uncommented angular physics

This commit is contained in:
Dave Schuyler 2004-09-08 02:25:00 +00:00
parent f110517ef6
commit 44aa13cb4c

View File

@ -233,7 +233,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
#fnp.reparentTo(physicsActor)
fnp.reparentTo(render)
self.nodes.append(fnp)
self.keel=AngularVectorForce(0.0, 0.0, 80.0)
self.keel=AngularVectorForce(0.0, 0.0, 0.0)
fn.addForce(self.keel)
self.phys.addAngularForce(self.keel)
@ -259,7 +259,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
self.phys.addLinearForce(self.avatarViscosity)
self.phys.attachLinearIntegrator(LinearEulerIntegrator())
#*#self.phys.attachAngularIntegrator(AngularEulerIntegrator())
self.phys.attachAngularIntegrator(AngularEulerIntegrator())
self.phys.attachPhysicalnode(physicsActor.node())
self.momentumForce=LinearVectorForce(0.0, 0.0, 0.0)
@ -297,7 +297,7 @@ class ShipPilot(PhysicsWalker.PhysicsWalker):
self.setCollisionsActive(1)
def initializeCollisions(self, collisionTraverser,
wallBitmask, floorBitmask,
wallBitmask, floorBitmask,
avatarRadius = 1.4, floorOffset = 1.0, reach = 1.0):
"""
Set up the avatar collisions