mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 18:31:55 -04:00
fix some minor bugs, and remove unsupported double-precision glUniform functions
This commit is contained in:
parent
879540aec4
commit
6b0bf98d0e
@ -1010,8 +1010,6 @@ reset() {
|
||||
get_extension_func(GLPREFIX_QUOTED, "UseProgram");
|
||||
_glUniform4f = (PFNGLUNIFORM4FPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform4f");
|
||||
_glUniform4d = (PFNGLUNIFORM4DPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform4d");
|
||||
_glUniform1i = (PFNGLUNIFORM1IPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform1i");
|
||||
_glUniform1fv = (PFNGLUNIFORM1FVPROC)
|
||||
@ -1022,26 +1020,21 @@ reset() {
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform3fv");
|
||||
_glUniform4fv = (PFNGLUNIFORM4FVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform4fv");
|
||||
_glUniform1dv = (PFNGLUNIFORM1DVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform1dv");
|
||||
_glUniform2dv = (PFNGLUNIFORM2DVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform2dv");
|
||||
_glUniform3dv = (PFNGLUNIFORM3DVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform3dv");
|
||||
_glUniform4dv = (PFNGLUNIFORM4DVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "Uniform4dv");
|
||||
_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "UniformMatrix4fv");
|
||||
_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "UniformMatrix4dv");
|
||||
_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "ValidateProgram");
|
||||
_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "VertexAttribPointer");
|
||||
_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "ProgramParameteri");
|
||||
_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "PatchParameteri");
|
||||
|
||||
if (_supports_geometry_shaders) {
|
||||
_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "ProgramParameteri");
|
||||
}
|
||||
if (_supports_tessellation_shaders) {
|
||||
_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)
|
||||
get_extension_func(GLPREFIX_QUOTED, "PatchParameteri");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -1068,18 +1061,12 @@ reset() {
|
||||
_glShaderSource = glShaderSource;
|
||||
_glUseProgram = glUseProgram;
|
||||
_glUniform4f = glUniform4f;
|
||||
_glUniform4d = NULL;
|
||||
_glUniform1i = glUniform1i;
|
||||
_glUniform1fv = glUniform1fv;
|
||||
_glUniform2fv = glUniform2fv;
|
||||
_glUniform3fv = glUniform3fv;
|
||||
_glUniform4fv = glUniform4fv;
|
||||
_glUniform1dv = NULL;
|
||||
_glUniform2dv = NULL;
|
||||
_glUniform3dv = NULL;
|
||||
_glUniform4dv = NULL;
|
||||
_glUniformMatrix4fv = glUniformMatrix4fv;
|
||||
_glUniformMatrix4dv = NULL;
|
||||
_glValidateProgram = glValidateProgram;
|
||||
_glVertexAttribPointer = glVertexAttribPointer;
|
||||
|
||||
|
@ -153,18 +153,12 @@ typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
|
||||
typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
||||
#endif // OPENGLES_1
|
||||
@ -667,18 +661,12 @@ public:
|
||||
PFNGLSHADERSOURCEPROC _glShaderSource;
|
||||
PFNGLUSEPROGRAMPROC _glUseProgram;
|
||||
PFNGLUNIFORM4FPROC _glUniform4f;
|
||||
PFNGLUNIFORM4DPROC _glUniform4d;
|
||||
PFNGLUNIFORM1IPROC _glUniform1i;
|
||||
PFNGLUNIFORM1FVPROC _glUniform1fv;
|
||||
PFNGLUNIFORM2FVPROC _glUniform2fv;
|
||||
PFNGLUNIFORM3FVPROC _glUniform3fv;
|
||||
PFNGLUNIFORM4FVPROC _glUniform4fv;
|
||||
PFNGLUNIFORM1DVPROC _glUniform1dv;
|
||||
PFNGLUNIFORM2DVPROC _glUniform2dv;
|
||||
PFNGLUNIFORM3DVPROC _glUniform3dv;
|
||||
PFNGLUNIFORM4DVPROC _glUniform4dv;
|
||||
PFNGLUNIFORMMATRIX4FVPROC _glUniformMatrix4fv;
|
||||
PFNGLUNIFORMMATRIX4DVPROC _glUniformMatrix4dv;
|
||||
PFNGLVALIDATEPROGRAMPROC _glValidateProgram;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC _glVertexAttribPointer;
|
||||
#endif // OPENGLES_1
|
||||
|
Loading…
x
Reference in New Issue
Block a user