Fix fullscreen with stencil. Problem was caused by attempted optimization by using a 16-bit depth buffer.

This commit is contained in:
aignacio_sf 2006-07-12 01:59:33 +00:00
parent ea51b11218
commit 5d709e329a

View File

@ -631,7 +631,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
}
bool bIs16bppRenderTgt = IS_16BPP_DISPLAY_FORMAT(dispmode.Format);
float RendTgtMinMemReqmt;
float RendTgtMinMemReqmt = 0.0f;
// if we have a valid memavail value, try to determine if we have
// enough space
@ -703,6 +703,8 @@ search_for_valid_displaymode(DXScreenData &scrn,
}
}
// Optimizing for 16-bit depth does not work in all cases so turn it off.
if (false) {
if ((!bDoMemBasedChecks) || (MinMemReqmt<scrn._max_available_video_memory)) {
if (!IS_16BPP_ZBUFFER(zformat)) {
// see if things fit with a 16bpp zbuffer
@ -725,6 +727,7 @@ search_for_valid_displaymode(DXScreenData &scrn,
}
}
}
}
if (bVerboseMode || wdxdisplay8_cat.is_spam())
wdxdisplay8_cat.info()