glgsg: Fix wrong value for deprecated shadowMatrix shader input

This commit is contained in:
rdb 2023-10-13 23:29:21 +02:00
parent e01cb590de
commit 5b041474ff

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@ -1570,8 +1570,8 @@ reflect_uniform(int i, char *name_buffer, GLsizei name_buflen) {
bind._func = Shader::SMF_compose;
bind._part[0] = Shader::SMO_model_to_apiview;
bind._arg[0] = nullptr;
bind._part[1] = Shader::SMO_apiview_to_apiclip_light_source_i;
bind._arg[1] = nullptr;
bind._part[1] = Shader::SMO_mat_constant_x_attrib;
bind._arg[1] = iname->get_parent()->append("shadowViewMatrix");
} else {
bind._part[0] = Shader::SMO_mat_constant_x_attrib;
bind._arg[0] = InternalName::make(param_name);