Fix crash when using TextGraphic in texts

This commit is contained in:
rdb 2016-06-28 19:11:58 +02:00
parent 7e20626915
commit 54819dbcde

View File

@ -544,32 +544,34 @@ assemble_text() {
}
}
if (properties->has_shadow()) {
if (!placement._glyph.is_null()) {
if (properties->has_shadow()) {
if (_dynamic_merge) {
if (placement._glyph->has_quad()) {
placement.assign_quad_to(quad_shadow_map, shadow_state, shadow);
} else {
placement.assign_append_to(geom_shadow_collector_map, shadow_state, shadow);
}
} else {
placement.assign_to(shadow_geom_node, shadow_state, shadow);
}
// Don't shadow the graphics. That can result in duplication of button
// objects, plus it looks weird. If you want a shadowed graphic, you
// can shadow it yourself before you add it.
// placement.copy_graphic_to(shadow_node, shadow_state, shadow);
any_shadow = true;
}
if (_dynamic_merge) {
if (placement._glyph->has_quad()) {
placement.assign_quad_to(quad_shadow_map, shadow_state, shadow);
placement.assign_quad_to(quad_map, text_state);
} else {
placement.assign_append_to(geom_shadow_collector_map, shadow_state, shadow);
placement.assign_append_to(geom_collector_map, text_state);
}
} else {
placement.assign_to(shadow_geom_node, shadow_state, shadow);
placement.assign_to(text_geom_node, text_state);
}
// Don't shadow the graphics. That can result in duplication of button
// objects, plus it looks weird. If you want a shadowed graphic, you
// can shadow it yourself before you add it.
// placement.copy_graphic_to(shadow_node, shadow_state, shadow);
any_shadow = true;
}
if (_dynamic_merge) {
if (placement._glyph->has_quad()) {
placement.assign_quad_to(quad_map, text_state);
} else {
placement.assign_append_to(geom_collector_map, text_state);
}
} else {
placement.assign_to(text_geom_node, text_state);
}
placement.copy_graphic_to(text_node, text_state);
}