tests: add TexturePool unit tests

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rdb 2018-07-31 14:57:55 +02:00
parent 0cd69c8748
commit 4b8ff0573e

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from panda3d import core
import pytest
import tempfile
@pytest.fixture(scope='function')
def pool():
"This fixture ensures the pool is properly emptied"
pool = core.TexturePool
pool.release_all_textures()
yield pool
pool.release_all_textures()
def write_image(filename, channels):
img = core.PNMImage(1, 1, channels)
img.set_xel_a(0, 0, (0.0, 0.25, 0.5, 0.75))
assert img.write(filename)
@pytest.fixture(scope='session')
def image_rgb_path():
"Generates an RGB image."
file = tempfile.NamedTemporaryFile(suffix='-rgb.png')
write_image(file.name, 3)
yield file.name
file.close()
@pytest.fixture(scope='session')
def image_rgba_path():
"Generates an RGBA image."
file = tempfile.NamedTemporaryFile(suffix='-rgba.png')
write_image(file.name, 4)
yield file.name
file.close()
@pytest.fixture(scope='session')
def image_gray_path():
"Generates a grayscale image."
file = tempfile.NamedTemporaryFile(suffix='-gray.png')
write_image(file.name, 1)
yield file.name
file.close()
def test_load_texture_rgba(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 4
def test_load_texture_rgba4(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path, 4)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 4
def test_load_texture_rgba3(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path, 3)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 3
def test_load_texture_rgba2(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path, 2)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 2
def test_load_texture_rgba1(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path, 1)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 1
def test_load_texture_rgb(pool, image_rgb_path):
tex = pool.load_texture(image_rgb_path)
assert pool.has_texture(image_rgb_path)
assert tex.num_components == 3
def test_load_texture_rgb4(pool, image_rgb_path):
# Will not increase this
tex = pool.load_texture(image_rgb_path, 4)
assert pool.has_texture(image_rgb_path)
assert tex.num_components == 3
def test_load_texture_rgb3(pool, image_rgb_path):
tex = pool.load_texture(image_rgb_path, 3)
assert pool.has_texture(image_rgb_path)
assert tex.num_components == 3
def test_load_texture_rgb2(pool, image_rgb_path):
# Cannot reduce this, since it would add an alpha channel
tex = pool.load_texture(image_rgb_path, 2)
assert pool.has_texture(image_rgb_path)
assert tex.num_components == 3
def test_load_texture_rgb1(pool, image_rgb_path):
tex = pool.load_texture(image_rgb_path, 1)
assert pool.has_texture(image_rgb_path)
assert tex.num_components == 1
def test_load_texture_rgba_alpha(pool, image_rgba_path, image_gray_path):
tex = pool.load_texture(image_rgba_path, image_gray_path)
assert tex.num_components == 4
def test_load_texture_rgba4_alpha(pool, image_rgba_path, image_gray_path):
tex = pool.load_texture(image_rgba_path, image_gray_path, 4)
assert tex.num_components == 4
def test_load_texture_rgba3_alpha(pool, image_rgba_path, image_gray_path):
tex = pool.load_texture(image_rgba_path, image_gray_path, 3)
assert tex.num_components == 4
def test_load_texture_rgba2_alpha(pool, image_rgba_path, image_gray_path):
#FIXME: why is this not consistent with test_load_texture_rgb2_alpha?
tex = pool.load_texture(image_rgba_path, image_gray_path, 2)
assert tex.num_components == 2
def test_load_texture_rgba1_alpha(pool, image_rgba_path, image_gray_path):
tex = pool.load_texture(image_rgba_path, image_gray_path, 1)
assert tex.num_components == 2
def test_load_texture_rgb_alpha(pool, image_rgb_path, image_gray_path):
tex = pool.load_texture(image_rgb_path, image_gray_path)
assert tex.num_components == 4
def test_load_texture_rgb4_alpha(pool, image_rgb_path, image_gray_path):
tex = pool.load_texture(image_rgb_path, image_gray_path, 4)
assert tex.num_components == 4
def test_load_texture_rgb3_alpha(pool, image_rgb_path, image_gray_path):
tex = pool.load_texture(image_rgb_path, image_gray_path, 3)
assert tex.num_components == 4
def test_load_texture_rgb2_alpha(pool, image_rgb_path, image_gray_path):
#FIXME: why is this not consistent with test_load_texture_rgba2_alpha?
tex = pool.load_texture(image_rgb_path, image_gray_path, 2)
assert tex.num_components == 4
def test_load_texture_rgb1_alpha(pool, image_rgb_path, image_gray_path):
tex = pool.load_texture(image_rgb_path, image_gray_path, 1)
assert tex.num_components == 2
def test_reload_texture_fewer_channels(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 4
tex = pool.load_texture(image_rgba_path, 3)
assert tex.num_components == 3
def test_reload_texture_more_channels(pool, image_rgba_path):
tex = pool.load_texture(image_rgba_path, 3)
assert pool.has_texture(image_rgba_path)
assert tex.num_components == 3
tex = pool.load_texture(image_rgba_path)
assert tex.num_components == 4
def test_reload_texture_with_alpha(pool, image_rgb_path, image_gray_path):
tex = pool.load_texture(image_rgb_path)
assert pool.has_texture(image_rgb_path)
assert tex.num_components == 3
tex = pool.load_texture(image_rgb_path, image_gray_path)
assert tex.num_components == 4
def test_reload_texture_without_alpha(pool, image_rgb_path, image_gray_path):
tex = pool.load_texture(image_rgb_path, image_gray_path)
assert tex.num_components == 4
tex = pool.load_texture(image_rgb_path)
assert tex.num_components == 3