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minor optimization features for async flatten
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993fb111de
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@ -689,7 +689,7 @@ class Actor(DirectObject, NodePath):
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# add the switch distance info
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self.__LODNode.node().addSwitch(inDist, outDist)
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if center != None:
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self.__LODNode.node().setCenter(center)
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self.setCenter(center)
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def setLOD(self, lodName, inDist=0, outDist=0):
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"""setLOD(self, string)
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@ -1862,7 +1862,7 @@ class Actor(DirectObject, NodePath):
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return controls
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def loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot",
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copy = True, okMissing = None):
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copy = True, okMissing = None, autoBindAnims = True):
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"""Actor model loader. Takes a model name (ie file path), a part
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name(defaults to "modelRoot") and an lod name(defaults to "lodRoot").
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"""
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@ -1907,9 +1907,12 @@ class Actor(DirectObject, NodePath):
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# Maybe the model file also included some animations. If
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# so, try to bind them immediately and put them into the
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# animControlDict.
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acc = AnimControlCollection()
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autoBind(model.node(), acc, ~0)
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numAnims = acc.getNumAnims()
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if autoBindAnims:
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acc = AnimControlCollection()
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autoBind(model.node(), acc, ~0)
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numAnims = acc.getNumAnims()
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else:
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numAnims = 0
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# Now extract out the Character and integrate it with
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# the Actor.
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