unpack animations, not just models, from multifiles

This commit is contained in:
David Rose 2003-08-26 17:58:22 +00:00
parent 2913be304f
commit 64a3b2d31d

View File

@ -134,7 +134,9 @@ pal : $[if $[pal_egg_targets],$[pal_egg_dir]] $[pal_egg_targets]
bam : pal $[if $[bam_targets],$[bam_dir]] $[bam_targets]
unpack-soft : $[soft_scene_files(soft_char_egg)]
#map soft_scenes soft_scene_files(soft_char_egg)
unpack-soft : $[soft_scenes]
#define install_bam_targets \
$[install_egg_dirs] \
@ -271,14 +273,12 @@ $[TAB]maya2egg $[MAYA2EGG_OPTS] -a chan -cn "$[CHAR_NAME]" -o $[target] -sf $[be
#end maya_char_egg
// Unpack the Soft scene database from its multifile.
#forscopes soft_char_egg
#foreach file $[MODEL] $[ANIMS]
#define target $[SCENE_PREFIX]$[file].1-0.dsc
#define source $[DATABASE]/$[SCENE_PREFIX]$[file].mf
#formap scene_file soft_scenes
#define target $[scene_file]
#define source $[scene_file:$[DATABASE]/SCENES/%.1-0.dsc=$[DATABASE]/%.mf]
$[target] : $[source]
$[TAB]multify xf $[source] -C $[DATABASE]
#end file
#end soft_char_egg
#end scene_file
// Egg character model generation from Soft databases.
#forscopes soft_char_egg