panda3d/panda/src/text/textAssembler.cxx

2431 lines
80 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textAssembler.cxx
* @author drose
* @date 2004-04-06
*/
#include "textAssembler.h"
#include "textGlyph.h"
#include "cullFaceAttrib.h"
#include "colorAttrib.h"
#include "cullBinAttrib.h"
#include "textureAttrib.h"
#include "transparencyAttrib.h"
#include "textPropertiesManager.h"
#include "textEncoder.h"
#include "config_text.h"
#include "geomTriangles.h"
#include "geomLines.h"
#include "geomPoints.h"
#include "geomVertexReader.h"
#include "geomVertexWriter.h"
#include "geomLines.h"
#include "geomVertexFormat.h"
#include "geomVertexData.h"
#include "geom.h"
#include "modelNode.h"
#include <ctype.h>
#include <stdio.h> // for sprintf
// This is the factor by which CT_small scales the character down.
static const PN_stdfloat small_accent_scale = 0.6f;
// This is the factor by which CT_tiny scales the character down.
static const PN_stdfloat tiny_accent_scale = 0.4;
// This is the factor by which CT_squash scales the character in X and Y.
static const PN_stdfloat squash_accent_scale_x = 0.8f;
static const PN_stdfloat squash_accent_scale_y = 0.5f;
// This is the factor by which CT_small_squash scales the character in X and
// Y.
static const PN_stdfloat small_squash_accent_scale_x = 0.6f;
static const PN_stdfloat small_squash_accent_scale_y = 0.3;
// This is the factor by which the advance is reduced for the first character
// of a two-character ligature.
static const PN_stdfloat ligature_advance_scale = 0.6f;
/**
* An internal function that works like isspace() but is safe to call for a
* wide character.
*/
static INLINE bool
isspacew(unsigned int ch) {
return isascii(ch) && isspace(ch);
}
/**
* An internal function, similar to isspace(), except it does not consider
* newlines to be whitespace. It also includes the soft-hyphen character.
*/
static INLINE bool
isbreakpoint(unsigned int ch) {
return (ch == ' ' || ch == '\t' ||
ch == (unsigned int)text_soft_hyphen_key ||
ch == (unsigned int)text_soft_break_key);
}
/**
*
*/
TextAssembler::
TextAssembler(TextEncoder *encoder) :
_encoder(encoder),
_usage_hint(Geom::UH_static),
_max_rows(0),
_dynamic_merge(text_dynamic_merge),
_multiline_mode(true)
{
_initial_cprops = new ComputedProperties(TextProperties());
clear();
}
/**
*
*/
TextAssembler::
TextAssembler(const TextAssembler &copy) :
_initial_cprops(copy._initial_cprops),
_text_string(copy._text_string),
_text_block(copy._text_block),
_ul(copy._ul),
_lr(copy._lr),
_next_row_ypos(copy._next_row_ypos),
_encoder(copy._encoder),
_usage_hint(copy._usage_hint),
_max_rows(copy._max_rows),
_dynamic_merge(copy._dynamic_merge),
_multiline_mode(copy._multiline_mode)
{
}
/**
*
*/
void TextAssembler::
operator = (const TextAssembler &copy) {
_initial_cprops = copy._initial_cprops;
_text_string = copy._text_string;
_text_block = copy._text_block;
_ul = copy._ul;
_lr = copy._lr;
_next_row_ypos = copy._next_row_ypos;
_encoder = copy._encoder;
_usage_hint = copy._usage_hint;
_max_rows = copy._max_rows;
_dynamic_merge = copy._dynamic_merge;
_multiline_mode = copy._multiline_mode;
}
/**
*
*/
TextAssembler::
~TextAssembler() {
}
/**
* Reinitializes the contents of the TextAssembler.
*/
void TextAssembler::
clear() {
_ul.set(0.0f, 0.0f);
_lr.set(0.0f, 0.0f);
_next_row_ypos = 0.0f;
_text_string.clear();
_text_block.clear();
}
/**
* Accepts a new text string and associated properties structure, and
* precomputes the wordwrapping layout appropriately. After this call,
* get_wordwrapped_wtext() and get_num_rows() can be called.
*
* The return value is true if all the text is accepted, or false if some was
* truncated (see set_max_rows()).
*/
bool TextAssembler::
set_wtext(const wstring &wtext) {
clear();
// First, expand all of the embedded TextProperties references within the
// string.
wstring::const_iterator si = wtext.begin();
scan_wtext(_text_string, si, wtext.end(), _initial_cprops);
while (si != wtext.end()) {
// If we returned without consuming the whole string, it means there was
// an embedded text_pop_properties_key that didn't match the push. That's
// worth a warning, and then go back and pick up the rest of the string.
text_cat.warning()
<< "pop_properties encountered without preceding push_properties.\n";
scan_wtext(_text_string, si, wtext.end(), _initial_cprops);
}
// Then apply any wordwrap requirements.
return wordwrap_text();
}
/**
* Replaces the 'count' characters from 'start' of the current text with the
* indicated replacement text. If the replacement text does not have count
* characters, the length of the string will be changed accordingly.
*
* The substring may include nested formatting characters, but they must be
* self-contained and self-closed. The formatting characters are not
* literally saved in the internal string; they are parsed at the time of the
* set_wsubstr() call.
*
* The return value is true if all the text is accepted, or false if some was
* truncated (see set_max_rows()).
*/
bool TextAssembler::
set_wsubstr(const wstring &wtext, int start, int count) {
nassertr(start >= 0 && start <= (int)_text_string.size(), false);
nassertr(count >= 0 && start + count <= (int)_text_string.size(), false);
// Use scan_wtext to unroll the substring we wish to insert, as in
// set_wtext(), above.
TextString substr;
wstring::const_iterator si = wtext.begin();
scan_wtext(substr, si, wtext.end(), _initial_cprops);
while (si != wtext.end()) {
text_cat.warning()
<< "pop_properties encountered without preceding push_properties.\n";
scan_wtext(substr, si, wtext.end(), _initial_cprops);
}
_text_string.erase(_text_string.begin() + start, _text_string.begin() + start + count);
_text_string.insert(_text_string.begin() + start, substr.begin(), substr.end());
return wordwrap_text();
}
/**
* Returns a wstring that represents the contents of the text, without any
* embedded properties characters. If there is an embedded graphic object, a
* zero value is inserted in that position.
*
* This string has the same length as get_num_characters(), and the characters
* in this string correspond one-to-one with the characters returned by
* get_character(n).
*/
wstring TextAssembler::
get_plain_wtext() const {
wstring wtext;
TextString::const_iterator si;
for (si = _text_string.begin(); si != _text_string.end(); ++si) {
const TextCharacter &tch = (*si);
if (tch._graphic == (TextGraphic *)NULL) {
wtext += tch._character;
} else {
wtext.push_back(0);
}
}
return wtext;
}
/**
* Returns a wstring that represents the contents of the text, with newlines
* inserted according to the wordwrapping. The string will contain no
* embedded properties characters. If there is an embedded graphic object, a
* zero value is inserted in that position.
*
* This string has the same number of newline characters as get_num_rows(),
* and the characters in this string correspond one-to-one with the characters
* returned by get_character(r, c).
*/
wstring TextAssembler::
get_wordwrapped_plain_wtext() const {
wstring wtext;
TextBlock::const_iterator bi;
for (bi = _text_block.begin(); bi != _text_block.end(); ++bi) {
const TextRow &row = (*bi);
if (bi != _text_block.begin()) {
wtext += '\n';
}
TextString::const_iterator si;
for (si = row._string.begin(); si != row._string.end(); ++si) {
const TextCharacter &tch = (*si);
if (tch._graphic == (TextGraphic *)NULL) {
wtext += tch._character;
} else {
wtext.push_back(0);
}
}
}
return wtext;
}
/**
* Returns a wstring that represents the contents of the text.
*
* The string will contain embedded properties characters, which may not
* exactly match the embedded properties characters of the original string,
* but it will encode the same way.
*/
wstring TextAssembler::
get_wtext() const {
wstring wtext;
PT(ComputedProperties) current_cprops = _initial_cprops;
TextString::const_iterator si;
for (si = _text_string.begin(); si != _text_string.end(); ++si) {
const TextCharacter &tch = (*si);
current_cprops->append_delta(wtext, tch._cprops);
if (tch._graphic == (TextGraphic *)NULL) {
wtext += tch._character;
} else {
wtext.push_back(text_embed_graphic_key);
wtext += tch._graphic_wname;
wtext.push_back(text_embed_graphic_key);
}
current_cprops = tch._cprops;
}
current_cprops->append_delta(wtext, _initial_cprops);
return wtext;
}
/**
* Returns a wstring that represents the contents of the text, with newlines
* inserted according to the wordwrapping.
*
* The string will contain embedded properties characters, which may not
* exactly match the embedded properties characters of the original string,
* but it will encode the same way.
*
* Embedded properties characters will be closed before every newline, then
* reopened (if necessary) on the subsequent character following the newline.
* This means it will be safe to divide the text up at the newline characters
* and treat each line as an independent piece.
*/
wstring TextAssembler::
get_wordwrapped_wtext() const {
wstring wtext;
PT(ComputedProperties) current_cprops = _initial_cprops;
TextBlock::const_iterator bi;
for (bi = _text_block.begin(); bi != _text_block.end(); ++bi) {
const TextRow &row = (*bi);
if (bi != _text_block.begin()) {
current_cprops->append_delta(wtext, _initial_cprops);
current_cprops = _initial_cprops;
wtext += '\n';
}
TextString::const_iterator si;
for (si = row._string.begin(); si != row._string.end(); ++si) {
const TextCharacter &tch = (*si);
current_cprops->append_delta(wtext, tch._cprops);
if (tch._graphic == (TextGraphic *)NULL) {
wtext += tch._character;
} else {
wtext.push_back(text_embed_graphic_key);
wtext += tch._graphic_wname;
wtext.push_back(text_embed_graphic_key);
}
current_cprops = tch._cprops;
}
}
current_cprops->append_delta(wtext, _initial_cprops);
return wtext;
}
/**
* Computes the row and column index of the nth character or graphic object in
* the text. Fills r and c accordingly.
*
* Returns true if the nth character is valid and has a corresponding r and c
* position, false otherwise (for instance, a soft-hyphen character, or a
* newline character, may not have a corresponding position). In either case,
* r and c will be filled in sensibly.
*/
bool TextAssembler::
calc_r_c(int &r, int &c, int n) const {
nassertr(n >= 0 && n <= (int)_text_string.size(), false);
if (n == (int)_text_string.size()) {
// A special case for one past the last character.
if (_text_string.empty()) {
r = 0;
c = 0;
} else {
r = _text_block.size() - 1;
c = _text_block[r]._string.size();
}
return true;
} else if (n == 0) {
// Another special case for the beginning.
r = 0;
c = 0;
return true;
}
r = 0;
while (r + 1 < (int)_text_block.size() &&
_text_block[r + 1]._row_start < n) {
r += 1;
}
const TextRow &row = _text_block[r];
bool is_real_char = true;
nassertr(n > 0, false);
if (row._got_soft_hyphens) {
// If there are any soft hyphen or soft break keys in the source text, we
// have to scan past them to get c precisely.
c = 0;
int i = row._row_start;
while (i < n - 1) {
if (_text_string[i]._character != text_soft_hyphen_key &&
_text_string[i]._character != text_soft_break_key) {
++c;
}
++i;
}
if (_text_string[n - 1]._character != text_soft_hyphen_key &&
_text_string[n - 1]._character != text_soft_break_key) {
++c;
if (_text_string[n - 1]._character == '\n') {
is_real_char = false;
}
} else {
is_real_char = false;
}
} else {
// If there are no soft characters, then the string maps one-to-one.
c = min(n - row._row_start, (int)row._string.size());
if (_text_string[n - 1]._character == '\n') {
is_real_char = false;
}
}
return is_real_char;
}
/**
* Computes the character index of the character at the rth row and cth column
* position. This is the inverse of calc_r_c().
*
* It is legal for c to exceed the index number of the last column by 1, and
* it is legal for r to exceed the index number of the last row by 1, if c is
* 0.
*/
int TextAssembler::
calc_index(int r, int c) const {
nassertr(r >= 0 && r <= (int)_text_block.size(), 0);
if (r == (int)_text_block.size()) {
nassertr(c == 0, 0);
return _text_string.size();
} else {
nassertr(c >= 0 && c <= (int)_text_block[r]._string.size(), 0);
const TextRow &row = _text_block[r];
if (row._got_soft_hyphens) {
// If there are any soft hyphen or soft break keys in the source text,
// we have to scan past them to get n precisely.
int n = row._row_start;
while (c > 0) {
if (_text_string[n]._character != text_soft_hyphen_key &&
_text_string[n]._character != text_soft_break_key) {
--c;
}
++n;
}
return n;
} else {
// If there are no soft characters, then the string maps one-to-one.
return row._row_start + c;
}
}
}
/**
* Returns the x position of the origin of the character or graphic object at
* the indicated position in the indicated row.
*
* It is legal for c to exceed the index number of the last column by 1, and
* it is legal for r to exceed the index number of the last row by 1, if c is
* 0.
*/
PN_stdfloat TextAssembler::
get_xpos(int r, int c) const {
nassertr(r >= 0 && r <= (int)_text_block.size(), 0.0f);
if (r == (int)_text_block.size()) {
nassertr(c == 0, 0.0f);
return 0.0f;
} else {
nassertr(c >= 0 && c <= (int)_text_block[r]._string.size(), 0.0f);
const TextRow &row = _text_block[r];
PN_stdfloat xpos = row._xpos;
for (int i = 0; i < c; ++i) {
xpos += calc_width(row._string[i]);
}
return xpos;
}
}
/**
* Actually assembles all of the text into a GeomNode, and returns the node
* (or possibly a parent of the node, to keep the shadow separate). Once this
* has been called, you may query the extents of the text via get_ul(),
* get_lr().
*/
PT(PandaNode) TextAssembler::
assemble_text() {
// Now assemble the text into glyphs.
PlacedGlyphs placed_glyphs;
assemble_paragraph(placed_glyphs);
// Now that we have a bunch of GlyphPlacements, pull out the Geoms and put
// them under a common node.
PT(PandaNode) parent_node = new PandaNode("common");
PT(PandaNode) shadow_node = new PandaNode("shadow");
PT(GeomNode) shadow_geom_node = new GeomNode("shadow_geom");
shadow_node->add_child(shadow_geom_node);
PT(PandaNode) text_node = new PandaNode("text");
PT(GeomNode) text_geom_node = new GeomNode("text_geom");
text_node->add_child(text_geom_node);
const TextProperties *properties = NULL;
CPT(RenderState) text_state;
CPT(RenderState) shadow_state;
LVector2 shadow(0);
bool any_shadow = false;
GeomCollectorMap geom_collector_map;
GeomCollectorMap geom_shadow_collector_map;
QuadMap quad_map;
QuadMap quad_shadow_map;
PlacedGlyphs::const_iterator pgi;
for (pgi = placed_glyphs.begin(); pgi != placed_glyphs.end(); ++pgi) {
const GlyphPlacement &placement = (*pgi);
if (placement._properties != properties) {
// Get a new set of properties for future glyphs.
properties = placement._properties;
text_state = properties->get_text_state();
if (properties->has_shadow()) {
shadow = properties->get_shadow();
shadow_state = properties->get_shadow_state();
} else {
shadow.set(0, 0);
shadow_state.clear();
}
}
if (!placement._glyph.is_null()) {
if (properties->has_shadow()) {
if (_dynamic_merge) {
if (placement._glyph->has_quad()) {
placement.assign_quad_to(quad_shadow_map, shadow_state, shadow);
} else {
placement.assign_append_to(geom_shadow_collector_map, shadow_state, shadow);
}
} else {
placement.assign_to(shadow_geom_node, shadow_state, shadow);
}
// Don't shadow the graphics. That can result in duplication of button
// objects, plus it looks weird. If you want a shadowed graphic, you
// can shadow it yourself before you add it.
// placement.copy_graphic_to(shadow_node, shadow_state, shadow);
any_shadow = true;
}
if (_dynamic_merge) {
if (placement._glyph->has_quad()) {
placement.assign_quad_to(quad_map, text_state);
} else {
placement.assign_append_to(geom_collector_map, text_state);
}
} else {
placement.assign_to(text_geom_node, text_state);
}
}
placement.copy_graphic_to(text_node, text_state);
}
placed_glyphs.clear();
if (any_shadow) {
// The shadow_geom_node must appear first to guarantee the correct
// rendering order.
parent_node->add_child(shadow_node);
}
GeomCollectorMap::iterator gc;
for (gc = geom_collector_map.begin(); gc != geom_collector_map.end(); ++gc) {
(*gc).second.append_geom(text_geom_node, (*gc).first._state);
}
generate_quads(text_geom_node, quad_map);
if (any_shadow) {
for (gc = geom_shadow_collector_map.begin();
gc != geom_shadow_collector_map.end();
++gc) {
(*gc).second.append_geom(shadow_geom_node, (*gc).first._state);
}
generate_quads(shadow_geom_node, quad_shadow_map);
}
parent_node->add_child(text_node);
return parent_node;
}
/**
* Returns the width of a single character, according to its associated font.
* This also correctly calculates the width of cheesy ligatures and accented
* characters, which may not exist in the font as such.
*/
PN_stdfloat TextAssembler::
calc_width(wchar_t character, const TextProperties &properties) {
if (character == ' ') {
// A space is a special case.
TextFont *font = properties.get_font();
nassertr(font != (TextFont *)NULL, 0.0f);
return font->get_space_advance() * properties.get_glyph_scale() * properties.get_text_scale();
}
bool got_glyph;
CPT(TextGlyph) first_glyph;
CPT(TextGlyph) second_glyph;
UnicodeLatinMap::AccentType accent_type;
int additional_flags;
PN_stdfloat glyph_scale;
PN_stdfloat advance_scale;
get_character_glyphs(character, &properties,
got_glyph, first_glyph, second_glyph, accent_type,
additional_flags, glyph_scale, advance_scale);
PN_stdfloat advance = 0.0f;
if (first_glyph != (TextGlyph *)NULL) {
advance = first_glyph->get_advance() * advance_scale;
}
if (second_glyph != (TextGlyph *)NULL) {
advance += second_glyph->get_advance();
}
glyph_scale *= properties.get_glyph_scale() * properties.get_text_scale();
return advance * glyph_scale;
}
/**
* Returns the width of a single TextGraphic image.
*/
PN_stdfloat TextAssembler::
calc_width(const TextGraphic *graphic, const TextProperties &properties) {
LVecBase4 frame = graphic->get_frame();
return (frame[1] - frame[0]) * properties.get_glyph_scale() * properties.get_text_scale();
}
/**
* Returns true if the named character exists in the font exactly as named,
* false otherwise. Note that because Panda can assemble glyphs together
* automatically using cheesy accent marks, this is not a reliable indicator
* of whether a suitable glyph can be rendered for the character. For that,
* use has_character() instead.
*
* This returns true for whitespace and Unicode whitespace characters (if they
* exist in the font), but returns false for characters that would render with
* the "invalid glyph". It also returns false for characters that would be
* synthesized within Panda, but see has_character().
*/
bool TextAssembler::
has_exact_character(wchar_t character, const TextProperties &properties) {
if (character == ' ' || character == '\n') {
// A space is a special case. Every font implicitly has a space. We also
// treat newlines specially.
return true;
}
TextFont *font = properties.get_font();
nassertr(font != (TextFont *)NULL, false);
CPT(TextGlyph) glyph;
return font->get_glyph(character, glyph);
}
/**
* Returns true if the named character exists in the font or can be
* synthesized by Panda, false otherwise. (Panda can synthesize some accented
* characters by combining similar-looking glyphs from the font.)
*
* This returns true for whitespace and Unicode whitespace characters (if they
* exist in the font), but returns false for characters that would render with
* the "invalid glyph".
*/
bool TextAssembler::
has_character(wchar_t character, const TextProperties &properties) {
if (character == ' ' || character == '\n') {
// A space is a special case. Every font implicitly has a space. We also
// treat newlines specially.
return true;
}
bool got_glyph;
CPT(TextGlyph) first_glyph;
CPT(TextGlyph) second_glyph;
UnicodeLatinMap::AccentType accent_type;
int additional_flags;
PN_stdfloat glyph_scale;
PN_stdfloat advance_scale;
get_character_glyphs(character, &properties,
got_glyph, first_glyph, second_glyph, accent_type,
additional_flags, glyph_scale, advance_scale);
return got_glyph;
}
/**
* Returns true if the indicated character represents whitespace in the font,
* or false if anything visible will be rendered for it.
*
* This returns true for whitespace and Unicode whitespace characters (if they
* exist in the font), and returns false for any other characters, including
* characters that do not exist in the font (these would be rendered with the
* "invalid glyph", which is visible).
*
* Note that this function can be reliably used to identify Unicode whitespace
* characters only if the font has all of the whitespace characters defined.
* It will return false for any character not in the font, even if it is an
* official Unicode whitespace character.
*/
bool TextAssembler::
is_whitespace(wchar_t character, const TextProperties &properties) {
if (character == ' ' || character == '\n') {
// A space or a newline is a special case.
return true;
}
TextFont *font = properties.get_font();
nassertr(font != (TextFont *)NULL, false);
CPT(TextGlyph) glyph;
if (!font->get_glyph(character, glyph)) {
return false;
}
return glyph->is_whitespace();
}
/**
* Scans through the text string, decoding embedded references to
* TextProperties. The decoded string is copied character-by-character into
* _text_string.
*/
void TextAssembler::
scan_wtext(TextAssembler::TextString &output_string,
wstring::const_iterator &si,
const wstring::const_iterator &send,
TextAssembler::ComputedProperties *current_cprops) {
while (si != send) {
if ((*si) == text_push_properties_key) {
// This indicates a nested properties structure. Pull off the name of
// the TextProperties structure, which is everything until the next
// text_push_properties_key.
wstring wname;
++si;
while (si != send && (*si) != text_push_properties_key) {
wname += (*si);
++si;
}
if (si == send) {
// We didn't close the text_push_properties_key. That's an error.
text_cat.warning()
<< "Unclosed push_properties in text.\n";
return;
}
++si;
// Define the new properties by extending the current properties.
PT(ComputedProperties) new_cprops =
new ComputedProperties(current_cprops, wname, _encoder);
// And recursively scan with the nested properties.
scan_wtext(output_string, si, send, new_cprops);
if (text_cat.is_debug()) {
if (si == send) {
// The push was not closed by a pop. That's not an error, since we
// allow people to be sloppy about that; but we'll print a debug
// message at least.
text_cat.debug()
<< "push_properties not matched by pop_properties.\n";
}
}
} else if ((*si) == text_pop_properties_key) {
// This indicates the undoing of a previous push_properties_key. We
// simply return to the previous level.
++si;
return;
} else if ((*si) == text_embed_graphic_key) {
// This indicates an embedded graphic. Pull off the name of the
// TextGraphic structure, which is everything until the next
// text_embed_graphic_key.
wstring graphic_wname;
++si;
while (si != send && (*si) != text_embed_graphic_key) {
graphic_wname += (*si);
++si;
}
if (si == send) {
// We didn't close the text_embed_graphic_key. That's an error.
text_cat.warning()
<< "Unclosed embed_graphic in text.\n";
return;
}
++si;
// Now we have to encode the wstring into a string, for lookup in the
// TextPropertiesManager.
string graphic_name = _encoder->encode_wtext(graphic_wname);
TextPropertiesManager *manager =
TextPropertiesManager::get_global_ptr();
// Get the graphic image.
const TextGraphic *named_graphic = manager->get_graphic_ptr(graphic_name);
if (named_graphic != (TextGraphic *)NULL) {
output_string.push_back(TextCharacter(named_graphic, graphic_wname, current_cprops));
} else {
text_cat.warning()
<< "Unknown TextGraphic: " << graphic_name << "\n";
}
} else {
// A normal character. Apply it.
output_string.push_back(TextCharacter(*si, current_cprops));
++si;
}
}
}
/**
* Inserts newlines into the _text_string at the appropriate places in order
* to make each line be the longest possible line that is not longer than
* wordwrap_width (and does not break any words, if possible). Stores the
* result in _text_block.
*
* If _max_rows is greater than zero, no more than _max_rows will be accepted.
* Text beyond that will be truncated.
*
* The return value is true if all the text is accepted, or false if some was
* truncated.
*/
bool TextAssembler::
wordwrap_text() {
_text_block.clear();
if (_text_string.empty()) {
// A special case: empty text means no rows.
return true;
}
size_t p = 0;
_text_block.push_back(TextRow(p));
// Preserve any initial whitespace and newlines.
PN_stdfloat initial_width = 0.0f;
while (p < _text_string.size() && isspacew(_text_string[p]._character)) {
if (_text_string[p]._character == '\n') {
initial_width = 0.0f;
if (_max_rows > 0 && (int)_text_block.size() >= _max_rows) {
// Truncate.
return false;
}
_text_block.back()._eol_cprops = _text_string[p]._cprops;
_text_block.push_back(TextRow(p + 1));
} else {
initial_width += calc_width(_text_string[p]);
_text_block.back()._string.push_back(_text_string[p]);
}
p++;
}
bool needs_newline = false;
while (p < _text_string.size()) {
nassertr(!isspacew(_text_string[p]._character), false);
// Scan the next n characters, until the end of the string or an embedded
// newline character, or we exceed wordwrap_width.
size_t q = p;
bool any_spaces = false;
size_t last_space = 0;
PN_stdfloat last_space_width = 0.0f;
bool any_hyphens = false;
size_t last_hyphen = 0;
bool output_hyphen = false;
bool overflow = false;
PN_stdfloat wordwrap_width = -1.0f;
bool last_was_space = false;
PN_stdfloat width = initial_width;
while (q < _text_string.size() && _text_string[q]._character != '\n') {
if (_text_string[q]._cprops->_properties.has_wordwrap()) {
wordwrap_width = _text_string[q]._cprops->_properties.get_wordwrap();
} else {
wordwrap_width = -1.0f;
}
if (isspacew(_text_string[q]._character) ||
_text_string[q]._character == text_soft_break_key) {
if (!last_was_space) {
any_spaces = true;
// We only care about logging whether there is a soft-hyphen
// character to the right of the rightmost space. Each time we
// encounter a space, we reset this counter.
any_hyphens = false;
last_space = q;
last_space_width = width;
last_was_space = true;
}
} else {
last_was_space = false;
}
// A soft hyphen character is not printed, but marks a point at which we
// might hyphenate a word if we need to.
if (_text_string[q]._character == text_soft_hyphen_key) {
if (wordwrap_width > 0.0f) {
// We only consider this as a possible hyphenation point if (a) it
// is not the very first character, and (b) there is enough room for
// a hyphen character to be printed following it.
if (q != p && width + calc_hyphen_width(_text_string[q]) <= wordwrap_width) {
any_hyphens = true;
last_hyphen = q;
}
}
} else {
// Some normal, printable character.
width += calc_width(_text_string[q]);
}
q++;
if (wordwrap_width > 0.0f && width > wordwrap_width) {
// Oops, too many.
q--;
overflow = true;
break;
}
}
if (overflow) {
// If we stopped because we exceeded the wordwrap width, then try to
// find an appropriate place to wrap the line or to hyphenate, if
// necessary.
nassertr(wordwrap_width > 0.0f, false);
if (any_spaces && last_space_width / wordwrap_width >= text_hyphen_ratio) {
// If we have a space that ended up within our safety margin, don't
// use any soft-hyphen characters.
any_hyphens = false;
}
if (any_hyphens) {
// If we still have a soft-hyphen character, use it.
q = last_hyphen;
output_hyphen = true;
} else if (any_spaces) {
// Otherwise, break at a space if we can.
q = last_space;
} else {
// Otherwise, this is a forced break. Accept the longest line we can
// that does not leave the next line beginning with one of our
// forbidden characters.
size_t i = 0;
while ((int)i < text_max_never_break && q - i > p &&
get_text_never_break_before().find(_text_string[q - i]._character) != wstring::npos) {
i++;
}
if ((int)i < text_max_never_break) {
q -= i;
}
}
}
// Skip additional whitespace between the lines.
size_t next_start = q;
while (next_start < _text_string.size() &&
isbreakpoint(_text_string[next_start]._character)) {
next_start++;
}
// Trim off any more blanks on the end.
while (q > p && isspacew(_text_string[q - 1]._character)) {
q--;
}
if (next_start == p) {
// No characters got in at all. This could only happen if the wordwrap
// width is narrower than a single character, or if we have a
// substantial number of leading spaces in a line.
if (initial_width == 0.0f) {
// There was no leading whitespace on the line, so the character
// itself didn't fit within the margins. Let it in anyway; what else
// can we do?
q++;
next_start++;
while (next_start < _text_string.size() &&
isbreakpoint(_text_string[next_start]._character)) {
next_start++;
}
}
}
if (needs_newline) {
if (_max_rows > 0 && (int)_text_block.size() >= _max_rows) {
// Truncate.
return false;
}
_text_block.push_back(TextRow(p));
}
if (get_multiline_mode()){
needs_newline = true;
}
if (_text_string[next_start - 1]._cprops->_properties.get_preserve_trailing_whitespace()) {
q = next_start;
}
for (size_t pi = p; pi < q; pi++) {
if (_text_string[pi]._character != text_soft_hyphen_key &&
_text_string[pi]._character != text_soft_break_key) {
_text_block.back()._string.push_back(_text_string[pi]);
} else {
_text_block.back()._got_soft_hyphens = true;
}
}
if (output_hyphen) {
wstring text_soft_hyphen_output = get_text_soft_hyphen_output();
wstring::const_iterator wi;
for (wi = text_soft_hyphen_output.begin();
wi != text_soft_hyphen_output.end();
++wi) {
_text_block.back()._string.push_back(TextCharacter(*wi, _text_string[last_hyphen]._cprops));
}
}
// Now prepare to wrap the next line.
if (next_start < _text_string.size() && _text_string[next_start]._character == '\n') {
// Preserve a single embedded newline.
if (_max_rows > 0 && (int)_text_block.size() >= _max_rows) {
// Truncate.
return false;
}
_text_block.back()._eol_cprops = _text_string[next_start]._cprops;
next_start++;
_text_block.push_back(TextRow(next_start));
needs_newline = false;
}
p = next_start;
// Preserve any initial whitespace and newlines.
initial_width = 0.0f;
while (p < _text_string.size() && isspacew(_text_string[p]._character)) {
if (_text_string[p]._character == '\n') {
initial_width = 0.0f;
if (_max_rows > 0 && (int)_text_block.size() >= _max_rows) {
// Truncate.
return false;
}
_text_block.back()._eol_cprops = _text_string[p]._cprops;
_text_block.push_back(TextRow(p + 1));
} else {
initial_width += calc_width(_text_string[p]);
_text_block.back()._string.push_back(_text_string[p]);
}
p++;
}
}
return true;
}
/**
* Returns the width of the soft-hyphen replacement string, according to the
* indicated character's associated font.
*/
PN_stdfloat TextAssembler::
calc_hyphen_width(const TextCharacter &tch) {
TextFont *font = tch._cprops->_properties.get_font();
nassertr(font != (TextFont *)NULL, 0.0f);
PN_stdfloat hyphen_width = 0.0f;
wstring text_soft_hyphen_output = get_text_soft_hyphen_output();
wstring::const_iterator wi;
for (wi = text_soft_hyphen_output.begin();
wi != text_soft_hyphen_output.end();
++wi) {
hyphen_width += calc_width(*wi, tch._cprops->_properties);
}
return hyphen_width;
}
/**
* Generates Geoms for the given quads and adds them to the GeomNode.
*/
void TextAssembler::
generate_quads(GeomNode *geom_node, const QuadMap &quad_map) {
QuadMap::const_iterator qmi;
for (qmi = quad_map.begin(); qmi != quad_map.end(); ++qmi) {
const QuadDefs &quads = qmi->second;
GeomTextGlyph::Glyphs glyphs;
glyphs.reserve(quads.size());
static CPT(GeomVertexFormat) format;
if (format.is_null()) {
// The optimized code below assumes 32-bit floats, so let's make sure we
// got the right format by creating it ourselves.
format = GeomVertexFormat::register_format(new GeomVertexArrayFormat(
InternalName::get_vertex(), 3, GeomEnums::NT_float32, GeomEnums::C_point,
InternalName::get_texcoord(), 2, GeomEnums::NT_float32, GeomEnums::C_texcoord));
}
PT(GeomVertexData) vdata = new GeomVertexData("text", format, Geom::UH_static);
PT(GeomTriangles) tris = new GeomTriangles(Geom::UH_static);
if (quads.size() > 10922) {
tris->set_index_type(GeomEnums::NT_uint32);
} else {
tris->set_index_type(GeomEnums::NT_uint16);
}
PT(GeomVertexArrayData) indices = tris->modify_vertices();
int i = 0;
// This is quite a critical loop and GeomVertexWriter quickly becomes the
// bottleneck. So, I've written this out the hard way instead. Two
// versions of the loop: one for 32-bit indices, one for 16-bit.
{
PT(GeomVertexArrayDataHandle) vtx_handle = vdata->modify_array(0)->modify_handle();
vtx_handle->unclean_set_num_rows(quads.size() * 4);
unsigned char *write_ptr = vtx_handle->get_write_pointer();
size_t stride = format->get_array(0)->get_stride() / sizeof(PN_float32);
PN_float32 *vtx_ptr = (PN_float32 *)
(write_ptr + format->get_column(InternalName::get_vertex())->get_start());
PN_float32 *tex_ptr = (PN_float32 *)
(write_ptr + format->get_column(InternalName::get_texcoord())->get_start());
if (tris->get_index_type() == GeomEnums::NT_uint32) {
// 32-bit index case.
PT(GeomVertexArrayDataHandle) idx_handle = indices->modify_handle();
idx_handle->unclean_set_num_rows(quads.size() * 6);
uint32_t *idx_ptr = (uint32_t *)idx_handle->get_write_pointer();
QuadDefs::const_iterator qi;
for (qi = quads.begin(); qi != quads.end(); ++qi) {
const QuadDef &quad = (*qi);
vtx_ptr[0] = quad._dimensions[0] + quad._slanth;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[3];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[0];
tex_ptr[1] = quad._uvs[3];
tex_ptr += stride;
vtx_ptr[0] = quad._dimensions[0] + quad._slantl;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[1];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[0];
tex_ptr[1] = quad._uvs[1];
tex_ptr += stride;
vtx_ptr[0] = quad._dimensions[2] + quad._slanth;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[3];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[2];
tex_ptr[1] = quad._uvs[3];
tex_ptr += stride;
vtx_ptr[0] = quad._dimensions[2] + quad._slantl;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[1];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[2];
tex_ptr[1] = quad._uvs[1];
tex_ptr += stride;
*(idx_ptr++) = i + 0;
*(idx_ptr++) = i + 1;
*(idx_ptr++) = i + 2;
*(idx_ptr++) = i + 2;
*(idx_ptr++) = i + 1;
*(idx_ptr++) = i + 3;
i += 4;
glyphs.push_back(MOVE(quad._glyph));
}
} else {
// 16-bit index case.
PT(GeomVertexArrayDataHandle) idx_handle = indices->modify_handle();
idx_handle->unclean_set_num_rows(quads.size() * 6);
uint16_t *idx_ptr = (uint16_t *)idx_handle->get_write_pointer();
QuadDefs::const_iterator qi;
for (qi = quads.begin(); qi != quads.end(); ++qi) {
const QuadDef &quad = (*qi);
vtx_ptr[0] = quad._dimensions[0] + quad._slanth;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[3];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[0];
tex_ptr[1] = quad._uvs[3];
tex_ptr += stride;
vtx_ptr[0] = quad._dimensions[0] + quad._slantl;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[1];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[0];
tex_ptr[1] = quad._uvs[1];
tex_ptr += stride;
vtx_ptr[0] = quad._dimensions[2] + quad._slanth;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[3];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[2];
tex_ptr[1] = quad._uvs[3];
tex_ptr += stride;
vtx_ptr[0] = quad._dimensions[2] + quad._slantl;
vtx_ptr[1] = 0;
vtx_ptr[2] = quad._dimensions[1];
vtx_ptr += stride;
tex_ptr[0] = quad._uvs[2];
tex_ptr[1] = quad._uvs[1];
tex_ptr += stride;
*(idx_ptr++) = i + 0;
*(idx_ptr++) = i + 1;
*(idx_ptr++) = i + 2;
*(idx_ptr++) = i + 2;
*(idx_ptr++) = i + 1;
*(idx_ptr++) = i + 3;
i += 4;
glyphs.push_back(MOVE(quad._glyph));
}
}
}
// We can compute this value much faster than GeomPrimitive can.
tris->set_minmax(0, i - 1, NULL, NULL);
PT(GeomTextGlyph) geom = new GeomTextGlyph(vdata);
geom->_glyphs.swap(glyphs);
geom->add_primitive(tris);
geom_node->add_geom(geom, qmi->first);
}
}
/**
* Fills up placed_glyphs, _ul, _lr with the contents of _text_block. Also
* updates _xpos and _ypos within the _text_block structure.
*/
void TextAssembler::
assemble_paragraph(TextAssembler::PlacedGlyphs &placed_glyphs) {
_ul.set(0.0f, 0.0f);
_lr.set(0.0f, 0.0f);
int num_rows = 0;
PN_stdfloat ypos = 0.0f;
_next_row_ypos = 0.0f;
TextBlock::iterator bi;
for (bi = _text_block.begin(); bi != _text_block.end(); ++bi) {
TextRow &row = (*bi);
// Store the index of the first glyph we're going to place.
size_t first_glyph = placed_glyphs.size();
// First, assemble all the glyphs of this row.
PN_stdfloat row_width, line_height, wordwrap;
TextProperties::Alignment align;
assemble_row(row, placed_glyphs,
row_width, line_height, align, wordwrap);
// Now move the row to its appropriate position. This might involve a
// horizontal as well as a vertical translation.
if (num_rows == 0) {
// If this is the first row, account for its space.
_ul[1] = 0.8f * line_height;
} else {
// If it is not the first row, shift the text downward by line_height
// from the previous row.
ypos -= line_height;
}
_lr[1] = ypos - 0.2 * line_height;
// Apply the requested horizontal alignment to the row. [fabius] added a
// different concept of text alignment based upon a boxed region where his
// width is defined by the wordwrap size with the upper left corner
// starting from 0,0,0 if the wordwrap size is unspecified the alignment
// could eventually result wrong.
PN_stdfloat xpos;
switch (align) {
case TextProperties::A_left:
xpos = 0.0f;
_lr[0] = max(_lr[0], row_width);
break;
case TextProperties::A_right:
xpos = -row_width;
_ul[0] = min(_ul[0], xpos);
break;
case TextProperties::A_center:
xpos = -0.5f * row_width;
_ul[0] = min(_ul[0], xpos);
_lr[0] = max(_lr[0], -xpos);
break;
case TextProperties::A_boxed_left:
xpos = 0.0f;
_lr[0] = max(_lr[0], max(row_width, wordwrap));
break;
case TextProperties::A_boxed_right:
xpos = wordwrap - row_width;
_ul[0] = min(_ul[0], xpos);
break;
case TextProperties::A_boxed_center:
xpos = -0.5f * row_width;
if (wordwrap > row_width) xpos += (wordwrap * 0.5f);
_ul[0] = min(_ul[0], max(xpos,(wordwrap * 0.5f)));
_lr[0] = max(_lr[0], min(-xpos,-(wordwrap * 0.5f)));
break;
}
row._xpos = xpos;
row._ypos = ypos;
// Now adjust the geoms we've assembled.
for (size_t i = first_glyph; i < placed_glyphs.size(); ++i) {
placed_glyphs[i]._xpos += xpos;
placed_glyphs[i]._ypos += ypos;
}
// Advance to the next line.
num_rows++;
_next_row_ypos = ypos - line_height;
}
// num_rows may be smaller than _text_block.size(), if there are trailing
// newlines on the string.
}
/**
* Assembles the letters in the source string, up until the first newline or
* the end of the string into a single row (which is parented to _geom_node),
* and computes the length of the row and the maximum line_height of all the
* fonts used in the row. The source pointer is moved to the terminating
* character.
*/
void TextAssembler::
assemble_row(TextAssembler::TextRow &row,
TextAssembler::PlacedGlyphs &placed_glyphs,
PN_stdfloat &row_width, PN_stdfloat &line_height,
TextProperties::Alignment &align, PN_stdfloat &wordwrap) {
Thread *current_thread = Thread::get_current_thread();
line_height = 0.0f;
PN_stdfloat xpos = 0.0f;
align = TextProperties::A_left;
bool underscore = false;
PN_stdfloat underscore_start = 0.0f;
const TextProperties *underscore_properties = NULL;
TextString::const_iterator si;
for (si = row._string.begin(); si != row._string.end(); ++si) {
const TextCharacter &tch = (*si);
wchar_t character = tch._character;
const TextGraphic *graphic = tch._graphic;
const TextProperties *properties = &(tch._cprops->_properties);
if (properties->get_underscore() != underscore ||
(underscore && (properties->get_text_color() != underscore_properties->get_text_color() ||
properties->get_underscore_height() != underscore_properties->get_underscore_height()))) {
// Change the underscore status.
if (underscore && underscore_start != xpos) {
draw_underscore(placed_glyphs, underscore_start, xpos,
underscore_properties);
}
underscore = properties->get_underscore();
underscore_start = xpos;
underscore_properties = properties;
}
TextFont *font = properties->get_font();
nassertv(font != (TextFont *)NULL);
// We get the row's alignment property from the first character of the row
if ((align == TextProperties::A_left) &&
(properties->get_align() != TextProperties::A_left)) {
align = properties->get_align();
}
// [fabius] a good place to take wordwrap size
if (properties->get_wordwrap() > 0.0f) {
wordwrap = properties->get_wordwrap();
}
// And the height of the row is the maximum of all the fonts used within
// the row.
if (graphic != (TextGraphic *)NULL) {
LVecBase4 frame = graphic->get_frame();
line_height = max(line_height, frame[3] - frame[2]);
} else {
// [fabius] this is not the right place to calc line height (see below)
// line_height = max(line_height, font->get_line_height());
}
if (character == ' ') {
// A space is a special case.
xpos += properties->get_glyph_scale() * properties->get_text_scale() * font->get_space_advance();
} else if (character == '\t') {
// So is a tab character.
PN_stdfloat tab_width = properties->get_tab_width();
xpos = (floor(xpos / tab_width) + 1.0f) * tab_width;
} else if (character == text_soft_hyphen_key) {
// And so is the 'soft-hyphen' key character.
} else if (graphic != (TextGraphic *)NULL) {
// A special embedded graphic.
GlyphPlacement placement;
PT(PandaNode) model = graphic->get_model().node();
if (graphic->get_instance_flag()) {
// Instance the model in. Create a ModelNode so it doesn't get
// flattened.
PT(ModelNode) model_node = new ModelNode("");
model_node->set_preserve_transform(ModelNode::PT_no_touch);
model_node->add_child(model);
placement._graphic_model = model_node.p();
} else {
// Copy the model in. This the preferred way; it's a little cheaper
// to render than instancing (because flattening is more effective).
placement._graphic_model = model->copy_subgraph();
}
LVecBase4 frame = graphic->get_frame();
PN_stdfloat glyph_scale = properties->get_glyph_scale() * properties->get_text_scale();
PN_stdfloat advance = (frame[1] - frame[0]);
// Now compute the matrix that will transform the glyph (or glyphs) into
// position.
placement._scale = properties->get_glyph_scale();
placement._xpos = (xpos - frame[0]);
placement._ypos = (properties->get_glyph_shift() - frame[2]);
placement._properties = properties;
placed_glyphs.push_back(placement);
xpos += advance * glyph_scale;
} else {
// A printable character.
bool got_glyph;
CPT(TextGlyph) first_glyph;
CPT(TextGlyph) second_glyph;
UnicodeLatinMap::AccentType accent_type;
int additional_flags;
PN_stdfloat glyph_scale;
PN_stdfloat advance_scale;
get_character_glyphs(character, properties,
got_glyph, first_glyph, second_glyph, accent_type,
additional_flags, glyph_scale, advance_scale);
if (!got_glyph) {
char buffer[512];
sprintf(buffer, "U+%04x", character);
text_cat.warning()
<< "No definition in " << font->get_name()
<< " for character " << buffer;
if (character < 128 && isprint((unsigned int)character)) {
text_cat.warning(false)
<< " ('" << (char)character << "')";
}
text_cat.warning(false)
<< "\n";
}
// Build up a GlyphPlacement, indicating all of the Geoms that go into
// this character. Normally, there is only one Geom per character, but
// it may involve multiple Geoms if we need to add cheesy accents or
// ligatures.
GlyphPlacement placement;
glyph_scale *= properties->get_glyph_scale() * properties->get_text_scale();
placement._glyph = NULL;
placement._scale = glyph_scale;
placement._xpos = xpos;
placement._ypos = properties->get_glyph_shift();
placement._slant = properties->get_slant();
placement._properties = properties;
PN_stdfloat advance = 0.0f;
if (accent_type != UnicodeLatinMap::AT_none || additional_flags != 0) {
// If we have some special handling to perform, do so now. This will
// probably require the bounding volume of the glyph, so go get that.
LPoint3 min_vert, max_vert;
bool found_any = false;
if (first_glyph != NULL) {
first_glyph->calc_tight_bounds(min_vert, max_vert, found_any,
current_thread);
}
if (second_glyph != NULL) {
second_glyph->calc_tight_bounds(min_vert, max_vert, found_any,
current_thread);
}
if (found_any) {
LPoint3 centroid = (min_vert + max_vert) / 2.0f;
if ((additional_flags & UnicodeLatinMap::AF_turned) != 0) {
// Invert the character. Should we also invert the accent mark,
// so that an accent that would have been above the glyph will now
// be below it? That's what we do here, which is probably the
// right thing to do for n-tilde, but not for most of the rest of
// the accent marks. For now we'll assume there are no characters
// with accent marks that also have the turned flag.
// We rotate the character around its centroid, which may not
// always be the right point, but it's the best we've got and it's
// probably pretty close.
placement._scale *= -1;
placement._xpos += centroid[0] * 2;
placement._ypos += centroid[2] * 2;
}
if (accent_type != UnicodeLatinMap::AT_none) {
GlyphPlacement accent_placement(placement);
tack_on_accent(accent_type, min_vert, max_vert, centroid,
properties, accent_placement);
placed_glyphs.push_back(accent_placement);
}
}
}
if (first_glyph != (TextGlyph *)NULL) {
assert(!first_glyph->is_whitespace());
advance = first_glyph->get_advance() * advance_scale;
swap(placement._glyph, first_glyph);
placed_glyphs.push_back(placement);
}
// Check if there is a second glyph to create a hacky ligature or some
// such nonsense.
if (second_glyph != (TextGlyph *)NULL) {
placement._xpos += advance * glyph_scale;
advance += second_glyph->get_advance();
swap(placement._glyph, second_glyph);
placed_glyphs.push_back(placement);
}
xpos += advance * glyph_scale;
line_height = max(line_height, font->get_line_height() * glyph_scale);
}
}
if (underscore && underscore_start != xpos) {
draw_underscore(placed_glyphs, underscore_start, xpos,
underscore_properties);
}
row_width = xpos;
if (row._eol_cprops != (ComputedProperties *)NULL) {
// If there's an _eol_cprops, it represents the cprops of the newline
// character that ended the line, which should also contribute towards the
// line_height.
const TextProperties *properties = &(row._eol_cprops->_properties);
TextFont *font = properties->get_font();
nassertv(font != (TextFont *)NULL);
if (line_height == 0.0f) {
PN_stdfloat glyph_scale = properties->get_glyph_scale() * properties->get_text_scale();
line_height = max(line_height, font->get_line_height() * glyph_scale);
}
}
}
/**
* Creates the geometry to render the underscore line for the indicated range
* of glyphs in this row.
*/
void TextAssembler::
draw_underscore(TextAssembler::PlacedGlyphs &placed_glyphs,
PN_stdfloat underscore_start, PN_stdfloat underscore_end,
const TextProperties *underscore_properties) {
CPT(GeomVertexFormat) format = GeomVertexFormat::get_v3cp();
PT(GeomVertexData) vdata =
new GeomVertexData("underscore", format, Geom::UH_static);
vdata->unclean_set_num_rows(2);
GeomVertexWriter vertex(vdata, InternalName::get_vertex());
GeomVertexWriter color(vdata, InternalName::get_color());
PN_stdfloat y = underscore_properties->get_underscore_height();
vertex.set_data3(underscore_start, 0.0f, y);
color.set_data4(underscore_properties->get_text_color());
vertex.set_data3(underscore_end, 0.0f, y);
color.set_data4(underscore_properties->get_text_color());
PT(GeomLines) lines = new GeomLines(Geom::UH_static);
lines->add_next_vertices(2);
lines->close_primitive();
PT(Geom) geom = new Geom(vdata);
geom->add_primitive(lines);
PT(TextGlyph) glyph = new TextGlyph(0, geom, RenderState::make_empty(), 0);
// Eventually we should probably replace this with the set_quad approach, or
// better, for improved performance.
// glyph->set_quad(LVecBase4(underscore_start, y, underscore_end, y+0.1),
// LVecBase4(0), RenderState::make_empty());
GlyphPlacement placement;
placement._glyph = MOVE(glyph);
placement._xpos = 0;
placement._ypos = 0;
placement._scale = 1;
placement._slant = 0;
placement._properties = underscore_properties;
placed_glyphs.push_back(placement);
}
/**
* Looks up the glyph(s) from the font for the appropriate character. If the
* desired glyph isn't available (especially in the case of an accented
* letter), tries to find a suitable replacement. Normally, only one glyph is
* returned per character, but in the case in which we have to simulate a
* missing ligature in the font, two glyphs might be returned.
*
* All parameters except the first two are output parameters. got_glyph is
* set true if the glyph (or an acceptable substitute) is successfully found,
* false otherwise; but even if it is false, glyph might still be non-NULL,
* indicating a stand-in glyph for a missing character.
*/
void TextAssembler::
get_character_glyphs(int character, const TextProperties *properties,
bool &got_glyph, CPT(TextGlyph) &glyph,
CPT(TextGlyph) &second_glyph,
UnicodeLatinMap::AccentType &accent_type,
int &additional_flags,
PN_stdfloat &glyph_scale, PN_stdfloat &advance_scale) {
TextFont *font = properties->get_font();
nassertv_always(font != (TextFont *)NULL);
got_glyph = false;
glyph = NULL;
second_glyph = NULL;
accent_type = UnicodeLatinMap::AT_none;
additional_flags = 0;
glyph_scale = 1.0f;
advance_scale = 1.0f;
// Maybe we should remap the character to something else--e.g. a small
// capital.
const UnicodeLatinMap::Entry *map_entry =
UnicodeLatinMap::look_up(character);
if (map_entry != NULL) {
if (properties->get_small_caps() &&
map_entry->_toupper_character != character) {
character = map_entry->_toupper_character;
map_entry = UnicodeLatinMap::look_up(character);
glyph_scale = properties->get_small_caps_scale();
}
}
got_glyph = font->get_glyph(character, glyph);
if (!got_glyph && map_entry != NULL && map_entry->_ascii_equiv != 0) {
// If we couldn't find the Unicode glyph, try the ASCII equivalent
// (without the accent marks).
if (map_entry->_ascii_equiv == 'i') {
// Special case for the i: we want to try the dotless variant first.
got_glyph = font->get_glyph(0x0131, glyph) ||
font->get_glyph('i', glyph);
} else if (map_entry->_ascii_equiv == 'j') {
// And the dotless j as well.
got_glyph = font->get_glyph(0x0237, glyph) ||
font->get_glyph('j', glyph);
} else {
got_glyph = font->get_glyph(map_entry->_ascii_equiv, glyph);
}
if (!got_glyph && map_entry->_toupper_character != character) {
// If we still couldn't find it, try the uppercase equivalent.
character = map_entry->_toupper_character;
map_entry = UnicodeLatinMap::look_up(character);
if (map_entry != NULL) {
got_glyph = font->get_glyph(map_entry->_ascii_equiv, glyph);
}
}
if (got_glyph) {
accent_type = map_entry->_accent_type;
additional_flags = map_entry->_additional_flags;
bool got_second_glyph = false;
if (map_entry->_ascii_additional != 0) {
// There's another character, too--probably a ligature.
got_second_glyph =
font->get_glyph(map_entry->_ascii_additional, second_glyph);
}
if ((additional_flags & UnicodeLatinMap::AF_ligature) != 0 &&
got_second_glyph) {
// If we have two letters that are supposed to be in a ligature, just
// jam them together.
additional_flags &= ~UnicodeLatinMap::AF_ligature;
advance_scale = ligature_advance_scale;
}
if ((additional_flags & UnicodeLatinMap::AF_smallcap) != 0) {
additional_flags &= ~UnicodeLatinMap::AF_smallcap;
glyph_scale = properties->get_small_caps_scale();
}
}
}
}
/**
* This is a cheesy attempt to tack on an accent to an ASCII letter for which
* we don't have the appropriate already-accented glyph in the font.
*/
void TextAssembler::
tack_on_accent(UnicodeLatinMap::AccentType accent_type,
const LPoint3 &min_vert, const LPoint3 &max_vert,
const LPoint3 &centroid,
const TextProperties *properties,
TextAssembler::GlyphPlacement &placement) const {
// Look for a combining accent mark character.
wchar_t combine_char = UnicodeLatinMap::get_combining_accent(accent_type);
if (combine_char != 0 &&
tack_on_accent(combine_char, CP_above, CT_none, min_vert, max_vert,
centroid, properties, placement)) {
return;
}
switch (accent_type) {
case UnicodeLatinMap::AT_grave:
// We use the slash as the grave and acute accents. ASCII does have a
// grave accent character, but a lot of fonts put the reverse apostrophe
// there instead. And some fonts (particularly fonts from mf) don't even
// do backslash.
tack_on_accent('/', CP_above, CT_small_squash_mirror_y, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_acute:
tack_on_accent('/', CP_above, CT_small_squash, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_breve:
tack_on_accent(')', CP_above, CT_tiny_rotate_270, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_inverted_breve:
tack_on_accent('(', CP_above, CT_tiny_rotate_270, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_circumflex:
tack_on_accent('^', CP_above, CT_none, min_vert, max_vert, centroid,
properties, placement) ||
tack_on_accent('v', CP_above, CT_squash_mirror_y, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_circumflex_below:
tack_on_accent('^', CP_below, CT_none, min_vert, max_vert, centroid,
properties, placement) ||
tack_on_accent('v', CP_below, CT_squash_mirror_y, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_caron:
tack_on_accent('^', CP_above, CT_mirror_y, min_vert, max_vert, centroid,
properties, placement) ||
tack_on_accent('v', CP_above, CT_squash, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_tilde:
tack_on_accent('~', CP_above, CT_none, min_vert, max_vert, centroid,
properties, placement) ||
tack_on_accent('s', CP_above, CT_squash_mirror_diag, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_tilde_below:
tack_on_accent('~', CP_below, CT_none, min_vert, max_vert, centroid,
properties, placement) ||
tack_on_accent('s', CP_below, CT_squash_mirror_diag, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_diaeresis:
tack_on_accent(':', CP_above, CT_small_rotate_270, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_diaeresis_below:
tack_on_accent(':', CP_below, CT_small_rotate_270, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_dot_above:
tack_on_accent('.', CP_above, CT_none, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_dot_below:
tack_on_accent('.', CP_below, CT_none, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_macron:
tack_on_accent('-', CP_above, CT_none, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_line_below:
tack_on_accent('-', CP_below, CT_none, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_ring_above:
tack_on_accent('o', CP_top, CT_tiny, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_ring_below:
tack_on_accent('o', CP_bottom, CT_tiny, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_cedilla:
tack_on_accent(0xb8, CP_below, CT_none, min_vert, max_vert, centroid,
properties, placement) ||
tack_on_accent('c', CP_bottom, CT_tiny_mirror_x, min_vert, max_vert, centroid,
properties, placement);
// tack_on_accent(',', CP_bottom, CT_none, min_vert, max_vert, centroid,
// properties, placement);
break;
case UnicodeLatinMap::AT_comma_below:
tack_on_accent(',', CP_below, CT_none, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_ogonek:
tack_on_accent(',', CP_bottom, CT_mirror_x, min_vert, max_vert, centroid,
properties, placement);
break;
case UnicodeLatinMap::AT_stroke:
tack_on_accent('/', CP_within, CT_none, min_vert, max_vert, centroid,
properties, placement);
break;
default:
// There are lots of other crazy kinds of accents. Forget 'em.
break;
}
}
/**
* Generates a cheesy accent mark above (or below, etc.) the character.
* Returns true if successful, or false if the named accent character doesn't
* exist in the font.
*/
bool TextAssembler::
tack_on_accent(wchar_t accent_mark, TextAssembler::CheesyPosition position,
TextAssembler::CheesyTransform transform,
const LPoint3 &min_vert, const LPoint3 &max_vert,
const LPoint3 &centroid,
const TextProperties *properties,
TextAssembler::GlyphPlacement &placement) const {
TextFont *font = properties->get_font();
nassertr(font != (TextFont *)NULL, false);
Thread *current_thread = Thread::get_current_thread();
CPT(TextGlyph) accent_glyph;
if (font->get_glyph(accent_mark, accent_glyph) ||
font->get_glyph(toupper(accent_mark), accent_glyph)) {
if (!accent_glyph->is_whitespace()) {
LPoint3 min_accent, max_accent;
bool found_any = false;
accent_glyph->calc_tight_bounds(min_accent, max_accent, found_any,
current_thread);
if (found_any) {
PN_stdfloat t, u;
LMatrix4 accent_mat;
bool has_mat = true;
switch (transform) {
case CT_none:
has_mat = false;
break;
case CT_mirror_x:
accent_mat = LMatrix4::scale_mat(-1.0f, -1.0f, 1.0f);
t = min_accent[0];
min_accent[0] = -max_accent[0];
max_accent[0] = -t;
break;
case CT_mirror_y:
accent_mat = LMatrix4::scale_mat(1.0f, -1.0f, -1.0f);
t = min_accent[2];
min_accent[2] = -max_accent[2];
max_accent[2] = -t;
break;
case CT_rotate_90:
accent_mat.set_rotate_mat_normaxis(90.0f, LVecBase3(0.0f, -1.0f, 0.0f));
// rotate min, max
t = min_accent[0];
u = max_accent[0];
max_accent[0] = -min_accent[2];
min_accent[0] = -max_accent[2];
max_accent[2] = u;
min_accent[2] = t;
break;
case CT_rotate_180:
has_mat = false;
placement._scale *= -1;
t = min_accent[0];
min_accent[0] = -max_accent[0];
max_accent[0] = -t;
t = min_accent[2];
min_accent[2] = -max_accent[2];
max_accent[2] = -t;
break;
case CT_rotate_270:
accent_mat.set_rotate_mat_normaxis(270.0f, LVecBase3(0.0f, -1.0f, 0.0f));
// rotate min, max
t = min_accent[0];
u = max_accent[0];
min_accent[0] = min_accent[2];
max_accent[0] = max_accent[2];
min_accent[2] = -u;
max_accent[2] = -t;
break;
case CT_squash:
accent_mat = LMatrix4::scale_mat(squash_accent_scale_x, 1.0f, squash_accent_scale_y);
min_accent[0] *= squash_accent_scale_x;
max_accent[0] *= squash_accent_scale_x;
min_accent[2] *= squash_accent_scale_y;
max_accent[2] *= squash_accent_scale_y;
break;
case CT_squash_mirror_y:
accent_mat = LMatrix4::scale_mat(squash_accent_scale_x, -1.0f, -squash_accent_scale_y);
min_accent[0] *= squash_accent_scale_x;
max_accent[0] *= squash_accent_scale_x;
t = min_accent[2];
min_accent[2] = -max_accent[2] * squash_accent_scale_y;
max_accent[2] = -t * squash_accent_scale_y;
break;
case CT_squash_mirror_diag:
accent_mat =
LMatrix4::rotate_mat_normaxis(270.0f, LVecBase3(0.0f, -1.0f, 0.0f)) *
LMatrix4::scale_mat(-squash_accent_scale_x, -1.0f, squash_accent_scale_y);
// rotate min, max
t = min_accent[0];
u = max_accent[0];
min_accent[0] = min_accent[2] * -squash_accent_scale_x;
max_accent[0] = max_accent[2] * -squash_accent_scale_x;
min_accent[2] = -u * squash_accent_scale_y;
max_accent[2] = -t * squash_accent_scale_y;
break;
case CT_small_squash:
accent_mat = LMatrix4::scale_mat(small_squash_accent_scale_x, 1.0f, small_squash_accent_scale_y);
min_accent[0] *= small_squash_accent_scale_x;
max_accent[0] *= small_squash_accent_scale_x;
min_accent[2] *= small_squash_accent_scale_y;
max_accent[2] *= small_squash_accent_scale_y;
break;
case CT_small_squash_mirror_y:
accent_mat = LMatrix4::scale_mat(small_squash_accent_scale_x, -1.0f, -small_squash_accent_scale_y);
min_accent[0] *= small_squash_accent_scale_x;
max_accent[0] *= small_squash_accent_scale_x;
t = min_accent[2];
min_accent[2] = -max_accent[2] * small_squash_accent_scale_y;
max_accent[2] = -t * small_squash_accent_scale_y;
break;
case CT_small_squash_mirror_diag:
accent_mat =
LMatrix4::rotate_mat_normaxis(270.0f, LVecBase3(0.0f, -1.0f, 0.0f)) *
LMatrix4::scale_mat(-small_squash_accent_scale_x, -1.0f, small_squash_accent_scale_y);
// rotate min, max
t = min_accent[0];
u = max_accent[0];
min_accent[0] = min_accent[2] * -small_squash_accent_scale_x;
max_accent[0] = max_accent[2] * -small_squash_accent_scale_x;
min_accent[2] = -u * small_squash_accent_scale_y;
max_accent[2] = -t * small_squash_accent_scale_y;
break;
case CT_small:
has_mat = false;
placement._scale *= small_accent_scale;
min_accent *= small_accent_scale;
max_accent *= small_accent_scale;
break;
case CT_small_rotate_270:
accent_mat =
LMatrix4::rotate_mat_normaxis(270.0f, LVecBase3(0.0f, -1.0f, 0.0f)) *
LMatrix4::scale_mat(small_accent_scale);
// rotate min, max
t = min_accent[0];
u = max_accent[0];
min_accent[0] = min_accent[2] * small_accent_scale;
max_accent[0] = max_accent[2] * small_accent_scale;
min_accent[2] = -u * small_accent_scale;
max_accent[2] = -t * small_accent_scale;
break;
case CT_tiny:
has_mat = false;
placement._scale *= tiny_accent_scale;
min_accent *= tiny_accent_scale;
max_accent *= tiny_accent_scale;
break;
case CT_tiny_mirror_x:
accent_mat = LMatrix4::scale_mat(-tiny_accent_scale, -1.0f, tiny_accent_scale);
t = min_accent[0];
min_accent[0] = -max_accent[0] * tiny_accent_scale;
max_accent[0] = -t * tiny_accent_scale;
min_accent[2] *= tiny_accent_scale;
max_accent[2] *= tiny_accent_scale;
break;
case CT_tiny_rotate_270:
accent_mat =
LMatrix4::rotate_mat_normaxis(270.0f, LVecBase3(0.0f, -1.0f, 0.0f)) *
LMatrix4::scale_mat(tiny_accent_scale);
// rotate min, max
t = min_accent[0];
u = max_accent[0];
min_accent[0] = min_accent[2] * tiny_accent_scale;
max_accent[0] = max_accent[2] * tiny_accent_scale;
min_accent[2] = -u * tiny_accent_scale;
max_accent[2] = -t * tiny_accent_scale;
break;
default:
has_mat = false;
}
PN_stdfloat total_margin = font->get_total_poly_margin();
LPoint3 accent_centroid = (min_accent + max_accent) / 2.0f;
PN_stdfloat accent_height = max_accent[2] - min_accent[2] - total_margin * 2;
PN_stdfloat accent_x = centroid[0] - accent_centroid[0];
PN_stdfloat accent_y = 0;
PN_stdfloat min_y = min_vert[2] + total_margin;
PN_stdfloat max_y = max_vert[2] - total_margin;
switch (position) {
case CP_above:
// A little above the character.
accent_y = max_y - accent_centroid[2] + accent_height * 0.75f;
break;
case CP_below:
// A little below the character.
accent_y = min_y - accent_centroid[2] - accent_height * 0.75f;
break;
case CP_top:
// Touching the top of the character.
accent_y = max_y - accent_centroid[2];
break;
case CP_bottom:
// Touching the bottom of the character.
accent_y = min_y - accent_centroid[2];
break;
case CP_within:
// Centered within the character.
accent_y = centroid[2] - accent_centroid[2];
break;
}
placement._xpos += placement._scale * (accent_x + placement._slant * accent_y);
placement._ypos += placement._scale * accent_y;
if (has_mat) {
// Some non-trivial transformation. Apply it to the Geom.
PT(Geom) accent_geom = accent_glyph->get_geom(_usage_hint);
accent_geom->transform_vertices(accent_mat);
placement._glyph = new TextGlyph(0, accent_geom, accent_glyph->get_state(), 0);
} else {
// A trivial transformation.
placement._glyph = accent_glyph;
}
return true;
}
}
}
return false;
}
/**
* Appends to wtext the control sequences necessary to change from this
* ComputedProperties to the indicated ComputedProperties.
*/
void TextAssembler::ComputedProperties::
append_delta(wstring &wtext, TextAssembler::ComputedProperties *other) {
if (this != other) {
if (_depth > other->_depth) {
// Back up a level from this properties.
nassertv(_based_on != NULL);
wtext.push_back(text_pop_properties_key);
_based_on->append_delta(wtext, other);
} else if (other->_depth > _depth) {
// Back up a level from the other properties.
nassertv(other->_based_on != NULL);
append_delta(wtext, other->_based_on);
wtext.push_back(text_push_properties_key);
wtext += other->_wname;
wtext.push_back(text_push_properties_key);
} else if (_depth != 0) {
// Back up a level from both properties.
nassertv(_based_on != NULL && other->_based_on != NULL);
wtext.push_back(text_pop_properties_key);
_based_on->append_delta(wtext, other->_based_on);
wtext.push_back(text_push_properties_key);
wtext += other->_wname;
wtext.push_back(text_push_properties_key);
}
}
}
/**
* Puts the pieces of the GlyphPlacement in the indicated GeomNode. The
* vertices of the Geoms are modified by this operation.
*/
void TextAssembler::GlyphPlacement::
assign_to(GeomNode *geom_node, const RenderState *state,
const LVector2 &offset) const {
LMatrix4 xform(_scale, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
_slant * _scale, 0.0f, _scale, 0.0f,
_xpos + offset[0], 0.0f, _ypos - offset[1], 1.0f);
PT(Geom) geom = _glyph->get_geom(GeomEnums::UH_static);
geom->transform_vertices(xform);
geom_node->add_geom(geom, state->compose(_glyph->get_state()));
}
/**
* Puts the pieces of the GlyphPlacement in the indicated GeomNode. This
* flavor will append the Geoms with the additional transform applied to the
* vertices.
*/
void TextAssembler::GlyphPlacement::
assign_append_to(GeomCollectorMap &geom_collector_map,
const RenderState *state,
const LVector2 &offset) const {
LMatrix4 xform(_scale, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
_slant * _scale, 0.0f, _scale, 0.0f,
_xpos + offset[0], 0.0f, _ypos - offset[1], 1.0f);
PT(Geom) geom = _glyph->get_geom(GeomEnums::UH_static);
int p, sp, s, e, i;
const GeomVertexData *vdata = geom->get_vertex_data();
CPT(RenderState) rs = _glyph->get_state()->compose(state);
GeomCollectorKey key(rs, vdata->get_format());
GeomCollectorMap::iterator mi = geom_collector_map.find(key);
if (mi == geom_collector_map.end()) {
mi = geom_collector_map.insert(GeomCollectorMap::value_type(key, GeomCollector(vdata->get_format()))).first;
}
GeomCollector &geom_collector = (*mi).second;
geom_collector.count_geom(geom);
// We use this map to keep track of vertex indices we have already added, so
// that we don't needlessly duplicate vertices into our output vertex data.
VertexIndexMap vimap;
for (p = 0; p < geom->get_num_primitives(); p++) {
CPT(GeomPrimitive) primitive = geom->get_primitive(p)->decompose();
// Get a new GeomPrimitive of the corresponding type.
GeomPrimitive *new_prim = geom_collector.get_primitive(primitive->get_type());
// Walk through all of the components (e.g. triangles) of the primitive.
for (sp = 0; sp < primitive->get_num_primitives(); sp++) {
s = primitive->get_primitive_start(sp);
e = primitive->get_primitive_end(sp);
// Walk through all of the vertices in the component.
for (i = s; i < e; i++) {
int vi = primitive->get_vertex(i);
// Attempt to insert number "vi" into the map.
pair<VertexIndexMap::iterator, bool> added = vimap.insert(VertexIndexMap::value_type(vi, 0));
int new_vertex;
if (added.second) {
// The insert succeeded. That means this is the first time we have
// encountered this vertex.
new_vertex = geom_collector.append_vertex(vdata, vi, xform);
// Update the map with the newly-created target vertex index.
(*(added.first)).second = new_vertex;
} else {
// The insert failed. This means we have previously encountered
// this vertex, and we have already entered its target vertex index
// into the vimap. Extract that vertex index, so we can reuse it.
new_vertex = (*(added.first)).second;
}
new_prim->add_vertex(new_vertex);
}
new_prim->close_primitive();
}
}
}
/**
* If this glyph is representable as a single quad, assigns it to the
* appropriate position in the map.
*/
void TextAssembler::GlyphPlacement::
assign_quad_to(QuadMap &quad_map, const RenderState *state,
const LVector2 &offset) const {
QuadDef quad;
if (_glyph->get_quad(quad._dimensions, quad._uvs)) {
quad._dimensions *= _scale;
quad._slantl = quad._dimensions[1] * _slant;
quad._slanth = quad._dimensions[3] * _slant;
quad._dimensions += LVecBase4(_xpos, _ypos, _xpos, _ypos);
quad._dimensions += LVecBase4(offset[0], -offset[1], offset[0], -offset[1]);
quad._glyph = _glyph;
quad_map[state->compose(_glyph->get_state())].push_back(MOVE(quad));
}
}
/**
* If the GlyphPlacement includes a special graphic, copies it to the
* indicated node.
*/
void TextAssembler::GlyphPlacement::
copy_graphic_to(PandaNode *node, const RenderState *state) const {
if (_graphic_model != (PandaNode *)NULL) {
// We need an intermediate node to hold the transform and state.
PT(PandaNode) intermediate_node = new PandaNode("");
node->add_child(intermediate_node);
intermediate_node->set_transform(
TransformState::make_pos_hpr_scale_shear(
LVecBase3(_xpos, 0, _ypos),
LVecBase3::zero(),
LVecBase3(_scale, 1, _scale),
LVecBase3(0, _slant, 0)
)
);
intermediate_node->set_state(state);
intermediate_node->add_child(_graphic_model);
}
}
/**
* constructs the GeomCollector class (Geom, GeomTriangles, vertexWriter,
* texcoordWriter..)
*/
TextAssembler::GeomCollector::
GeomCollector(const GeomVertexFormat *format) :
_vdata(new GeomVertexData("merged_geom", format, Geom::UH_static)),
_geom(new GeomTextGlyph(_vdata))
{
}
/**
*
*/
TextAssembler::GeomCollector::
GeomCollector(const TextAssembler::GeomCollector &copy) :
_vdata(copy._vdata),
_geom(copy._geom)
{
}
/**
* Returns a GeomPrimitive of the appropriate type. If one has not yet been
* created, returns a newly-created one; if one has previously been created of
* this type, returns the previously-created one.
*/
GeomPrimitive *TextAssembler::GeomCollector::
get_primitive(TypeHandle prim_type) {
if (prim_type == GeomTriangles::get_class_type()) {
if (_triangles == (GeomPrimitive *)NULL) {
_triangles = new GeomTriangles(Geom::UH_static);
_geom->add_primitive(_triangles);
}
return _triangles;
} else if (prim_type == GeomLines::get_class_type()) {
if (_lines == (GeomPrimitive *)NULL) {
_lines = new GeomLines(Geom::UH_static);
_geom->add_primitive(_lines);
}
return _lines;
} else if (prim_type == GeomPoints::get_class_type()) {
if (_points == (GeomPrimitive *)NULL) {
_points = new GeomPoints(Geom::UH_static);
_geom->add_primitive(_points);
}
return _points;
}
nassertr(false, NULL);
return NULL;
}
/**
* Adds one vertex to the GeomVertexData. Returns the row number of the added
* vertex.
*/
int TextAssembler::GeomCollector::
append_vertex(const GeomVertexData *orig_vdata, int orig_row,
const LMatrix4 &xform) {
int new_row = _vdata->get_num_rows();
_vdata->copy_row_from(new_row, orig_vdata, orig_row, Thread::get_current_thread());
GeomVertexRewriter vertex_rewriter(_vdata, InternalName::get_vertex());
vertex_rewriter.set_row_unsafe(new_row);
LPoint3 point = vertex_rewriter.get_data3();
vertex_rewriter.set_data3(point * xform);
return new_row;
}
/**
* closes the geomTriangles and appends the geom to the given GeomNode
*/
void TextAssembler::GeomCollector::
append_geom(GeomNode *geom_node, const RenderState *state) {
if (_geom->get_num_primitives() > 0) {
geom_node->add_geom(_geom, state);
}
}