fix to solve link with mesa problem

This commit is contained in:
Shalin Shodhan 2004-08-05 21:45:58 +00:00
parent 56b180596c
commit 642e15632a

View File

@ -2345,10 +2345,10 @@ issue_tex_matrix(const TexMatrixAttrib *attrib) {
// Also maintain the map of CgShader objects to // Also maintain the map of CgShader objects to
// respective GLCgShaderContexts // respective GLCgShaderContexts
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
#ifdef HAVE_CGGL
void CLP(GraphicsStateGuardian):: void CLP(GraphicsStateGuardian)::
issue_cg_shader_bind(const CgShaderAttrib *attrib) { issue_cg_shader_bind(const CgShaderAttrib *attrib) {
#ifdef HAVE_CGGL
if (attrib->is_off()) { //Current node has no shaders if (attrib->is_off()) { //Current node has no shaders
if (_cg_shader != (CgShader *) NULL) { if (_cg_shader != (CgShader *) NULL) {
_gl_cg_shader_contexts[_cg_shader]->un_bind();// Prev node had shaders _gl_cg_shader_contexts[_cg_shader]->un_bind();// Prev node had shaders
@ -2373,9 +2373,9 @@ issue_cg_shader_bind(const CgShaderAttrib *attrib) {
} }
} }
}
#endif #endif
}
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Function: CLP(GraphicsStateGuardian)::issue_tex_gen // Function: CLP(GraphicsStateGuardian)::issue_tex_gen
// Access: Public, Virtual // Access: Public, Virtual