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@ -312,7 +312,7 @@ fillin(DatagramIterator& scan, BamReader* manager)
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return;
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return;
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}
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}
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if (!read_compressed) {
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if (!read_compressed_channels) {
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chan_cat.info()
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chan_cat.info()
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<< "Not reading compressed animation channels.\n";
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<< "Not reading compressed animation channels.\n";
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clear_all_tables();
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clear_all_tables();
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@ -60,7 +60,7 @@ int compress_chan_quality = config_chan.GetInt("compress-chan-quality", 95);
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// even if the decompression code is available. The only reason you
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// even if the decompression code is available. The only reason you
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// might want to do this would be to speed load time when you don't
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// might want to do this would be to speed load time when you don't
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// care about what the animation looks like.
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// care about what the animation looks like.
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bool read_compressed = config_chan.GetBool("read-compressed", true);
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bool read_compressed_channels = config_chan.GetBool("read-compressed-channels", true);
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ConfigureFn(config_chan) {
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ConfigureFn(config_chan) {
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AnimBundle::init_type();
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AnimBundle::init_type();
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@ -14,6 +14,6 @@ NotifyCategoryDecl(chan, EXPCL_PANDA, EXPTP_PANDA);
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EXPCL_PANDA extern bool compress_channels;
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EXPCL_PANDA extern bool compress_channels;
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EXPCL_PANDA extern int compress_chan_quality;
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EXPCL_PANDA extern int compress_chan_quality;
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EXPCL_PANDA extern bool read_compressed;
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EXPCL_PANDA extern bool read_compressed_channels;
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#endif
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#endif
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