minor optimization features for async flatten

This commit is contained in:
David Rose 2008-12-16 19:48:28 +00:00
parent 993fb111de
commit 55a789293a

View File

@ -689,7 +689,7 @@ class Actor(DirectObject, NodePath):
# add the switch distance info
self.__LODNode.node().addSwitch(inDist, outDist)
if center != None:
self.__LODNode.node().setCenter(center)
self.setCenter(center)
def setLOD(self, lodName, inDist=0, outDist=0):
"""setLOD(self, string)
@ -1862,7 +1862,7 @@ class Actor(DirectObject, NodePath):
return controls
def loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot",
copy = True, okMissing = None):
copy = True, okMissing = None, autoBindAnims = True):
"""Actor model loader. Takes a model name (ie file path), a part
name(defaults to "modelRoot") and an lod name(defaults to "lodRoot").
"""
@ -1907,9 +1907,12 @@ class Actor(DirectObject, NodePath):
# Maybe the model file also included some animations. If
# so, try to bind them immediately and put them into the
# animControlDict.
acc = AnimControlCollection()
autoBind(model.node(), acc, ~0)
numAnims = acc.getNumAnims()
if autoBindAnims:
acc = AnimControlCollection()
autoBind(model.node(), acc, ~0)
numAnims = acc.getNumAnims()
else:
numAnims = 0
# Now extract out the Character and integrate it with
# the Actor.