
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_pixel_shader_profile = (char *) D3DXGetPixelShaderProfile (_d3d_device);
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_vertex_shader_maximum_constants = d3d_caps.MaxVertexShaderConst;
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_supports_stream_offset = (d3d_caps.DevCaps2 & D3DDEVCAPS2_STREAMOFFSET) != 0;
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if (dxgsg9_cat.is_debug()) {
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