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@ -20,41 +20,34 @@ class ForceGroup(DirectObject):
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self.node = ForceNode.ForceNode(self.name)
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self.nodePath = hidden.attachNewNode(self.node)
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self.fEnabled = 0
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# Default to enabled
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self.enable()
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def enable(self):
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"""enable(self)"""
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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if (f.isLinear() == 1):
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physicsMgr.addLinearForce(f)
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else:
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physicsMgr.addAngularForce(f)
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self.fEnabled = 1
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"""enable(self)
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Convenience function to enable all forces in force group"""
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if (self.fEnabled == 0):
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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f.setActive(1)
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self.fEnabled = 1
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def disable(self):
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"""disable(self)"""
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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if (f.isLinear() == 1):
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physicsMgr.removeLinearForce(f)
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else:
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physicsMgr.removeAngularForce(f)
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self.fEnabled = 0
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"""disable(self)
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Convenience function to disable all forces in force group"""
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if (self.fEnabled == 1):
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for i in range(self.node.getNumForces()):
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f = self.node.getForce(i)
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f.setActive(0)
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self.fEnabled = 0
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def isEnabled(self):
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return self.fEnabled
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def addForce(self, force):
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"""addForce(self, force)"""
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if (force.isLinear() == 0):
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# Physics manager will need an angular integrator
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base.addAngularIntegrator()
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self.node.addForce(force)
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if self.fEnabled:
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if (force.isLinear() == 1):
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physicsMgr.addLinearForce(force)
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else:
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physicsMgr.addAngularForce(force)
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def removeForce(self, force):
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"""removeForce(self, force)"""
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@ -122,5 +115,9 @@ class ForceGroup(DirectObject):
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elif isinstance(f, LinearVectorForce):
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vec = f.getVector()
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file.write(fname + ' = LinearVectorForce(Vec3(%.4f, %.4f, %.4f), %.4f, %d)\n' % (vec[0], vec[1], vec[2], amplitude, massDependent))
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elif isinstance(f, AngularForce):
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if isinstance(f, AngularVectorForce):
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vec = f.getVector()
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file.write(fname + ' = AngularVectorForce(Vec3(%.4f, %.4f, %.4f))\n' % (vec[0], vec[1], vec[2]))
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file.write(fname + '.setActive(%d)\n' % f.getActive())
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file.write(targ + '.addForce(%s)\n' % fname)
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26
direct/src/particles/GlobalForceGroup.py
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26
direct/src/particles/GlobalForceGroup.py
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@ -0,0 +1,26 @@
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import ForceGroup
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class GlobalForceGroup(ForceGroup.ForceGroup):
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def __init__(self, name = None):
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"""__init__(self)"""
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ForceGroup.ForceGroup.__init__(self, name)
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def addForce(self, force):
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"""addForce(self, force)"""
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ForceGroup.ForceGroup.addForce(force)
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if (force.isLinear() == 0):
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# Physics manager will need an angular integrator
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base.addAngularIntegrator()
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if (force.isLinear() == 1):
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physicsMgr.addLinearForce(force)
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else:
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physicsMgr.addAngularForce(force)
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def removeForce(self, force):
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"""removeForce(self, force)"""
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ForceGroup.ForceGroup.removeForce(force)
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if (force.isLinear() == 1):
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physicsMgr.removeLinearForce(force)
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else:
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physicsMgr.removeAngularForce(force)
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@ -47,12 +47,23 @@ class ParticleEffect(NodePath):
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forceGroup.nodePath.reparentTo(self)
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self.forceGroupDict[forceGroup.getName()] = forceGroup
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# Associate the force group with all particles
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flist = forceGroup.asList()
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for p in self.particlesDict.values():
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for f in flist:
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p.addForce(f)
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def addParticles(self, particles):
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"""addParticles(particles)"""
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particles.nodePath.reparentTo(self)
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particles.forceNodePath.reparentTo(self)
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self.particlesDict[particles.getName()] = particles
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# Associate all forces in all force groups with the particles
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for fg in self.forceGroupDict.values():
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flist = fg.asList()
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for f in flist:
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particles.addForce(f)
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def getParticlesList(self):
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"""getParticles()"""
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return self.particlesDict.values()
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@ -86,15 +97,6 @@ class ParticleEffect(NodePath):
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# Add a blank line
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f.write('\n')
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# Save all the forces to file
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num = 0
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for fg in self.forceGroupDict.values():
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target = 'f%d' % num
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num = num + 1
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f.write(target + ' = ForceGroup.ForceGroup(\'%s\')\n' % fg.getName())
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fg.printParams(f, target)
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f.write('self.addForceGroup(%s)\n' % target)
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# Save all the particles to file
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f.write('self.particlesDict = {}\n')
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num = 0
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@ -105,6 +107,15 @@ class ParticleEffect(NodePath):
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p.printParams(f, target)
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f.write('self.addParticles(%s)\n' % target)
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# Save all the forces to file
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num = 0
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for fg in self.forceGroupDict.values():
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target = 'f%d' % num
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num = num + 1
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f.write(target + ' = ForceGroup.ForceGroup(\'%s\')\n' % fg.getName())
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fg.printParams(f, target)
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f.write('self.addForceGroup(%s)\n' % target)
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# Close the file
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f.close()
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@ -10,13 +10,13 @@ base.enableParticles()
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# ForceGroup
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gravity = LinearVectorForce(Vec3(0.0, 0.0, -10.0))
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fg = ForceGroup.ForceGroup()
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#fg.addForce(gravity)
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fg.addForce(gravity)
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# Particle effect
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pe = ParticleEffect.ParticleEffect('particle-fx')
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pe.reparentTo(render)
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pe.setPos(0.0, 5.0, 4.0)
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#pe.addForceGroup(fg)
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pe.addForceGroup(fg)
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pe.enable()
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# Particle Panel
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@ -53,10 +53,6 @@ class Particles(ParticleSystem.ParticleSystem):
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self.setRenderParent(self.node)
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self.node.addPhysical(self)
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# Set up a force node
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self.forceNode = ForceNode(self.name + '-force')
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self.forceNodePath = hidden.attachNewNode(self.forceNode)
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self.factory = None
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self.factoryType = "undefined"
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self.setFactory("PointParticleFactory")
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@ -66,7 +62,9 @@ class Particles(ParticleSystem.ParticleSystem):
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self.emitter = None
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self.emitterType = "undefined"
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self.setEmitter("SphereVolumeEmitter")
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self.fEnabled = 0
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# Enable particles by default
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self.enable()
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def enable(self):
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"""enable()"""
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@ -170,7 +168,6 @@ class Particles(ParticleSystem.ParticleSystem):
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self.addLinearForce(force)
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else:
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self.addAngularForce(force)
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self.forceNode.addForce(force)
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def removeForce(self, force):
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"""removeForce(force)"""
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@ -178,7 +175,6 @@ class Particles(ParticleSystem.ParticleSystem):
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self.removeLinearForce(force)
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else:
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self.removeAngularForce(force)
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self.forceNode.removeForce(force)
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## Getters ##
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def getName(self):
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@ -374,41 +370,3 @@ class Particles(ParticleSystem.ParticleSystem):
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elif (self.emitterType == "TangentRingEmitter"):
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file.write('# Tangent Ring parameters\n')
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file.write(targ + '.emitter.setRadius(%.4f)\n' % self.emitter.getRadius())
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file.write('# Local Forces\n')
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for i in range(self.getNumLinearForces()):
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f = self.getLinearForce(i)
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fname = 'force%d' % i
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if isinstance(f, LinearForce):
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amplitude = f.getAmplitude()
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massDependent = f.getMassDependent()
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if isinstance(f, LinearCylinderVortexForce):
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file.write(fname + ' = LinearCylinderVortexForce(%.4f, %.4f, %.4f, %.4f, %d)\n' % (f.getRadius(), f.getLength(), f.getCoef(), amplitude, massDependent))
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elif isinstance(f, LinearDistanceForce):
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radius = f.getRadius()
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falloffType = f.getFalloffType()
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ftype = 'FTONEOVERR'
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if (falloffType == LinearDistanceForce.LinearDistanceForce.FTONEOVERR):
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ftype = 'FTONEOVERR'
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elif (falloffType == LinearDistanceForce.LinearDistanceForce.FTONEOVERRSQUARED):
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ftype = 'FTONEOVERRSQUARED'
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elif (falloffType == LinearDistanceForce.LinearDistanceForce.FTONEOVERRCUBED):
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ftype = 'FTONEOVERRCUBED'
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forceCenter = f.getForceCenter()
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if isinstance(f, LinearSinkForce):
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file.write(fname + ' = LinearSinkForce(Vec3(%.4f, %.4f, %.4f), LinearDistanceForce.%s, %.4f, %.4f, %d)\n' % (forceCenter[0], forceCenter[1], forceCenter[2], ftype, radius, amplitude, massDependent))
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elif isinstance(f, LinearSourceForce):
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file.write(fname + ' = LinearSourceForce(Vec3(%.4f, %.4f, %.4f), LinearDistanceForce.%s, %.4f, %.4f, %d)\n' % (forceCenter[0], forceCenter[1], forceCenter[2], ftype, radius, amplitude, massDependent))
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elif isinstance(f, LinearFrictionForce):
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file.write(fname + ' = LinearFrictionForce(%.4f, %.4f, %d)\n' % (f.getCoef(), amplitude, massDependent))
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elif isinstance(f, LinearJitterForce):
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file.write(fname + ' = LinearJitterForce(%.4f, %d)\n' % (amplitude, massDependent))
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elif isinstance(f, LinearNoiseForce):
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file.write(fname + ' = LinearNoiseForce(%.4f, %d)\n' % (amplitude, massDependent))
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elif isinstance(f, LinearVectorForce):
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vec = f.getVector()
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file.write(fname + ' = LinearVectorForce(Vec3(%.4f, %.4f, %.4f), %.4f, %d)\n' % (vec[0], vec[1], vec[2], amplitude, massDependent))
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file.write(fname + '.setActive(%d)\n' % f.getActive())
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file.write(targ + '.addForce(%s)\n' % fname)
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for i in range(self.getNumAngularForces()):
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f = self.getAngularForce(i)
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